#if 0 /* in case someone actually tries to compile this */ /* example.c - an example of using libpng */ /* This is an example of how to use libpng to read and write PNG files. * The file libpng.txt is much more verbose then this. If you have not * read it, do so first. This was designed to be a starting point of an * implementation. This is not officially part of libpng, is hereby placed * in the public domain, and therefore does not require a copyright notice. * * This file does not currently compile, because it is missing certain * parts, like allocating memory to hold an image. You will have to * supply these parts to get it to compile. For an example of a minimal * working PNG reader/writer, see pngtest.c, included in this distribution; * see also the programs in the contrib directory. */ #include "png.h" /* The png_jmpbuf() macro, used in error handling, became available in * libpng version 1.0.6. If you want to be able to run your code with older * versions of libpng, you must define the macro yourself (but only if it * is not already defined by libpng!). */ #ifndef png_jmpbuf # define png_jmpbuf(png_ptr) ((png_ptr)->jmpbuf) #endif /* Check to see if a file is a PNG file using png_sig_cmp(). png_sig_cmp() * returns zero if the image is a PNG and nonzero if it isn't a PNG. * * The function check_if_png() shown here, but not used, returns nonzero (true) * if the file can be opened and is a PNG, 0 (false) otherwise. * * If this call is successful, and you are going to keep the file open, * you should call png_set_sig_bytes(png_ptr, PNG_BYTES_TO_CHECK); once * you have created the png_ptr, so that libpng knows your application * has read that many bytes from the start of the file. Make sure you * don't call png_set_sig_bytes() with more than 8 bytes read or give it * an incorrect number of bytes read, or you will either have read too * many bytes (your fault), or you are telling libpng to read the wrong * number of magic bytes (also your fault). * * Many applications already read the first 2 or 4 bytes from the start * of the image to determine the file type, so it would be easiest just * to pass the bytes to png_sig_cmp() or even skip that if you know * you have a PNG file, and call png_set_sig_bytes(). */ #define PNG_BYTES_TO_CHECK 4 int check_if_png(char *file_name, FILE **fp) { char buf[PNG_BYTES_TO_CHECK]; /* Open the prospective PNG file. */ if ((*fp = fopen(file_name, "rb")) == NULL) return 0; /* Read in some of the signature bytes */ if (fread(buf, 1, PNG_BYTES_TO_CHECK, *fp) != PNG_BYTES_TO_CHECK) return 0; /* Compare the first PNG_BYTES_TO_CHECK bytes of the signature. Return nonzero (true) if they match */ return(!png_sig_cmp(buf, (png_size_t)0, PNG_BYTES_TO_CHECK)); } /* Read a PNG file. You may want to return an error code if the read * fails (depending upon the failure). There are two "prototypes" given * here - one where we are given the filename, and we need to open the * file, and the other where we are given an open file (possibly with * some or all of the magic bytes read - see comments above). */ #ifdef open_file /* prototype 1 */ void read_png(char *file_name) /* We need to open the file */ { png_structp png_ptr; png_infop info_ptr; unsigned int sig_read = 0; png_uint_32 width, height; int bit_depth, color_type, interlace_type; FILE *fp; if ((fp = fopen(file_name, "rb")) == NULL) return (ERROR); #else no_open_file /* prototype 2 */ void read_png(FILE *fp, unsigned int sig_read) /* file is already open */ { png_structp png_ptr; png_infop info_ptr; png_uint_32 width, height; int bit_depth, color_type, interlace_type; #endif no_open_file /* only use one prototype! */ /* Create and initialize the png_struct with the desired error handler * functions. If you want to use the default stderr and longjump method, * you can supply NULL for the last three parameters. We also supply the * the compiler