# This is the OpenGL and OpenGL ES enumerant registry. # # It is an extremely important file. Do not mess with it unless # you know what you're doing and have permission to do so. # # $Revision: 14384 $ on $Date: 2011-04-05 23:05:03 -0700 (Tue, 05 Apr 2011) $ ############################################################################### # # Before modifying this file, read the following: # # ONLY the Khronos API Registrar (Jon Leech, jon 'at' alumni.caltech.edu) # may allocate new enumerants outside the 'experimental' range described # below. Any modifications to this file not performed by the Registrar # are incompatible with the OpenGL API. The master copy of the registry, # showing up-to-date enumerant allocations, is maintained in the # OpenGL registry at # # http://www.opengl.org/registry/ # # The following guidelines are thus only for reference purposes # (unless you're the Registrar) # # Enumerant values for extensions CANNOT be chosen arbitrarily, since # the enumerant value space is shared by all GL implementations. It is # therefore imperative that the procedures described in this file be # followed carefully when allocating extension enum values. # # - Use tabs, not spaces. # # - When adding enum values for a new extension, use existing extensions # as a guide. # # - When a vendor has committed to releasing a new extension and needs to # allocate enum values for that extension, the vendor may request that the # ARB allocate a previously unallocated block of 16 enum values, in the # range 0x8000-0xFFFF, for the vendor's exclusive use. # # - The vendor that introduces an extension will allocate enum values for # it as if it is a single-vendor extension, even if it is a multi-vendor # (EXT) extension. # # - The file enum.spec is primarily a reference. The file enumext.spec # contains enumerants for all OpenGL 1.2 and OpenGL extensions in a form # used to generate . # # - If a vendor hasn't yet released an extension, just add a comment to # enum.spec that contains the name of the extension and the range of enum # values used by the extension. When the vendor releases the extension, # put the actual enum assignments in enum.spec and enumext.spec. # # - Allocate all of the enum values for an extension in a single contiguous # block. # # - If an extension is experimental, allocate temporary enum values in the # range 0x6000-0x8000 during development work. When the vendor commits to # releasing the extension, allocate permanent enum values (see below). # There are two reasons for this policy: # # 1. It is desirable to keep extension enum values tightly packed and to # make all of the enum values for an extension be contiguous. This is # possible only if permanent enum values for a new extension are not # allocated until the extension spec is stable and the number of new # enum values needed by the extension has therefore stopped changing. # # 2. OpenGL ARB policy is that a vendor may allocate a new block of 16 # extension enum values only if it has committed to releasing an # extension that will use values in that block. # # - To allocate a new block of permanent enum values for an extension, do the # following: # # 1. Start at the top of enum.spec and choose the first future_use # range that is not allocated to another vendor and is large enough # to contain the new block. This will almost certainly be the # 'Any_vendor_future_use' range near the end of enum.spec. This # process helps keep allocated enum values tightly packed into # the start of the 0x8000-0xFFFF range. # # 2. Allocate a block of enum values at the start of this range. If # the enum definitions are going into enumfuture.spec, add a comment # to enum.spec that contains the name of the extension and the range # of values in the new block. Use existing extensions as a guide. # # 3. Add the size of the block you just allocated to the start of the # chosen future_use range. If you have allocated the entire range, # eliminate its future_use entry. # # 4. Note that there are historical enum allocations above 0xFFFF, but # no new allocations will be made there in the forseeable future. # ############################################################################### Extensions define: VERSION_1_1 = 1 VERSION_1_2 = 1 VERSION_1_3 = 1 VERSION_1_4 = 1 VERSION_1_5 = 1 VERSION_2_0 = 1 VERSION_2_1 = 1 VERSION_3_0 = 1 VERSION_3_1 = 1 VERSION_3_2 = 1 ARB_imaging = 1 EXT_abgr = 1 EXT_blend_color = 1 EXT_blend_logic_op = 1 EXT_blend_minmax = 1 EXT_blend_subtract = 1 EXT_cmyka = 1 EXT_convolution = 1 EXT_copy_texture = 1 EXT_histogram = 1 EXT_packed_pixels = 1 EXT_point_parameters = 1 EXT_polygon_offset = 1 EXT_rescale_normal = 1 EXT_shared_texture_palette = 1 EXT_subtexture = 1 EXT_texture = 1 EXT_texture3D = 1 EXT_texture_object = 1 EXT_vertex_array = 1 SGIS_detail_texture = 1 SGIS_fog_function = 1 SGIS_generate_mipmap = 1 SGIS_multisample = 1 SGIS_pixel_texture = 1 SGIS_point_line_texgen = 1 SGIS_point_parameters = 1 SGIS_sharpen_texture = 1 SGIS_texture4D = 1 SGIS_texture_border_clamp = 1 SGIS_texture_edge_clamp = 1 SGIS_texture_filter4 = 1 SGIS_texture_lod = 1 SGIS_texture_select = 1 SGIX_async = 1 SGIX_async_histogram = 1 SGIX_async_pixel = 1 SGIX_blend_alpha_minmax = 1 SGIX_calligraphic_fragment = 1 SGIX_clipmap = 1 SGIX_convolution_accuracy = 1 SGIX_depth_texture = 1 SGIX_flush_raster = 1 SGIX_fog_offset = 1 SGIX_fragment_lighting = 1 SGIX_framezoom = 1 SGIX_icc_texture = 1 SGIX_impact_pixel_texture = 1 SGIX_instruments = 1 SGIX_interlace = 1 SGIX_ir_instrument1 = 1 SGIX_list_priority = 1 SGIX_pixel_texture = 1 SGIX_pixel_tiles = 1 SGIX_polynomial_ffd = 1 SGIX_reference_plane = 1 SGIX_resample = 1 SGIX_scalebias_hint = 1 SGIX_shadow = 1 SGIX_shadow_ambient = 1 SGIX_sprite = 1 SGIX_subsample = 1 SGIX_tag_sample_buffer = 1 SGIX_texture_add_env = 1 SGIX_texture_coordinate_clamp = 1 SGIX_texture_lod_bias = 1 SGIX_texture_multi_buffer = 1 SGIX_texture_scale_bias = 1 SGIX_vertex_preclip = 1 SGIX_ycrcb = 1 SGI_color_matrix = 1 SGI_color_table = 1 SGI_texture_color_table = 1 ############################################################################### AttribMask enum: CURRENT_BIT = 0x00000001 POINT_BIT = 0x00000002 LINE_BIT = 0x00000004 POLYGON_BIT = 0x00000008 POLYGON_STIPPLE_BIT = 0x00000010 PIXEL_MODE_BIT = 0x00000020 LIGHTING_BIT = 0x00000040 FOG_BIT = 0x00000080 DEPTH_BUFFER_BIT = 0x00000100 ACCUM_BUFFER_BIT = 0x00000200 STENCIL_BUFFER_BIT = 0x00000400 VIEWPORT_BIT = 0x00000800 