header file version, so that we know if the application * was compiled with a compatible version of the library. REQUIRED */ png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, png_voidp user_error_ptr, user_error_fn, user_warning_fn); if (png_ptr == NULL) { fclose(fp); return (ERROR); } /* Allocate/initialize the memory for image information. REQUIRED. */ info_ptr = png_create_info_struct(png_ptr); if (info_ptr == NULL) { fclose(fp); png_destroy_read_struct(&png_ptr, png_infopp_NULL, png_infopp_NULL); return (ERROR); } /* Set error handling if you are using the setjmp/longjmp method (this is * the normal method of doing things with libpng). REQUIRED unless you * set up your own error handlers in the png_create_read_struct() earlier. */ if (setjmp(png_jmpbuf(png_ptr))) { /* Free all of the memory associated with the png_ptr and info_ptr */ png_destroy_read_struct(&png_ptr, &info_ptr, png_infopp_NULL); fclose(fp); /* If we get here, we had a problem reading the file */ return (ERROR); } /* One of the following I/O initialization methods is REQUIRED */ #ifdef streams /* PNG file I/O method 1 */ /* Set up the input control if you are using standard C streams */ png_init_io(png_ptr, fp); #else no_streams /* PNG file I/O method 2 */ /* If you are using replacement read functions, instead of calling * png_init_io() here you would call: */ png_set_read_fn(png_ptr, (void *)user_io_ptr, user_read_fn); /* where user_io_ptr is a structure you want available to the callbacks */ #endif no_streams /* Use only one I/O method! */ /* If we have already read some of the signature */ png_set_sig_bytes(png_ptr, sig_read); #ifdef hilevel /* * If you have enough memory to read in the entire image at once, * and you need to specify only transforms that can be controlled * with one of the PNG_TRANSFORM_* bits (this presently excludes * dithering, filling, setting background, and doing gamma * adjustment), then you can read the entire image (including * pixels) into the info structure with this call: */ png_read_png(png_ptr, info_ptr, png_transforms, png_voidp_NULL); #else /* OK, you're doing it the hard way, with the lower-level functions */ /* The call to png_read_info() gives us all of the information from the * PNG file before the first IDAT (image data chunk). REQUIRED */ png_read_info(png_ptr, info_ptr); png_get_IHDR(png_ptr, info_ptr, &width, &height, &bit_depth, &color_type, &interlace_type, int_p_NULL, int_p_NULL); /* Set up the data transformations you want. Note that these are all * optional. Only call them if you want/need them. Many of the * transformations only work on specific types of images, and many * are mutually exclusive. */ /* tell libpng to strip 16 bit/color files down to 8 bits/color */ png_set_strip_16(png_ptr); /* Strip alpha bytes from the input data without combining with the * background (not recommended). */ png_set_strip_alpha(png_ptr); /* Extract multiple pixels with bit depths of 1, 2, and 4 from a single * byte into separate bytes (useful for paletted and grayscale images). */ png_set_packing(png_ptr); /* Change the order of packed pixels to least significant bit first * (not useful if you are using png_set_packing). */ png_set_packswap(png_ptr); /* Expand paletted colors into true RGB triplets */ if (color_type == PNG_COLOR_TYPE_PALETTE) png_set_palette_rgb(png_ptr); /* Expand grayscale images to the full 8 bits from 1, 2, or 4 bits/pixel */ if (color_type == PNG_COLOR_TYPE_GRAY && bit_depth < 8) png_set_gray_1_2_4_to_8(png_ptr); /* Expand paletted or RGB images with transparency to full alpha channels * so the data will be available as RGBA quartets. */ if (png_get_valid(png_ptr, info_ptr, PNG_INFO_tRNS)) png_set_tRNS_to_alpha(png_ptr); /* Set the background color to draw transparent and alpha images over. * It is possible to set the red, green, and blue components directly * for paletted images instead of supplying a palette index. Note that * even if the PNG file supplies a background, you are not required to * use it - you should use the (solid) application background if it has one. */ png_color_16 my_background, *image_background; if (png_get_bKGD(png_ptr, info_ptr, &image_background)) png_set_background(png_ptr, image_background, PNG_BACKGROUND_GAMMA_FILE, 1, 1.0); else png_set_background(png_ptr, &my_background, PNG_BACKGROUND_GAMMA_SCREEN, 0, 1.0); /* Some suggestions as to how to get a screen gamma value */ /* Note that screen gamma is the display_exponent, which includes * the CRT_exponent and any correction for viewing conditions */ if (/* We have a user-defined screen gamma value */) { screen_gamma = user-defined screen_gamma; } /* This is one way that applications share the same screen gamma value */ else if ((gamma_str = getenv("SCREEN_GAMMA")) != NULL) { screen_gamma = atof(gamma_str); } /* If we don't have another value */ else { screen_gamma = 2.2; /* A good guess for a PC monitors in a dimly lit room */ screen_gamma = 1.7 or 1.0; /* A good guess for Mac systems */ } /* Tell libpng to handle the gamma conversion for you. The final call * is a good guess for PC generated images, but it should be configurable * by the user at run time by the user. It is strongly suggested that * your application support gamma correction. */ int intent; if (png_get_sRGB(png_ptr, info_ptr, &intent)) png_set_gamma(png_ptr, screen_gamma, 0.45455); else { double image_gamma; if (png_get_gAMA(png_ptr, info_ptr, &image_gamma)) png_set_gamma(png_ptr, screen_gamma, image_gamma); else png_set_gamma(png_ptr, screen_gamma, 0.45455); } /* Dither RGB files down to 8 bit palette or reduce palettes * to the number of colors available on your screen. */ if (color_type & PNG_COLOR_MASK_COLOR) { int num_palette; png_colorp palette; /* This reduces the image to the application supplied palette */ if (/* we have our own palette */) { /* An array of colors to which the image should be dithered */ png_color std_color_cube[MAX_SCREEN_COLORS]; png_set_dither(png_ptr, std_color_cube, MAX_SCREEN_COLORS, MAX_SCREEN_COLORS, png_uint_16p_NULL, 0); } /* This reduces the image to the palette supplied in the file */ else if (png_get_PLTE(png_ptr, info_ptr, &palette, &num_palette)) { png_uint_16p histogram = NULL; png_get_hIST(png_ptr, info_ptr, &histogram); png_set_dither(png_ptr, palette, num_palette, max_screen_colors, histogram, 0); } } /* invert monochrome files to have 0 as white and 1 as black */ png_set_invert_mono(png_ptr); /* If you want to shift the pixel values from the range [0,255] or * [0,65535] to the original [0,7] or [0,31], or whatever range the * colors were originally in: */ if (png_get_valid(png_ptr, info_ptr, PNG_INFO_sBIT)) { png_color_8p sig_bit; png_get_sBIT(png_ptr, info_ptr, &sig_bit); png_set_shift(png_ptr, sig_bit); } /* flip the RGB pixels to BGR (or RGBA to BGRA) */ if (color_type & PNG_COLOR_MASK_COLOR) png_set_bgr(png_ptr); /* swap the RGBA or GA data to ARGB or AG (or BGRA to ABGR) */ png_set_swap_alpha(png_ptr); /* swap bytes of 16 bit files to least significant byte first */ png_set_swap(png_ptr); /* Add filler (or alpha) byte (before/after each RGB triplet) */ png_set_filler(png_ptr, 0xff, PNG_FILLER_AFTER); /* Turn on interlace handling. REQUIRED if you are not using * png_read_image(). To see how to handle interlacing passes, * see the png_read_row() method below: */ number_passes = png_set_interlace_handling(png_ptr); /* Optional call to gamma correct and add the background to the palette * and update info structure. REQUIRED if you are expecting libpng to * update the palette for you (ie you selected such a transform above). */ png_read_update_info(png_ptr, info_ptr); /* Allocate the memory to hold the image using the fields of info_ptr. */ /* The easiest way to read the image: */ png_bytep