TRANSFORM_BIT = 0x00001000 ENABLE_BIT = 0x00002000 COLOR_BUFFER_BIT = 0x00004000 HINT_BIT = 0x00008000 EVAL_BIT = 0x00010000 LIST_BIT = 0x00020000 TEXTURE_BIT = 0x00040000 SCISSOR_BIT = 0x00080000 ALL_ATTRIB_BITS = 0xFFFFFFFF #??? ALL_ATTRIB_BITS mask value changed to all-1s in OpenGL 1.3 - this affects covgl. # use ARB_multisample MULTISAMPLE_BIT_ARB # use EXT_multisample MULTISAMPLE_BIT_EXT # use 3DFX_multisample MULTISAMPLE_BIT_3DFX VERSION_1_3 enum: (Promoted for OpenGL 1.3) MULTISAMPLE_BIT = 0x20000000 ARB_multisample enum: MULTISAMPLE_BIT_ARB = 0x20000000 EXT_multisample enum: MULTISAMPLE_BIT_EXT = 0x20000000 3DFX_multisample enum: MULTISAMPLE_BIT_3DFX = 0x20000000 ############################################################################### # Note that COVERAGE_BUFFER_BIT_NV collides with AttribMask bit # HINT_BIT. This is OK since the extension is for OpenGL ES 2, which # doesn't have attribute groups. ClearBufferMask enum: use AttribMask DEPTH_BUFFER_BIT # = 0x00000100 use AttribMask ACCUM_BUFFER_BIT # = 0x00000200 use AttribMask STENCIL_BUFFER_BIT # = 0x00000400 use AttribMask COLOR_BUFFER_BIT # = 0x00004000 use NV_coverage_sample COVERAGE_BUFFER_BIT_NV # = 0x00008000 ############################################################################### ClientAttribMask enum: CLIENT_PIXEL_STORE_BIT = 0x00000001 CLIENT_VERTEX_ARRAY_BIT = 0x00000002 CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF ############################################################################### # There's no obvious better place to put non-attribute-group mask bits VERSION_3_0 enum: use ARB_map_buffer_range MAP_READ_BIT use ARB_map_buffer_range MAP_WRITE_BIT use ARB_map_buffer_range MAP_INVALIDATE_RANGE_BIT use ARB_map_buffer_range MAP_INVALIDATE_BUFFER_BIT use ARB_map_buffer_range MAP_FLUSH_EXPLICIT_BIT use ARB_map_buffer_range MAP_UNSYNCHRONIZED_BIT ARB_map_buffer_range enum: MAP_READ_BIT = 0x0001 # VERSION_3_0 / ARB_mbr MAP_WRITE_BIT = 0x0002 # VERSION_3_0 / ARB_mbr MAP_INVALIDATE_RANGE_BIT = 0x0004 # VERSION_3_0 / ARB_mbr MAP_INVALIDATE_BUFFER_BIT = 0x0008 # VERSION_3_0 / ARB_mbr MAP_FLUSH_EXPLICIT_BIT = 0x0010 # VERSION_3_0 / ARB_mbr MAP_UNSYNCHRONIZED_BIT = 0x0020 # VERSION_3_0 / ARB_mbr ############################################################################### # CONTEXT_FLAGS_ARB bits (should be shared with WGL and GLX) VERSION_3_0 enum: CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001 # VERSION_3_0 # 0x00000001 used in WGL/GLX for CONTEXT_DEBUG_BIT_ARB, while # 0x00000002 used in WGL/GLX for CONTEXT_FORWARD_COMPATIBLE_BIT_ARB. Oops. # We do not currently expose CONTEXT_FLAG_DEBUG_BIT in GL, at least. ARB_robustness enum: CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004 # ARB_robustness ############################################################################### # UseProgramStages stage bits ARB_separate_shader_objects enum: (additional; see below) VERTEX_SHADER_BIT = 0x00000001 FRAGMENT_SHADER_BIT = 0x00000002 GEOMETRY_SHADER_BIT = 0x00000004 TESS_CONTROL_SHADER_BIT = 0x00000008 TESS_EVALUATION_SHADER_BIT = 0x00000010 ALL_SHADER_BITS = 0xFFFFFFFF ############################################################################### Boolean enum: FALSE = 0 TRUE = 1 ############################################################################### BeginMode enum: POINTS = 0x0000 LINES = 0x0001 LINE_LOOP = 0x0002 LINE_STRIP = 0x0003 TRIANGLES = 0x0004 TRIANGLE_STRIP = 0x0005 TRIANGLE_FAN = 0x0006 QUADS = 0x0007 QUAD_STRIP = 0x0008 POLYGON = 0x0009 VERSION_3_2 enum: LINES_ADJACENCY = 0x000A LINE_STRIP_ADJACENCY = 0x000B TRIANGLES_ADJACENCY = 0x000C TRIANGLE_STRIP_ADJACENCY = 0x000D ARB_geometry_shader4 enum: (additional; see below) LINES_ADJACENCY_ARB = 0x000A LINE_STRIP_ADJACENCY_ARB = 0x000B TRIANGLES_ADJACENCY_ARB = 0x000C TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D NV_geometry_program4 enum: (additional; see below) LINES_ADJACENCY_EXT = 0x000A LINE_STRIP_ADJACENCY_EXT = 0x000B TRIANGLES_ADJACENCY_EXT = 0x000C TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D ARB_tessellation_shader enum: PATCHES = 0x000E NV_gpu_shader5 enum: use ARB_tessellation_shader PATCHES # BeginMode_future_use: 0x000F ############################################################################### AccumOp enum: ACCUM = 0x0100 LOAD = 0x0101 RETURN = 0x0102 MULT = 0x0103 ADD = 0x0104 ############################################################################### AlphaFunction enum: NEVER = 0x0200 LESS = 0x0201 EQUAL = 0x0202 LEQUAL = 0x0203 GREATER = 0x0204 NOTEQUAL = 0x0205 GEQUAL = 0x0206 ALWAYS = 0x0207 ############################################################################### BlendingFactorDest enum: ZERO = 0 ONE = 1 SRC_COLOR = 0x0300 ONE_MINUS_SRC_COLOR = 0x0301 SRC_ALPHA = 0x0302 ONE_MINUS_SRC_ALPHA = 0x0303 DST_ALPHA = 0x0304 ONE_MINUS_DST_ALPHA = 0x0305 use EXT_blend_color CONSTANT_COLOR_EXT use EXT_blend_color ONE_MINUS_CONSTANT_COLOR_EXT use EXT_blend_color CONSTANT_ALPHA_EXT use EXT_blend_color ONE_MINUS_CONSTANT_ALPHA_EXT ############################################################################### BlendingFactorSrc enum: use BlendingFactorDest ZERO use BlendingFactorDest ONE DST_COLOR = 0x0306 ONE_MINUS_DST_COLOR = 0x0307 SRC_ALPHA_SATURATE = 0x0308 use BlendingFactorDest SRC_ALPHA use BlendingFactorDest ONE_MINUS_SRC_ALPHA use BlendingFactorDest DST_ALPHA use BlendingFactorDest ONE_MINUS_DST_ALPHA use EXT_blend_color CONSTANT_COLOR_EXT use EXT_blend_color ONE_MINUS_CONSTANT_COLOR_EXT use EXT_blend_color CONSTANT_ALPHA_EXT use EXT_blend_color ONE_MINUS_CONSTANT_ALPHA_EXT ############################################################################### BlendEquationModeEXT enum: use GetPName LOGIC_OP use EXT_blend_minmax FUNC_ADD_EXT use EXT_blend_minmax MIN_EXT use EXT_blend_minmax MAX_EXT use EXT_blend_subtract FUNC_SUBTRACT_EXT use EXT_blend_subtract FUNC_REVERSE_SUBTRACT_EXT use SGIX_blend_alpha_minmax ALPHA_MIN_SGIX use SGIX_blend_alpha_minmax ALPHA_MAX_SGIX ############################################################################### ColorMaterialFace enum: use DrawBufferMode FRONT use DrawBufferMode BACK use DrawBufferMode FRONT_AND_BACK ############################################################################### ColorMaterialParameter enum: use LightParameter AMBIENT use LightParameter DIFFUSE use LightParameter SPECULAR use MaterialParameter EMISSION use MaterialParameter AMBIENT_AND_DIFFUSE ############################################################################### ColorPointerType enum: use DataType BYTE use DataType UNSIGNED_BYTE use DataType SHORT use DataType UNSIGNED_SHORT use DataType INT use DataType UNSIGNED_INT use DataType FLOAT use DataType DOUBLE ############################################################################### ColorTableParameterPNameSGI enum: use SGI_color_table COLOR_TABLE_SCALE_SGI use SGI_color_table COLOR_TABLE_BIAS_SGI ############################################################################### ColorTableTargetSGI enum: use SGI_color_table COLOR_TABLE_SGI use SGI_color_table POST_CONVOLUTION_COLOR_TABLE_SGI use SGI_color_table POST_COLOR_MATRIX_COLOR_TABLE_SGI use SGI_color_table PROXY_COLOR_TABLE_SGI use SGI_color_table PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI use SGI_color_table PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI use SGI_texture_color_table TEXTURE_COLOR_TABLE_SGI use SGI_texture_color_table PROXY_TEXTURE_COLOR_TABLE_SGI ############################################################################### ConvolutionBorderModeEXT enum: use EXT_convolution REDUCE_EXT ############################################################################### ConvolutionParameterEXT enum: use EXT_convolution CONVOLUTION_BORDER_MODE_EXT use EXT_convolution CONVOLUTION_FILTER_SCALE_EXT use EXT_convolution CONVOLUTION_FILTER_BIAS_EXT ############################################################################### ConvolutionTargetEXT enum: use EXT_convolution CONVOLUTION_1D_EXT use EXT_convolution CONVOLUTION_2D_EXT ############################################################################### CullFaceMode enum: use DrawBufferMode FRONT use DrawBufferMode BACK use DrawBufferMode FRONT_AND_BACK ############################################################################### DepthFunction enum: use AlphaFunction NEVER use AlphaFunction LESS use AlphaFunction EQUAL use AlphaFunction LEQUAL use AlphaFunction GREATER use AlphaFunction NOTEQUAL use AlphaFunction GEQUAL use AlphaFunction ALWAYS ############################################################################### DrawBufferMode enum: NONE = 0 FRONT_LEFT = 0x0400 FRONT_RIGHT = 0x0401 BACK_LEFT = 0x0402 BACK_RIGHT = 0x0403 FRONT = 0x0404 BACK = 0x0405 LEFT = 0x0406 RIGHT = 0x0407 FRONT_AND_BACK = 0x0408 AUX0 = 0x0409 AUX1 = 0x040A AUX2 = 0x040B AUX3 = 0x040C # Aliases DrawBufferMode enum above OES_framebuffer_object enum: (OpenGL ES only; additional; see below) # NONE_OES = 0 ############################################################################### EnableCap enum: use GetPName FOG use GetPName LIGHTING use GetPName TEXTURE_1D use GetPName TEXTURE_2D use GetPName LINE_STIPPLE use GetPName POLYGON_STIPPLE use GetPName CULL_FACE use GetPName ALPHA_TEST use GetPName BLEND use GetPName INDEX_LOGIC_OP use GetPName COLOR_LOGIC_OP use GetPName DITHER use GetPName STENCIL_TEST use GetPName DEPTH_TEST use GetPName CLIP_PLANE0 use GetPName CLIP_PLANE1 use GetPName CLIP_PLANE2 use GetPName CLIP_PLANE3 use GetPName CLIP_PLANE4 use GetPName CLIP_PLANE5 use GetPName LIGHT0 use GetPName LIGHT1 use GetPName LIGHT2 use GetPName LIGHT3 use GetPName LIGHT4 use GetPName LIGHT5 use GetPName LIGHT6 use GetPName LIGHT7 use GetPName TEXTURE_GEN_S use GetPName TEXTURE_GEN_T use GetPName TEXTURE_GEN_R use GetPName TEXTURE_GEN_Q use GetPName MAP1_VERTEX_3 use GetPName MAP1_VERTEX_4 use GetPName MAP1_COLOR_4 use GetPName MAP1_INDEX use GetPName MAP1_NORMAL use GetPName MAP1_TEXTURE_COORD_1 use GetPName MAP1_TEXTURE_COORD_2 use GetPName MAP1_TEXTURE_COORD_3 use GetPName MAP1_TEXTURE_COORD_4 use GetPName MAP2_VERTEX_3 use GetPName MAP2_VERTEX_4 use GetPName MAP2_COLOR_4 use GetPName MAP2_INDEX use GetPName MAP2_NORMAL use GetPName MAP2_TEXTURE_COORD_1 use GetPName MAP2_TEXTURE_COORD_2 use GetPName MAP2_TEXTURE_COORD_3 use GetPName MAP2_TEXTURE_COORD_4 use GetPName POINT_SMOOTH use GetPName LINE_SMOOTH use GetPName POLYGON_SMOOTH use GetPName SCISSOR_TEST use GetPName COLOR_MATERIAL use GetPName NORMALIZE use GetPName AUTO_NORMAL use GetPName POLYGON_OFFSET_POINT use GetPName POLYGON_OFFSET_LINE use GetPName POLYGON_OFFSET_FILL use GetPName VERTEX_ARRAY use GetPName NORMAL_ARRAY use GetPName COLOR_ARRAY use GetPName INDEX_ARRAY use GetPName TEXTURE_COORD_ARRAY use GetPName EDGE_FLAG_ARRAY use EXT_convolution CONVOLUTION_1D_EXT use EXT_convolution CONVOLUTION_2D_EXT use EXT_convolution SEPARABLE_2D_EXT use EXT_histogram HISTOGRAM_EXT use EXT_histogram MINMAX_EXT use EXT_rescale_normal RESCALE_NORMAL_EXT use EXT_shared_texture_palette SHARED_TEXTURE_PALETTE_EXT use EXT_texture3D TEXTURE_3D_EXT use SGIS_multisample MULTISAMPLE_SGIS use SGIS_multisample SAMPLE_ALPHA_TO_MASK_SGIS use SGIS_multisample SAMPLE_ALPHA_TO_ONE_SGIS use SGIS_multisample SAMPLE_MASK_SGIS use SGIS_texture4D TEXTURE_4D_SGIS use SGIX_async_histogram ASYNC_HISTOGRAM_SGIX use SGIX_async_pixel ASYNC_TEX_IMAGE_SGIX use SGIX_async_pixel ASYNC_DRAW_PIXELS_SGIX use SGIX_async_pixel ASYNC_READ_PIXELS_SGIX use SGIX_calligraphic_fragment CALLIGRAPHIC_FRAGMENT_SGIX use SGIX_fog_offset FOG_OFFSET_SGIX use SGIX_fragment_lighting FRAGMENT_LIGHTING_SGIX use SGIX_fragment_lighting FRAGMENT_COLOR_MATERIAL_SGIX use SGIX_fragment_lighting FRAGMENT_LIGHT0_SGIX use SGIX_fragment_lighting FRAGMENT_LIGHT1_SGIX use SGIX_fragment_lighting FRAGMENT_LIGHT2_SGIX use SGIX_fragment_lighting FRAGMENT_LIGHT3_SGIX use SGIX_fragment_lighting FRAGMENT_LIGHT4_SGIX use SGIX_fragment_lighting FRAGMENT_LIGHT5_SGIX use SGIX_fragment_lighting FRAGMENT_LIGHT6_SGIX use SGIX_fragment_lighting FRAGMENT_LIGHT7_SGIX use SGIX_framezoom FRAMEZOOM_SGIX use SGIX_interlace INTERLACE_SGIX use SGIX_ir_instrument1 IR_INSTRUMENT1_SGIX use SGIX_pixel_texture PIXEL_TEX_GEN_SGIX use SGIS_pixel_texture PIXEL_TEXTURE_SGIS use SGIX_reference_plane REFERENCE_PLANE_SGIX use SGIX_sprite SPRITE_SGIX use SGI_color_table COLOR_TABLE_SGI use SGI_color_table POST_CONVOLUTION_COLOR_TABLE_SGI use SGI_color_table POST_COLOR_MATRIX_COLOR_TABLE_SGI use SGI_texture_color_table TEXTURE_COLOR_TABLE_SGI ############################################################################### ErrorCode enum: NO_ERROR = 0 INVALID_ENUM = 0x0500 INVALID_VALUE = 0x0501 INVALID_OPERATION = 0x0502 STACK_OVERFLOW = 0x0503 STACK_UNDERFLOW = 0x0504 OUT_OF_MEMORY = 0x0505 use EXT_histogram TABLE_TOO_LARGE_EXT use EXT_texture TEXTURE_TOO_LARGE_EXT # Additional error codes VERSION_3_0 enum: # use