row_pointers[height]; for (row = 0; row < height; row++) { row_pointers[row] = png_malloc(png_ptr, png_get_rowbytes(png_ptr, info_ptr)); } /* Now it's time to read the image. One of these methods is REQUIRED */ #ifdef entire /* Read the entire image in one go */ png_read_image(png_ptr, row_pointers); #else no_entire /* Read the image one or more scanlines at a time */ /* The other way to read images - deal with interlacing: */ for (pass = 0; pass < number_passes; pass++) { #ifdef single /* Read the image a single row at a time */ for (y = 0; y < height; y++) { png_read_rows(png_ptr, &row_pointers[y], png_bytepp_NULL, 1); } #else no_single /* Read the image several rows at a time */ for (y = 0; y < height; y += number_of_rows) { #ifdef sparkle /* Read the image using the "sparkle" effect. */ png_read_rows(png_ptr, &row_pointers[y], png_bytepp_NULL, number_of_rows); #else no_sparkle /* Read the image using the "rectangle" effect */ png_read_rows(png_ptr, png_bytepp_NULL, &row_pointers[y], number_of_rows); #endif no_sparkle /* use only one of these two methods */ } /* if you want to display the image after every pass, do so here */ #endif no_single /* use only one of these two methods */ } #endif no_entire /* use only one of these two methods */ /* read rest of file, and get additional chunks in info_ptr - REQUIRED */ png_read_end(png_ptr, info_ptr); #endif hilevel /* At this point you have read the entire image */ /* clean up after the read, and free any memory allocated - REQUIRED */ png_destroy_read_struct(&png_ptr, &info_ptr, png_infopp_NULL); /* close the file */ fclose(fp); /* that's it */ return (OK); } /* progressively read a file */ int initialize_png_reader(png_structp *png_ptr, png_infop *info_ptr) { /* Create and initialize the png_struct with the desired error handler * functions. If you want to use the default stderr and longjump method, * you can supply NULL for the last three parameters. We also check that * the library version is compatible in case we are using dynamically * linked libraries. */ *png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, png_voidp user_error_ptr, user_error_fn, user_warning_fn); if (*png_ptr == NULL) { *info_ptr = NULL; return (ERROR); } *info_ptr = png_create_info_struct(png_ptr); if (*info_ptr == NULL) { png_destroy_read_struct(png_ptr, info_ptr, png_infopp_NULL); return (ERROR); } if (setjmp(png_jmpbuf((*png_ptr)))) { png_destroy_read_struct(png_ptr, info_ptr, png_infopp_NULL); return (ERROR); } /* This one's new. You will need to provide all three * function callbacks, even if you aren't using them all. * If you aren't using all functions, you can specify NULL * parameters. Even when all three functions are NULL, * you need to call png_set_progressive_read_fn(). * These functions shouldn't be dependent on global or * static variables if you are decoding several images * simultaneously. You should store stream specific data * in a separate struct, given as the second parameter, * and retrieve the pointer from inside the callbacks using * the function png_get_progressive_ptr(png_ptr). */ png_set_progressive_read_fn(*png_ptr, (void *)stream_data, info_callback, row_callback, end_callback); return (OK); } int process_data(png_structp *png_ptr, png_infop *info_ptr, png_bytep buffer, png_uint_32 length) { if (setjmp(png_jmpbuf((*png_ptr)))) { /* Free the png_ptr and info_ptr memory on error */ png_destroy_read_struct(png_ptr, info_ptr, png_infopp_NULL); return (ERROR); } /* This one's new also. Simply give it chunks of data as * they arrive from the data stream (in order, of course). * On Segmented machines, don't give it any more than 64K. * The library seems to run fine with sizes of 4K, although * you can give it much less if necessary (I assume you can * give it chunks of 1 byte, but I haven't tried with less * than 256 bytes yet). When this function returns, you may * want to display any rows that were generated in the row * callback, if you aren't already displaying them there. */ png_process_data(*png_ptr, *info_ptr, buffer, length); return (OK); } info_callback(png_structp png_ptr, png_infop info) { /* do any setup here, including setting any of the transformations * mentioned in the Reading PNG files section. For now, you _must_ * call either png_start_read_image() or png_read_update_info() * after all the transformations are set (even if you don't set * any). You may start getting rows before png_process_data() * returns, so this is your last chance to prepare for that. */ } row_callback(png_structp png_ptr, png_bytep new_row, png_uint_32 row_num, int pass) { /* * This function is called for every row in the image. If the * image is interlaced, and you turned on the interlace handler, * this function will be called for every row in every pass. * * In this function you will receive a pointer to new row data from * libpng called new_row that is to replace a corresponding row (of * the same data format) in a buffer allocated by your application. * * The new row data pointer new_row may be NULL, indicating there is * no new data to be replaced (in cases of interlace loading). * * If new_row is not NULL then you need to call * png_progressive_combine_row() to replace the corresponding row as * shown below: */ /* Check if row_num is in bounds. */ if((row_num >= 0) && (row_num < height)) { /* Get pointer to corresponding row in our * PNG read buffer. */ png_bytep old_row = ((png_bytep *)our_data)[row_num]; /* If both rows are allocated then copy the new row * data to the corresponding row data. */ if((old_row != NULL) && (new_row != NULL)) png_progressive_combine_row(png_ptr, old_row, new_row); } /* * The rows and passes are called in order, so you don't really * need the row_num and pass, but I'm supplying them because it * may make your life easier. * * For the non-NULL rows of interlaced images, you must call * png_progressive_combine_row() passing in the new row and the * old row, as demonstrated above. You can call this function for * NULL rows (it will just return) and for non-interlaced images * (it just does the png_memcpy for you) if it will make the code * easier. Thus, you can just do this for all cases: */ png_progressive_combine_row(png_ptr, old_row, new_row); /* where old_row is what was displayed for previous rows. Note * that the first pass (pass == 0 really) will completely cover * the old row, so the rows do not have to be initialized. After * the first pass (and only for interlaced images), you will have * to pass the current row as new_row, and the function will combine * the old row and the new row. */ } end_callback(png_structp png_ptr, png_infop info) { /* this function is called when the whole image has been read, * including any chunks after the image (up to and including * the IEND). You will usually have the same info chunk as you * had in the header, although some data may have been added * to the comments and time fields. * * Most people won't do much here, perhaps setting a flag that * marks the image as finished. */ } /* write a png file */ void write_png(char *file_name /* , ... other image information ... */) { FILE *fp; png_structp png_ptr; png_infop info_ptr; png_colorp palette; /* open the file */ fp = fopen(file_name, "wb"); if (fp == NULL) return (ERROR); /* Create and initialize the png_struct with the desired error handler * functions. If you want to use the default stderr and longjump method, * you can supply NULL for the last three parameters. We also check that * the library version is compatible with the one used at compile time, * in case we are using dynamically linked libraries. REQUIRED. */ png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, png_voidp user_error_ptr, user_error_fn, user_warning_fn); if (png_ptr == NULL) { fclose(fp); return (ERROR); } /* Allocate/initialize the image information data. REQUIRED */ info_ptr = png_create_info_struct(png_ptr); if (info_ptr == NULL) { fclose(fp); png_destroy_write_struct(&png_ptr, png_infopp_NULL); return (ERROR); } /* Set error handling. REQUIRED if you aren't supplying your own * error handling functions in the png_create_write_struct() call. */ if (setjmp(png_jmpbuf(png_ptr))) { /* If we get here, we had a problem reading the file */ fclose(fp); png_destroy_write_struct(&png_ptr, &info_ptr); return (ERROR); } /* One of the following I/O initialization functions is REQUIRED */ #ifdef streams /* I/O initialization method 1 */ /* set up the output control if you are using standard C streams */ png_init_io(png_ptr, fp); #else no_streams /* I/O initialization method 2 */ /* If you are using replacement read functions, instead of calling * png_init_io() here you would call */ png_set_write_fn(png_ptr, (void *)user_io_ptr, user_write_fn, user_IO_flush_function); /* where user_io_ptr is a structure you want available to the callbacks */ #endif no_streams /* only use one initialization method */ #ifdef hilevel /* This is the easy way. Use it if you already have all the * image info living info in the structure. You could "|" many * PNG_TRANSFORM flags into the png_transforms integer here. */ png_write_png(png_ptr, info_ptr, png_transforms, png_voidp_NULL); #else /* This is the hard way */ /* Set the image information here. Width and height are up to 2^31, * bit_depth is one of 1, 2, 4, 8, or 16, but valid values also depend on * the color_type selected. color_type is one of PNG_COLOR_TYPE_GRAY, * PNG_COLOR_TYPE_GRAY_ALPHA, PNG_COLOR_TYPE_PALETTE, PNG_COLOR_TYPE_RGB, * or PNG_COLOR_TYPE_RGB_ALPHA. interlace is either PNG_INTERLACE_NONE or * PNG_INTERLACE_ADAM7, and the compression_type and filter_type MUST * currently be PNG_COMPRESSION_TYPE_BASE and PNG_FILTER_TYPE_BASE. REQUIRED */ png_set_IHDR(png_ptr, info_ptr, width, height, bit_depth, PNG_COLOR_TYPE_???, PNG_INTERLACE_????, PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE); /* set the palette if there is one. REQUIRED for indexed-color images */ palette = (png_colorp)png_malloc(png_ptr, PNG_MAX_PALETTE_LENGTH * sizeof (png_color)); /* ... set palette colors ... */ png_set_PLTE(png_ptr, info_ptr, palette, PNG_MAX_PALETTE_LENGTH); /* You must not free palette here, because png_set_PLTE only makes a link to the palette that you malloced. Wait until you are about to destroy the png structure. */ /* optional significant bit chunk */ /* if we are dealing with a grayscale image then */ sig_bit.gray = true_bit_depth; /* otherwise, if we are dealing with a color image then */ sig_bit.red = true_red_bit_depth; sig_bit.green = true_green_bit_depth; sig_bit.blue = true_blue_bit_depth; /* if the image has an alpha channel then */ sig_bit.alpha = true_alpha_bit_depth; png_set_sBIT(png_ptr, info_ptr, sig_bit); /* Optional gamma chunk is strongly suggested if you have any guess * as to the correct gamma of the image. */ png_set_gAMA(png_ptr, info_ptr, gamma); /* Optionally write comments into the image */ text_ptr[0].key = "Title"; text_ptr[0].text = "Mona Lisa"; text_ptr[0].compression = PNG_TEXT_COMPRESSION_NONE; text_ptr[1].key = "Author"; text_ptr[1].text = "Leonardo DaVinci"; text_ptr[1].compression = PNG_TEXT_COMPRESSION_NONE; text_ptr[2].key = "Description"; text_ptr[2].text = ""; text_ptr[2].compression = PNG_TEXT_COMPRESSION_zTXt; #ifdef PNG_iTXt_SUPPORTED text_ptr[0].lang = NULL; text_ptr[1].lang = NULL; text_ptr[2].lang = NULL; #endif png_set_text(png_ptr, info_ptr, text_ptr, 3); /* other optional chunks like cHRM, bKGD, tRNS, tIME, oFFs, pHYs, */ /* note that if sRGB is present the gAMA and cHRM chunks must be ignored * on read and must be written in accordance with the sRGB profile */ /* Write the file header information. REQUIRED */ png_write_info(png_ptr, info_ptr); /* If you want, you can write the info in two steps, in case you need to * write your private chunk ahead of PLTE: * * png_write_info_before_PLTE(write_ptr, write_info_ptr); * write_my_chunk(); * png_write_info(png_ptr, info_ptr); * * However, given the level of known- and unknown-chunk support in 1.1.0 * and up, this should no longer be necessary. */ /* Once we write out the header, the compression type on the text * chunks gets changed to PNG_TEXT_COMPRESSION_NONE_WR or * PNG_TEXT_COMPRESSION_zTXt_WR, so it doesn't get written out again * at the end. */ /* set up the transformations you want. Note that these are * all optional. Only call them if you want them. */ /* invert monochrome pixels */ png_set_invert_mono(png_ptr); /* Shift the pixels up to a legal bit depth and fill in * as appropriate to correctly scale the image. */ png_set_shift(png_ptr, &sig_bit); /* pack pixels into bytes */ png_set_packing(png_ptr); /* swap location of alpha bytes from ARGB to RGBA */ png_set_swap_alpha(png_ptr); /* Get rid of filler (OR ALPHA) bytes, pack XRGB/RGBX/ARGB/RGBA into * RGB (4 channels -> 3 channels). The second parameter is not used. */ png_set_filler(png_ptr, 0, PNG_FILLER_BEFORE); /* flip BGR pixels to RGB */ png_set_bgr(png_ptr); /* swap bytes of 16-bit files to most significant byte first */ png_set_swap(png_ptr); /* swap bits of 1, 2, 4 bit packed pixel formats */ png_set_packswap(png_ptr); /* turn on interlace handling if you are not using png_write_image() */ if (interlacing) number_passes = png_set_interlace_handling(png_ptr); else number_passes = 1; /* The easiest way to write the image (you may have a different memory * layout, however, so choose what fits your needs best). You need to * use the first method if you aren't handling interlacing yourself. */ png_uint_32 k, height, width; png_byte image[height][width*bytes_per_pixel]; png_bytep row_pointers[height]; for (k = 0; k < height; k++) row_pointers[k] = image + k*width*bytes_per_pixel; /* One of the following output methods is REQUIRED */ #ifdef entire /* write out the entire image data in one call */ png_write_image(png_ptr, row_pointers); /* the other way to write the image - deal with interlacing */ #else no_entire /* write out the image data by one or more scanlines */ /* The number of passes is either 1 for non-interlaced images, * or 7 for interlaced images. */ for (pass = 0; pass < number_passes; pass++) { /* Write a few rows at a time. */ png_write_rows(png_ptr, &row_pointers[first_row], number_of_rows); /* If you are only writing one row at a time, this works */ for (y = 0; y < height; y++) { png_write_rows(png_ptr, &row_pointers[y], 1); } } #endif no_entire /* use only one output method */ /* You can write optional chunks like tEXt, zTXt, and tIME at the end * as well. Shouldn't be necessary in 1.1.0 and up as all the public * chunks are supported and you can use png_set_unknown_chunks() to * register unknown chunks into the info structure to be written out. */ /* It is REQUIRED to call this to finish writing the rest of the file */ png_write_end(png_ptr, info_ptr); #endif hilevel /* If you png_malloced a palette, free it here (don't free info_ptr->palette, as recommended in versions 1.0.5m and earlier of this example; if libpng mallocs info_ptr->palette, libpng will free it). If you allocated it with malloc() instead of png_malloc(), use free() instead of png_free(). */ png_free(png_ptr, palette); palette=NULL; /* Similarly, if you png_malloced any data that you passed in with png_set_something(), such as a hist or trans array, free it here, when you can be sure that libpng is through with it. */ png_free(png_ptr, trans); trans=NULL; /* clean up after the write, and free any memory allocated */ png_destroy_write_struct(&png_ptr, &info_ptr); /* close the file */ fclose(fp); /* that's it */ return (OK); } #endif /* if 0 */