ARB_framebuffer_object INVALID_FRAMEBUFFER_OPERATION ARB_framebuffer_object enum: (note: no ARB suffixes) INVALID_FRAMEBUFFER_OPERATION = 0x0506 # VERSION_3_0 / ARB_fbo EXT_framebuffer_object enum: INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506 # Aliases EXT_fbo enum above OES_framebuffer_object enum: (OpenGL ES only; additional; see below) INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506 ############################################################################### FeedbackType enum: 2D = 0x0600 3D = 0x0601 3D_COLOR = 0x0602 3D_COLOR_TEXTURE = 0x0603 4D_COLOR_TEXTURE = 0x0604 ############################################################################### FeedBackToken enum: PASS_THROUGH_TOKEN = 0x0700 POINT_TOKEN = 0x0701 LINE_TOKEN = 0x0702 POLYGON_TOKEN = 0x0703 BITMAP_TOKEN = 0x0704 DRAW_PIXEL_TOKEN = 0x0705 COPY_PIXEL_TOKEN = 0x0706 LINE_RESET_TOKEN = 0x0707 ############################################################################### FfdMaskSGIX enum: TEXTURE_DEFORMATION_BIT_SGIX = 0x00000001 GEOMETRY_DEFORMATION_BIT_SGIX = 0x00000002 ############################################################################### FfdTargetSGIX enum: use SGIX_polynomial_ffd GEOMETRY_DEFORMATION_SGIX use SGIX_polynomial_ffd TEXTURE_DEFORMATION_SGIX ############################################################################### FogMode enum: use TextureMagFilter LINEAR EXP = 0x0800 EXP2 = 0x0801 use SGIS_fog_function FOG_FUNC_SGIS ############################################################################### FogParameter enum: use GetPName FOG_COLOR use GetPName FOG_DENSITY use GetPName FOG_END use GetPName FOG_INDEX use GetPName FOG_MODE use GetPName FOG_START use SGIX_fog_offset FOG_OFFSET_VALUE_SGIX ############################################################################### FragmentLightModelParameterSGIX enum: use SGIX_fragment_lighting FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX use SGIX_fragment_lighting FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX use SGIX_fragment_lighting FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX use SGIX_fragment_lighting FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX ############################################################################### FrontFaceDirection enum: CW = 0x0900 CCW = 0x0901 ############################################################################### GetColorTableParameterPNameSGI enum: use SGI_color_table COLOR_TABLE_SCALE_SGI use SGI_color_table COLOR_TABLE_BIAS_SGI use SGI_color_table COLOR_TABLE_FORMAT_SGI use SGI_color_table COLOR_TABLE_WIDTH_SGI use SGI_color_table COLOR_TABLE_RED_SIZE_SGI use SGI_color_table COLOR_TABLE_GREEN_SIZE_SGI use SGI_color_table COLOR_TABLE_BLUE_SIZE_SGI use SGI_color_table COLOR_TABLE_ALPHA_SIZE_SGI use SGI_color_table COLOR_TABLE_LUMINANCE_SIZE_SGI use SGI_color_table COLOR_TABLE_INTENSITY_SIZE_SGI ############################################################################### GetConvolutionParameter enum: use EXT_convolution CONVOLUTION_BORDER_MODE_EXT use EXT_convolution CONVOLUTION_FILTER_SCALE_EXT use EXT_convolution CONVOLUTION_FILTER_BIAS_EXT use EXT_convolution CONVOLUTION_FORMAT_EXT use EXT_convolution CONVOLUTION_WIDTH_EXT use EXT_convolution CONVOLUTION_HEIGHT_EXT use EXT_convolution MAX_CONVOLUTION_WIDTH_EXT use EXT_convolution MAX_CONVOLUTION_HEIGHT_EXT ############################################################################### GetHistogramParameterPNameEXT enum: use EXT_histogram HISTOGRAM_WIDTH_EXT use EXT_histogram HISTOGRAM_FORMAT_EXT use EXT_histogram HISTOGRAM_RED_SIZE_EXT use EXT_histogram HISTOGRAM_GREEN_SIZE_EXT use EXT_histogram HISTOGRAM_BLUE_SIZE_EXT use EXT_histogram HISTOGRAM_ALPHA_SIZE_EXT use EXT_histogram HISTOGRAM_LUMINANCE_SIZE_EXT use EXT_histogram HISTOGRAM_SINK_EXT ############################################################################### GetMapQuery enum: COEFF = 0x0A00 ORDER = 0x0A01 DOMAIN = 0x0A02 ############################################################################### GetMinmaxParameterPNameEXT enum: use EXT_histogram MINMAX_FORMAT_EXT use EXT_histogram MINMAX_SINK_EXT ############################################################################### GetPixelMap enum: PIXEL_MAP_I_TO_I = 0x0C70 PIXEL_MAP_S_TO_S = 0x0C71 PIXEL_MAP_I_TO_R = 0x0C72 PIXEL_MAP_I_TO_G = 0x0C73 PIXEL_MAP_I_TO_B = 0x0C74 PIXEL_MAP_I_TO_A = 0x0C75 PIXEL_MAP_R_TO_R = 0x0C76 PIXEL_MAP_G_TO_G = 0x0C77 PIXEL_MAP_B_TO_B = 0x0C78 PIXEL_MAP_A_TO_A = 0x0C79 ############################################################################### GetPointervPName enum: VERTEX_ARRAY_POINTER = 0x808E NORMAL_ARRAY_POINTER = 0x808F COLOR_ARRAY_POINTER = 0x8090 INDEX_ARRAY_POINTER = 0x8091 TEXTURE_COORD_ARRAY_POINTER = 0x8092 EDGE_FLAG_ARRAY_POINTER = 0x8093 FEEDBACK_BUFFER_POINTER = 0x0DF0 SELECTION_BUFFER_POINTER = 0x0DF3 use SGIX_instruments INSTRUMENT_BUFFER_POINTER_SGIX ############################################################################### # the columns after the comment symbol (#) indicate: number of params, type # (F - float, D - double, I - integer) for the returned values GetPName enum: CURRENT_COLOR = 0x0B00 # 4 F CURRENT_INDEX = 0x0B01 # 1 F CURRENT_NORMAL = 0x0B02 # 3 F CURRENT_TEXTURE_COORDS = 0x0B03 # 4 F CURRENT_RASTER_COLOR = 0x0B04 # 4 F CURRENT_RASTER_INDEX = 0x0B05 # 1 F CURRENT_RASTER_TEXTURE_COORDS = 0x0B06 # 4 F CURRENT_RASTER_POSITION = 0x0B07 # 4 F CURRENT_RASTER_POSITION_VALID = 0x0B08 # 1 I CURRENT_RASTER_DISTANCE = 0x0B09 # 1 F POINT_SMOOTH = 0x0B10 # 1 I POINT_SIZE = 0x0B11 # 1 F POINT_SIZE_RANGE = 0x0B12 # 2 F POINT_SIZE_GRANULARITY = 0x0B13 # 1 F LINE_SMOOTH = 0x0B20 # 1 I LINE_WIDTH = 0x0B21 # 1 F LINE_WIDTH_RANGE = 0x0B22 # 2 F LINE_WIDTH_GRANULARITY = 0x0B23 # 1 F LINE_STIPPLE = 0x0B24 # 1 I LINE_STIPPLE_PATTERN = 0x0B25 # 1 I LINE_STIPPLE_REPEAT = 0x0B26 # 1 I use VERSION_1_2 SMOOTH_POINT_SIZE_RANGE use VERSION_1_2 SMOOTH_POINT_SIZE_GRANULARITY use VERSION_1_2 SMOOTH_LINE_WIDTH_RANGE use VERSION_1_2 SMOOTH_LINE_WIDTH_GRANULARITY use VERSION_1_2 ALIASED_POINT_SIZE_RANGE use VERSION_1_2 ALIASED_LINE_WIDTH_RANGE LIST_MODE = 0x0B30 # 1 I MAX_LIST_NESTING = 0x0B31 # 1 I LIST_BASE = 0x0B32 # 1 I LIST_INDEX = 0x0B33 # 1 I POLYGON_MODE = 0x0B40 # 2 I POLYGON_SMOOTH = 0x0B41 # 1 I POLYGON_STIPPLE = 0x0B42 # 1 I EDGE_FLAG = 0x0B43 # 1 I CULL_FACE = 0x0B44 # 1 I CULL_FACE_MODE = 0x0B45 # 1 I FRONT_FACE = 0x0B46 # 1 I LIGHTING = 0x0B50 # 1 I LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 # 1 I LIGHT_MODEL_TWO_SIDE = 0x0B52 # 1 I LIGHT_MODEL_AMBIENT = 0x0B53 # 4 F SHADE_MODEL = 0x0B54 # 1 I COLOR_MATERIAL_FACE = 0x0B55 # 1 I COLOR_MATERIAL_PARAMETER = 0x0B56 # 1 I COLOR_MATERIAL = 0x0B57 # 1 I FOG = 0x0B60 # 1 I FOG_INDEX = 0x0B61 # 1 I FOG_DENSITY = 0x0B62 # 1 F FOG_START = 0x0B63 # 1 F FOG_END = 0x0B64 # 1 F FOG_MODE = 0x0B65 # 1 I FOG_COLOR = 0x0B66 # 4 F DEPTH_RANGE = 0x0B70 # 2 F DEPTH_TEST = 0x0B71 # 1 I DEPTH_WRITEMASK = 0x0B72 # 1 I DEPTH_CLEAR_VALUE = 0x0B73 # 1 F DEPTH_FUNC = 0x0B74 # 1 I ACCUM_CLEAR_VALUE = 0x0B80 # 4 F STENCIL_TEST = 0x0B90 # 1 I STENCIL_CLEAR_VALUE = 0x0B91 # 1 I STENCIL_FUNC = 0x0B92 # 1 I STENCIL_VALUE_MASK = 0x0B93 # 1 I STENCIL_FAIL = 0x0B94 # 1 I STENCIL_PASS_DEPTH_FAIL = 0x0B95 # 1 I STENCIL_PASS_DEPTH_PASS = 0x0B96 # 1 I STENCIL_REF = 0x0B97 # 1 I STENCIL_WRITEMASK = 0x0B98 # 1 I MATRIX_MODE = 0x0BA0 # 1 I NORMALIZE = 0x0BA1 # 1 I VIEWPORT = 0x0BA2 # 4 I MODELVIEW_STACK_DEPTH = 0x0BA3 # 1 I PROJECTION_STACK_DEPTH = 0x0BA4 # 1 I TEXTURE_STACK_DEPTH = 0x0BA5 # 1 I MODELVIEW_MATRIX = 0x0BA6 # 16 F PROJECTION_MATRIX = 0x0BA7 # 16 F TEXTURE_MATRIX = 0x0BA8 # 16 F ATTRIB_STACK_DEPTH = 0x0BB0 # 1 I CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1 # 1 I ALPHA_TEST = 0x0BC0 # 1 I ALPHA_TEST_FUNC = 0x0BC1 # 1 I ALPHA_TEST_REF = 0x0BC2 # 1 F DITHER = 0x0BD0 # 1 I BLEND_DST = 0x0BE0 # 1 I BLEND_SRC = 0x0BE1 # 1 I BLEND = 0x0BE2 # 1 I LOGIC_OP_MODE = 0x0BF0 # 1 I INDEX_LOGIC_OP = 0x0BF1 # 1 I LOGIC_OP = 0x0BF1 # 1 I COLOR_LOGIC_OP = 0x0BF2 # 1 I AUX_BUFFERS = 0x0C00 # 1 I DRAW_BUFFER = 0x0C01 # 1 I READ_BUFFER = 0x0C02 # 1 I SCISSOR_BOX = 0x0C10 # 4 I SCISSOR_TEST = 0x0C11 # 1 I INDEX_CLEAR_VALUE = 0x0C20 # 1 I INDEX_WRITEMASK = 0x0C21 # 1 I COLOR_CLEAR_VALUE = 0x0C22 # 4 F COLOR_WRITEMASK = 0x0C23 # 4 I INDEX_MODE = 0x0C30 # 1 I RGBA_MODE = 0x0C31 # 1 I DOUBLEBUFFER = 0x0C32 # 1 I STEREO = 0x0C33 # 1 I RENDER_MODE = 0x0C40 # 1 I PERSPECTIVE_CORRECTION_HINT = 0x0C50 # 1 I POINT_SMOOTH_HINT = 0x0C51 # 1 I LINE_SMOOTH_HINT = 0x0C52 # 1 I POLYGON_SMOOTH_HINT = 0x0C53 # 1 I FOG_HINT = 0x0C54 # 1 I TEXTURE_GEN_S = 0x0C60 # 1 I TEXTURE_GEN_T = 0x0C61 # 1 I TEXTURE_GEN_R = 0x0C62 # 1 I TEXTURE_GEN_Q = 0x0C63 # 1 I PIXEL_MAP_I_TO_I_SIZE = 0x0CB0 # 1 I PIXEL_MAP_S_TO_S_SIZE = 0x0CB1 # 1 I PIXEL_MAP_I_TO_R_SIZE = 0x0CB2 # 1 I PIXEL_MAP_I_TO_G_SIZE = 0x0CB3 # 1 I PIXEL_MAP_I_TO_B_SIZE = 0x0CB4 # 1 I PIXEL_MAP_I_TO_A_SIZE = 0x0CB5 # 1 I PIXEL_MAP_R_TO_R_SIZE = 0x0CB6 # 1 I PIXEL_MAP_G_TO_G_SIZE = 0x0CB7 # 1 I PIXEL_MAP_B_TO_B_SIZE = 0x0CB8 # 1 I PIXEL_MAP_A_TO_A_SIZE = 0x0CB9 # 1 I UNPACK_SWAP_BYTES = 0x0CF0 # 1 I UNPACK_LSB_FIRST = 0x0CF1 # 1 I UNPACK_ROW_LENGTH = 0x0CF2 # 1 I UNPACK_SKIP_ROWS = 0x0CF3 # 1 I UNPACK_SKIP_PIXELS = 0x0CF4 # 1 I UNPACK_ALIGNMENT = 0x0CF5 # 1 I PACK_SWAP_BYTES = 0x0D00 # 1 I PACK_LSB_FIRST = 0x0D01 # 1 I PACK_ROW_LENGTH = 0x0D02 # 1 I PACK_SKIP_ROWS = 0x0D03 # 1 I PACK_SKIP_PIXELS = 0x0D04 # 1 I PACK_ALIGNMENT = 0x0D05 # 1 I MAP_COLOR = 0x0D10 # 1 I MAP_STENCIL = 0x0D11 # 1 I INDEX_SHIFT = 0x0D12 # 1 I INDEX_OFFSET = 0x0D13 # 1 I RED_SCALE = 0x0D14 # 1 F RED_BIAS = 0x0D15 # 1 F ZOOM_X = 0x0D16 # 1 F ZOOM_Y = 0x0D17 # 1 F GREEN_SCALE = 0x0D18 # 1 F GREEN_BIAS = 0x0D19 # 1 F BLUE_SCALE = 0x0D1A # 1 F BLUE_BIAS = 0x0D1B # 1 F ALPHA_SCALE = 0x0D1C # 1 F ALPHA_BIAS = 0x0D1D # 1 F DEPTH_SCALE = 0x0D1E # 1 F DEPTH_BIAS = 0x0D1F # 1 F MAX_EVAL_ORDER = 0x0D30 # 1 I MAX_LIGHTS = 0x0D31 # 1 I # VERSION_3_0 enum: (aliases) MAX_CLIP_DISTANCES = 0x0D32 # VERSION_3_0 # alias GL_MAX_CLIP_PLANES MAX_CLIP_PLANES = 0x0D32 # 1 I MAX_TEXTURE_SIZE = 0x0D33 # 1 I MAX_PIXEL_MAP_TABLE = 0x0D34 # 1 I MAX_ATTRIB_STACK_DEPTH = 0x0D35 # 1 I MAX_MODELVIEW_STACK_DEPTH = 0x0D36 # 1 I MAX_NAME_STACK_DEPTH = 0x0D37 # 1 I MAX_PROJECTION_STACK_DEPTH = 0x0D38 # 1 I MAX_TEXTURE_STACK_DEPTH = 0x0D39 # 1 I MAX_VIEWPORT_DIMS = 0x0D3A # 2 F MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B # 1 I SUBPIXEL_BITS = 0x0D50 # 1 I INDEX_BITS = 0x0D51 # 1 I RED_BITS = 0x0D52 # 1 I GREEN_BITS = 0x0D53 # 1 I BLUE_BITS = 0x0D54 # 1 I ALPHA_BITS = 0x0D55 # 1 I DEPTH_BITS = 0x0D56 # 1 I STENCIL_BITS = 0x0D57 # 1 I ACCUM_RED_BITS = 0x0D58 # 1 I ACCUM_GREEN_BITS = 0x0D59 # 1 I ACCUM_BLUE_BITS = 0x0D5A # 1 I ACCUM_ALPHA_BITS = 0x0D5B # 1 I NAME_STACK_DEPTH = 0x0D70 # 1 I AUTO_NORMAL = 0x0D80 # 1 I MAP1_COLOR_4 = 0x0D90 # 1 I MAP1_INDEX = 0x0D91 # 1 I MAP1_NORMAL = 0x0D92 # 1 I MAP1_TEXTURE_COORD_1 = 0x0D93 # 1 I MAP1_TEXTURE_COORD_2 = 0x0D94 # 1 I MAP1_TEXTURE_COORD_3 = 0x0D95 # 1 I MAP1_TEXTURE_COORD_4 = 0x0D96 # 1 I MAP1_VERTEX_3 = 0x0D97 # 1 I MAP1_VERTEX_4 = 0x0D98 # 1 I MAP2_COLOR_4 = 0x0DB0 # 1 I MAP2_INDEX = 0x0DB1 # 1 I MAP2_NORMAL = 0x0DB2 # 1 I MAP2_TEXTURE_COORD_1 = 0x0DB3 # 1 I MAP2_TEXTURE_COORD_2 = 0x0DB4 # 1 I MAP2_TEXTURE_COORD_3 = 0x0DB5 # 1 I MAP2_TEXTURE_COORD_4 = 0x0DB6 # 1 I MAP2_VERTEX_3 = 0x0DB7 # 1 I MAP2_VERTEX_4 = 0x0DB8 # 1 I MAP1_GRID_DOMAIN = 0x0DD0 # 2 F MAP1_GRID_SEGMENTS = 0x0DD1 # 1 I MAP2_GRID_DOMAIN = 0x0DD2 # 4 F MAP2_GRID_SEGMENTS = 0x0DD3 # 2 I TEXTURE_1D = 0x0DE0 # 1 I TEXTURE_2D = 0x0DE1 # 1 I FEEDBACK_BUFFER_SIZE = 0x0DF1 # 1 I FEEDBACK_BUFFER_TYPE = 0x0DF2 # 1 I SELECTION_BUFFER_SIZE = 0x0DF4 # 1 I POLYGON_OFFSET_UNITS = 0x2A00 # 1 F POLYGON_OFFSET_POINT = 0x2A01 # 1 I POLYGON_OFFSET_LINE = 0x2A02 # 1 I POLYGON_OFFSET_FILL = 0x8037 # 1 I POLYGON_OFFSET_FACTOR = 0x8038 # 1 F TEXTURE_BINDING_1D = 0x8068 # 1 I TEXTURE_BINDING_2D = 0x8069 # 1 I TEXTURE_BINDING_3D = 0x806A # 1 I VERTEX_ARRAY = 0x8074 # 1 I NORMAL_ARRAY = 0x8075 # 1 I COLOR_ARRAY = 0x8076 # 1 I INDEX_ARRAY = 0x8077 # 1 I TEXTURE_COORD_ARRAY = 0x8078 # 1 I EDGE_FLAG_ARRAY = 0x8079 # 1 I VERTEX_ARRAY_SIZE = 0x807A # 1 I VERTEX_ARRAY_TYPE = 0x807B # 1 I VERTEX_ARRAY_STRIDE = 0x807C # 1 I NORMAL_ARRAY_TYPE = 0x807E # 1 I NORMAL_ARRAY_STRIDE = 0x807F # 1 I COLOR_ARRAY_SIZE = 0x8081 # 1 I COLOR_ARRAY_TYPE = 0x8082 # 1 I COLOR_ARRAY_STRIDE = 0x8083 # 1 I INDEX_ARRAY_TYPE = 0x8085 # 1 I INDEX_ARRAY_STRIDE = 0x8086 # 1 I TEXTURE_COORD_ARRAY_SIZE = 0x8088 # 1 I TEXTURE_COORD_ARRAY_TYPE = 0x8089 # 1 I TEXTURE_COORD_ARRAY_STRIDE = 0x808A # 1 I EDGE_FLAG_ARRAY_STRIDE = 0x808C # 1 I use ClipPlaneName CLIP_PLANE0 use ClipPlaneName CLIP_PLANE1 use ClipPlaneName CLIP_PLANE2 use ClipPlaneName CLIP_PLANE3 use ClipPlaneName CLIP_PLANE4 use ClipPlaneName CLIP_PLANE5 use LightName LIGHT0 use LightName LIGHT1 use LightName LIGHT2 use LightName LIGHT3 use LightName LIGHT4 use LightName LIGHT5 use LightName LIGHT6 use LightName LIGHT7 # use ARB_transpose_matrix TRANSPOSE_MODELVIEW_MATRIX_ARB # use ARB_transpose_matrix TRANSPOSE_PROJECTION_MATRIX_ARB # use ARB_transpose_matrix TRANSPOSE_TEXTURE_MATRIX_ARB # use ARB_transpose_matrix TRANSPOSE_COLOR_MATRIX_ARB use VERSION_1_2 LIGHT_MODEL_COLOR_CONTROL use EXT_blend_color BLEND_COLOR_EXT use EXT_blend_minmax BLEND_EQUATION_EXT use EXT_cmyka PACK_CMYK_HINT_EXT use EXT_cmyka UNPACK_CMYK_HINT_EXT use EXT_convolution CONVOLUTION_1D_EXT use EXT_convolution CONVOLUTION_2D_EXT use EXT_convolution SEPARABLE_2D_EXT use EXT_convolution POST_CONVOLUTION_RED_SCALE_EXT use EXT_convolution POST_CONVOLUTION_GREEN_SCALE_EXT use EXT_convolution POST_CONVOLUTION_BLUE_SCALE_EXT use EXT_convolution POST_CONVOLUTION_ALPHA_SCALE_EXT use EXT_convolution POST_CONVOLUTION_RED_BIAS_EXT use EXT_convolution POST_CONVOLUTION_GREEN_BIAS_EXT use EXT_convolution POST_CONVOLUTION_BLUE_BIAS_EXT use EXT_convolution POST_CONVOLUTION_ALPHA_BIAS_EXT use EXT_histogram HISTOGRAM_EXT use EXT_histogram MINMAX_EXT use EXT_polygon_offset POLYGON_OFFSET_BIAS_EXT use EXT_rescale_normal RESCALE_NORMAL_EXT use EXT_shared_texture_palette SHARED_TEXTURE_PALETTE_EXT use EXT_texture_object TEXTURE_3D_BINDING_EXT use EXT_texture3D PACK_SKIP_IMAGES_EXT use EXT_texture3D PACK_IMAGE_HEIGHT_EXT use EXT_texture3D UNPACK_SKIP_IMAGES_EXT use EXT_texture3D UNPACK_IMAGE_HEIGHT_EXT use EXT_texture3D TEXTURE_3D_EXT use EXT_texture3D MAX_3D_TEXTURE_SIZE_EXT use EXT_vertex_array VERTEX_ARRAY_COUNT_EXT use EXT_vertex_array NORMAL_ARRAY_COUNT_EXT use EXT_vertex_array COLOR_ARRAY_COUNT_EXT use EXT_vertex_array INDEX_ARRAY_COUNT_EXT use EXT_vertex_array TEXTURE_COORD_ARRAY_COUNT_EXT use EXT_vertex_array EDGE_FLAG_ARRAY_COUNT_EXT use SGIS_detail_texture DETAIL_TEXTURE_2D_BINDING_SGIS use SGIS_fog_function FOG_FUNC_POINTS_SGIS use SGIS_fog_function MAX_FOG_FUNC_POINTS_SGIS use SGIS_generate_mipmap GENERATE_MIPMAP_HINT_SGIS use SGIS_multisample MULTISAMPLE_SGIS use SGIS_multisample SAMPLE_ALPHA_TO_MASK_SGIS use SGIS_multisample SAMPLE_ALPHA_TO_ONE_SGIS use SGIS_multisample SAMPLE_MASK_SGIS use SGIS_multisample SAMPLE_BUFFERS_SGIS use SGIS_multisample SAMPLES_SGIS use SGIS_multisample SAMPLE_MASK_VALUE_SGIS use SGIS_multisample SAMPLE_MASK_INVERT_SGIS use SGIS_multisample SAMPLE_PATTERN_SGIS use SGIS_pixel_texture PIXEL_TEXTURE_SGIS use SGIS_point_parameters POINT_SIZE_MIN_SGIS use SGIS_point_parameters POINT_SIZE_MAX_SGIS use SGIS_point_parameters POINT_FADE_THRESHOLD_SIZE_SGIS use SGIS_point_parameters DISTANCE_ATTENUATION_SGIS use SGIS_texture4D PACK_SKIP_VOLUMES_SGIS use SGIS_texture4D PACK_IMAGE_DEPTH_SGIS use SGIS_texture4D UNPACK_SKIP_VOLUMES_SGIS use SGIS_texture4D UNPACK_IMAGE_DEPTH_SGIS use SGIS_texture4D TEXTURE_4D_SGIS use SGIS_texture4D MAX_4D_TEXTURE_SIZE_SGIS use SGIS_texture4D TEXTURE_4D_BINDING_SGIS use SGIX_async ASYNC_MARKER_SGIX use SGIX_async_histogram ASYNC_HISTOGRAM_SGIX use SGIX_async_histogram MAX_ASYNC_HISTOGRAM_SGIX use SGIX_async_pixel ASYNC_TEX_IMAGE_SGIX use SGIX_async_pixel ASYNC_DRAW_PIXELS_SGIX use SGIX_async_pixel ASYNC_READ_PIXELS_SGIX use SGIX_async_pixel MAX_ASYNC_TEX_IMAGE_SGIX use SGIX_async_pixel MAX_ASYNC_DRAW_PIXELS_SGIX use SGIX_async_pixel MAX_ASYNC_READ_PIXELS_SGIX use SGIX_calligraphic_fragment CALLIGRAPHIC_FRAGMENT_SGIX use SGIX_clipmap MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX use SGIX_clipmap MAX_CLIPMAP_DEPTH_SGIX use SGIX_convolution_accuracy CONVOLUTION_HINT_SGIX use SGIX_fog_offset FOG_OFFSET_SGIX use SGIX_fog_offset FOG_OFFSET_VALUE_SGIX use SGIX_fragment_lighting FRAGMENT_LIGHTING_SGIX use SGIX_fragment_lighting FRAGMENT_COLOR_MATERIAL_SGIX use SGIX_fragment_lighting FRAGMENT_COLOR_MATERIAL_FACE_SGIX use SGIX_fragment_lighting FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX use SGIX_fragment_lighting MAX_FRAGMENT_LIGHTS_SGIX use SGIX_fragment_lighting MAX_ACTIVE_LIGHTS_SGIX use SGIX_fragment_lighting LIGHT_ENV_MODE_SGIX use SGIX_fragment_lighting FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX use SGIX_fragment_lighting FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX use SGIX_fragment_lighting FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX use SGIX_fragment_lighting FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX use SGIX_fragment_lighting FRAGMENT_LIGHT0_SGIX use SGIX_framezoom FRAMEZOOM_SGIX use SGIX_framezoom FRAMEZOOM_FACTOR_SGIX use SGIX_framezoom MAX_FRAMEZOOM_FACTOR_SGIX use SGIX_instruments INSTRUMENT_MEASUREMENTS_SGIX use SGIX_interlace INTERLACE_SGIX use SGIX_ir_instrument1 IR_INSTRUMENT1_SGIX use SGIX_pixel_texture PIXEL_TEX_GEN_SGIX use SGIX_pixel_texture PIXEL_TEX_GEN_MODE_SGIX use SGIX_pixel_tiles PIXEL_TILE_BEST_ALIGNMENT_SGIX use SGIX_pixel_tiles PIXEL_TILE_CACHE_INCREMENT_SGIX use SGIX_pixel_tiles PIXEL_TILE_WIDTH_SGIX use SGIX_pixel_tiles PIXEL_TILE_HEIGHT_SGIX use SGIX_pixel_tiles PIXEL_TILE_GRID_WIDTH_SGIX use SGIX_pixel_tiles PIXEL_TILE_GRID_HEIGHT_SGIX use SGIX_pixel_tiles PIXEL_TILE_GRID_DEPTH_SGIX use SGIX_pixel_tiles PIXEL_TILE_CACHE_SIZE_SGIX use SGIX_polynomial_ffd DEFORMATIONS_MASK_SGIX use SGIX_reference_plane REFERENCE_PLANE_EQUATION_SGIX use SGIX_reference_plane REFERENCE_PLANE_SGIX use SGIX_sprite SPRITE_SGIX use SGIX_sprite SPRITE_MODE_SGIX use SGIX_sprite SPRITE_AXIS_SGIX use SGIX_sprite SPRITE_TRANSLATION_SGIX use SGIX_subsample PACK_SUBSAMPLE_RATE_SGIX use SGIX_subsample UNPACK_SUBSAMPLE_RATE_SGIX use SGIX_resample PACK_RESAMPLE_SGIX use SGIX_resample UNPACK_RESAMPLE_SGIX use SGIX_texture_scale_bias POST_TEXTURE_FILTER_BIAS_RANGE_SGIX use SGIX_texture_scale_bias POST_TEXTURE_FILTER_SCALE_RANGE_SGIX use SGIX_vertex_preclip VERTEX_PRECLIP_SGIX use SGIX_vertex_preclip VERTEX_PRECLIP_HINT_SGIX use SGI_color_matrix COLOR_MATRIX_SGI use SGI_color_matrix COLOR_MATRIX_STACK_DEPTH_SGI use SGI_color_matrix MAX_COLOR_MATRIX_STACK_DEPTH_SGI use SGI_color_matrix POST_COLOR_MATRIX_RED_SCALE_SGI use SGI_color_matrix POST_COLOR_MATRIX_GREEN_SCALE_SGI use SGI_color_matrix POST_COLOR_MATRIX_BLUE_SCALE_SGI use SGI_color_matrix POST_COLOR_MATRIX_ALPHA_SCALE_SGI use SGI_color_matrix POST_COLOR_MATRIX_RED_BIAS_SGI use SGI_color_matrix POST_COLOR_MATRIX_GREEN_BIAS_SGI use SGI_color_matrix POST_COLOR_MATRIX_BLUE_BIAS_SGI use SGI_color_matrix POST_COLOR_MATRIX_ALPHA_BIAS_SGI use SGI_color_table COLOR_TABLE_SGI use SGI_color_table POST_CONVOLUTION_COLOR_TABLE_SGI use SGI_color_table POST_COLOR_MATRIX_COLOR_TABLE_SGI use SGI_texture_color_table TEXTURE_COLOR_TABLE_SGI ############################################################################### GetTextureParameter enum: use TextureParameterName TEXTURE_MAG_FILTER use TextureParameterName TEXTURE_MIN_FILTER use TextureParameterName TEXTURE_WRAP_S use TextureParameterName TEXTURE_WRAP_T TEXTURE_WIDTH = 0x1000 TEXTURE_HEIGHT = 0x1001 TEXTURE_INTERNAL_FORMAT = 0x1003 TEXTURE_COMPONENTS = 0x1003 TEXTURE_BORDER_COLOR = 0x1004 TEXTURE_BORDER = 0x1005 TEXTURE_RED_SIZE = 0x805C TEXTURE_GREEN_SIZE = 0x805D TEXTURE_BLUE_SIZE = 0x805E TEXTURE_ALPHA_SIZE = 0x805F TEXTURE_LUMINANCE_SIZE = 0x8060 TEXTURE_INTENSITY_SIZE = 0x8061 TEXTURE_PRIORITY = 0x8066 TEXTURE_RESIDENT = 0x8067 use EXT_texture3D TEXTURE_DEPTH_EXT use EXT_texture3D TEXTURE_WRAP_R_EXT use SGIS_detail_texture DETAIL_TEXTURE_LEVEL_SGIS use SGIS_detail_texture DETAIL_TEXTURE_MODE_SGIS use SGIS_detail_texture DETAIL_TEXTURE_FUNC_POINTS_SGIS use SGIS_generate_mipmap GENERATE_MIPMAP_SGIS use SGIS_sharpen_texture SHARPEN_TEXTURE_FUNC_POINTS_SGIS use SGIS_texture_filter4 TEXTURE_FILTER4_SIZE_SGIS use SGIS_texture_lod TEXTURE_MIN_LOD_SGIS use SGIS_texture_lod TEXTURE_MAX_LOD_SGIS use SGIS_texture_lod TEXTURE_BASE_LEVEL_SGIS use SGIS_texture_lod TEXTURE_MAX_LEVEL_SGIS use SGIS_texture_select DUAL_TEXTURE_SELECT_SGIS use SGIS_texture_select QUAD_TEXTURE_SELECT_SGIS use SGIS_texture4D TEXTURE_4DSIZE_SGIS use SGIS_texture4D TEXTURE_WRAP_Q_SGIS use SGIX_clipmap TEXTURE_CLIPMAP_CENTER_SGIX use SGIX_clipmap TEXTURE_CLIPMAP_FRAME_SGIX use SGIX_clipmap TEXTURE_CLIPMAP_OFFSET_SGIX use SGIX_clipmap TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX use SGIX_clipmap TEXTURE_CLIPMAP_LOD_OFFSET_SGIX use SGIX_clipmap TEXTURE_CLIPMAP_DEPTH_SGIX use SGIX_shadow TEXTURE_COMPARE_SGIX use SGIX_shadow TEXTURE_COMPARE_OPERATOR_SGIX use SGIX_shadow TEXTURE_LEQUAL_R_SGIX use SGIX_shadow TEXTURE_GEQUAL_R_SGIX use SGIX_shadow_ambient SHADOW_AMBIENT_SGIX use SGIX_texture_coordinate_clamp TEXTURE_MAX_CLAMP_S_SGIX use SGIX_texture_coordinate_clamp TEXTURE_MAX_CLAMP_T_SGIX use SGIX_texture_coordinate_clamp TEXTURE_MAX_CLAMP_R_SGIX use SGIX_texture_lod_bias TEXTURE_LOD_BIAS_S_SGIX use SGIX_texture_lod_bias TEXTURE_LOD_BIAS_T_SGIX use SGIX_texture_lod_bias TEXTURE_LOD_BIAS_R_SGIX use SGIX_texture_scale_bias POST_TEXTURE_FILTER_BIAS_SGIX use SGIX_texture_scale_bias POST_TEXTURE_FILTER_SCALE_SGIX ############################################################################### HintMode enum: DONT_CARE = 0x1100 FASTEST = 0x1101 NICEST = 0x1102 ############################################################################### HintTarget enum: use GetPName PERSPECTIVE_CORRECTION_HINT use GetPName POINT_SMOOTH_HINT use GetPName LINE_SMOOTH_HINT use GetPName POLYGON_SMOOTH_HINT use GetPName FOG_HINT use EXT_cmyka PACK_CMYK_HINT_EXT use EXT_cmyka UNPACK_CMYK_HINT_EXT use SGIS_generate_mipmap GENERATE_MIPMAP_HINT_SGIS use SGIX_convolution_accuracy CONVOLUTION_HINT_SGIX use SGIX_texture_multi_buffer TEXTURE_MULTI_BUFFER_HINT_SGIX use SGIX_vertex_preclip VERTEX_PRECLIP_HINT_SGIX ############################################################################### HistogramTargetEXT enum: use EXT_histogram HISTOGRAM_EXT use EXT_histogram PROXY_HISTOGRAM_EXT ############################################################################### IndexPointerType enum: use DataType SHORT use DataType INT use DataType FLOAT use DataType DOUBLE ############################################################################### LightEnvModeSGIX enum: use StencilOp REPLACE use TextureEnvMode MODULATE use AccumOp ADD ############################################################################### LightEnvParameterSGIX enum: use SGIX_fragment_lighting LIGHT_ENV_MODE_SGIX ############################################################################### LightModelColorControl enum: use VERSION_1_2 SINGLE_COLOR use VERSION_1_2 SEPARATE_SPECULAR_COLOR ############################################################################### LightModelParameter enum: use GetPName LIGHT_MODEL_AMBIENT use GetPName LIGHT_MODEL_LOCAL_VIEWER use GetPName LIGHT_MODEL_TWO_SIDE use VERSION_1_2 LIGHT_MODEL_COLOR_CONTROL ############################################################################### LightParameter enum: AMBIENT = 0x1200 DIFFUSE = 0x1201 SPECULAR = 0x1202 POSITION = 0x1203 SPOT_DIRECTION = 0x1204 SPOT_EXPONENT = 0x1205 SPOT_CUTOFF = 0x1206 CONSTANT_ATTENUATION = 0x1207 LINEAR_ATTENUATION = 0x1208 QUADRATIC_ATTENUATION = 0x1209 ############################################################################### ListMode enum: COMPILE = 0x1300 COMPILE_AND_EXECUTE = 0x1301 ############################################################################### DataType enum: BYTE = 0x1400 UNSIGNED_BYTE = 0x1401 SHORT = 0x1402 UNSIGNED_SHORT = 0x1403 INT = 0x1404 UNSIGNED_INT = 0x1405 FLOAT = 0x1406 2_BYTES = 0x1407 3_BYTES = 0x1408 4_BYTES = 0x1409 DOUBLE = 0x140A DOUBLE_EXT = 0x140A # OES_byte_coordinates: (OpenGL ES only) # use DataType BYTE OES_element_index_uint enum: (OpenGL ES only) # use DataType UNSIGNED_INT OES_texture_float enum: (OpenGL ES only; additional; see below) # use DataType FLOAT EXT_vertex_attrib_64bit enum: use VERSION_1_1 DOUBLE VERSION_3_0 enum: # use ARB_half_float_vertex HALF_FLOAT ARB_half_float_vertex enum: (note: no ARB suffixes) HALF_FLOAT = 0x140B # VERSION_3_0 / ARB_half_float_vertex ARB_half_float_pixel enum: HALF_FLOAT_ARB = 0x140B NV_half_float enum: HALF_FLOAT_NV = 0x140B APPLE_float_pixels enum: (additional; see below) HALF_APPLE = 0x140B ARB_ES2_compatibility enum: (additional; see below) FIXED = 0x140C OES_fixed_point enum: (OpenGL ES only) FIXED_OES = 0x140C # Leave a gap to preserve even/odd int/uint token values # ARB_future_use: 0x140D NV_gpu_shader5 enum: INT64_NV = 0x140E UNSIGNED_INT64_NV = 0x140F NV_vertex_attrib_integer_64bit enum: use NV_gpu_shader5 INT64_NV use NV_gpu_shader5 UNSIGNED_INT64_NV ############################################################################### ListNameType enum: use DataType BYTE use DataType UNSIGNED_BYTE use DataType SHORT use DataType UNSIGNED_SHORT use DataType INT use DataType UNSIGNED_INT use DataType FLOAT use DataType 2_BYTES use DataType 3_BYTES use DataType 4_BYTES ############################################################################### ListParameterName enum: use SGIX_list_priority LIST_PRIORITY_SGIX ############################################################################### LogicOp enum: CLEAR = 0x1500 AND = 0x1501 AND_REVERSE = 0x1502 COPY = 0x1503 AND_INVERTED = 0x1504 NOOP = 0x1505 XOR = 0x1506 OR = 0x1507 NOR = 0x1508 EQUIV = 0x1509 INVERT = 0x150A OR_REVERSE = 0x150B COPY_INVERTED = 0x150C OR_INVERTED = 0x150D NAND = 0x150E SET = 0x150F ############################################################################### MapTarget enum: use GetPName MAP1_COLOR_4 use GetPName MAP1_INDEX use GetPName MAP1_NORMAL use GetPName MAP1_TEXTURE_COORD_1 use GetPName MAP1_TEXTURE_COORD_2 use GetPName MAP1_TEXTURE_COORD_3 use GetPName MAP1_TEXTURE_COORD_4 use GetPName MAP1_VERTEX_3 use GetPName MAP1_VERTEX_4 use GetPName MAP2_COLOR_4 use GetPName MAP2_INDEX use GetPName MAP2_NORMAL use GetPName MAP2_TEXTURE_COORD_1 use GetPName MAP2_TEXTURE_COORD_2 use GetPName MAP2_TEXTURE_COORD_3 use GetPName MAP2_TEXTURE_COORD_4 use GetPName MAP2_VERTEX_3 use GetPName MAP2_VERTEX_4 use SGIX_polynomial_ffd GEOMETRY_DEFORMATION_SGIX use SGIX_polynomial_ffd TEXTURE_DEFORMATION_SGIX ############################################################################### MaterialFace enum: use DrawBufferMode FRONT use DrawBufferMode BACK use DrawBufferMode FRONT_AND_BACK ############################################################################### MaterialParameter enum: EMISSION = 0x1600 SHININESS = 0x1601 AMBIENT_AND_DIFFUSE = 0x1602 COLOR_INDEXES = 0x1603 use LightParameter AMBIENT use LightParameter DIFFUSE use LightParameter SPECULAR ############################################################################### MatrixMode enum: MODELVIEW = 0x1700 PROJECTION = 0x1701 TEXTURE = 0x1702 ############################################################################### MeshMode1 enum: use PolygonMode POINT use PolygonMode LINE ############################################################################### MeshMode2 enum: use PolygonMode POINT use PolygonMode LINE use PolygonMode FILL ############################################################################### MinmaxTargetEXT enum: use EXT_histogram MINMAX_EXT ############################################################################### NormalPointerType enum: use DataType BYTE use DataType SHORT use DataType INT use DataType FLOAT use DataType DOUBLE ############################################################################### PixelCopyType enum: COLOR = 0x1800 DEPTH = 0x1801 STENCIL = 0x1802 EXT_discard_framebuffer enum: (OpenGL ES only) COLOR_EXT = 0x1800 DEPTH_EXT = 0x1801 STENCIL_EXT = 0x1802 ############################################################################### PixelFormat enum: COLOR_INDEX = 0x1900 STENCIL_INDEX = 0x1901 DEPTH_COMPONENT = 0x1902 RED = 0x1903 GREEN = 0x1904 BLUE = 0x1905 ALPHA = 0x1906 RGB = 0x1907 RGBA = 0x1908 LUMINANCE = 0x1909 LUMINANCE_ALPHA = 0x190A use EXT_abgr ABGR_EXT use EXT_cmyka CMYK_EXT use EXT_cmyka CMYKA_EXT use SGIX_icc_texture R5_G6_B5_ICC_SGIX use SGIX_icc_texture R5_G6_B5_A8_ICC_SGIX use SGIX_icc_texture ALPHA16_ICC_SGIX use SGIX_icc_texture LUMINANCE16_ICC_SGIX use SGIX_icc_texture LUMINANCE16_ALPHA8_ICC_SGIX use SGIX_ycrcb YCRCB_422_SGIX use SGIX_ycrcb YCRCB_444_SGIX OES_depth_texture enum: (OpenGL ES only) # use DataType UNSIGNED_SHORT # use DataType UNSIGNED_INT # use PixelFormat DEPTH_COMPONENT ############################################################################### PixelMap enum: use GetPixelMap PIXEL_MAP_I_TO_I use GetPixelMap PIXEL_MAP_S_TO_S use GetPixelMap PIXEL_MAP_I_TO_R use GetPixelMap PIXEL_MAP_I_TO_G use GetPixelMap PIXEL_MAP_I_TO_B use GetPixelMap PIXEL_MAP_I_TO_A use GetPixelMap PIXEL_MAP_R_TO_R use GetPixelMap PIXEL_MAP_G_TO_G use GetPixelMap PIXEL_MAP_B_TO_B use GetPixelMap PIXEL_MAP_A_TO_A ############################################################################### PixelStoreParameter enum: use GetPName UNPACK_SWAP_BYTES use GetPName UNPACK_LSB_FIRST use GetPName UNPACK_ROW_LENGTH use GetPName UNPACK_SKIP_ROWS use GetPName UNPACK_SKIP_PIXELS use GetPName UNPACK_ALIGNMENT use GetPName PACK_SWAP_BYTES use GetPName PACK_LSB_FIRST use GetPName PACK_ROW_LENGTH use GetPName PACK_SKIP_ROWS use GetPName PACK_SKIP_PIXELS use GetPName PACK_ALIGNMENT use EXT_texture3D PACK_SKIP_IMAGES_EXT use EXT_texture3D PACK_IMAGE_HEIGHT_EXT use EXT_texture3D UNPACK_SKIP_IMAGES_EXT use EXT_texture3D UNPACK_IMAGE_HEIGHT_EXT use SGIS_texture4D PACK_SKIP_VOLUMES_SGIS use SGIS_texture4D PACK_IMAGE_DEPTH_SGIS use SGIS_texture4D UNPACK_SKIP_VOLUMES_SGIS use SGIS_texture4D UNPACK_IMAGE_DEPTH_SGIS use SGIX_pixel_tiles PIXEL_TILE_WIDTH_SGIX use SGIX_pixel_tiles PIXEL_TILE_HEIGHT_SGIX use SGIX_pixel_tiles PIXEL_TILE_GRID_WIDTH_SGIX use SGIX_pixel_tiles PIXEL_TILE_GRID_HEIGHT_SGIX use SGIX_pixel_tiles PIXEL_TILE_GRID_DEPTH_SGIX use SGIX_pixel_tiles PIXEL_TILE_CACHE_SIZE_SGIX use SGIX_subsample PACK_SUBSAMPLE_RATE_SGIX use SGIX_subsample UNPACK_SUBSAMPLE_RATE_SGIX use SGIX_resample PACK_RESAMPLE_SGIX use SGIX_resample UNPACK_RESAMPLE_SGIX ############################################################################### PixelStoreResampleMode enum: use SGIX_resample RESAMPLE_REPLICATE_SGIX use SGIX_resample RESAMPLE_ZERO_FILL_SGIX use SGIX_resample RESAMPLE_DECIMATE_SGIX ############################################################################### PixelStoreSubsampleRate enum: use SGIX_subsample PIXEL_SUBSAMPLE_4444_SGIX use SGIX_subsample PIXEL_SUBSAMPLE_2424_SGIX use SGIX_subsample PIXEL_SUBSAMPLE_4242_SGIX ############################################################################### PixelTexGenMode enum: use DrawBufferMode NONE use PixelFormat RGB use PixelFormat RGBA use PixelFormat LUMINANCE use PixelFormat LUMINANCE_ALPHA use SGIX_impact_pixel_texture PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX use SGIX_impact_pixel_texture PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX use SGIX_impact_pixel_texture PIXEL_TEX_GEN_ALPHA_MS_SGIX use SGIX_impact_pixel_texture PIXEL_TEX_GEN_ALPHA_LS_SGIX ############################################################################### PixelTexGenParameterNameSGIS enum: use SGIS_pixel_texture PIXEL_FRAGMENT_RGB_SOURCE_SGIS use SGIS_pixel_texture PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS ############################################################################### PixelTransferParameter enum: use GetPName MAP_COLOR use GetPName MAP_STENCIL use GetPName INDEX_SHIFT use GetPName INDEX_OFFSET use GetPName RED_SCALE use GetPName RED_BIAS use GetPName GREEN_SCALE use GetPName GREEN_BIAS use GetPName BLUE_SCALE use GetPName BLUE_BIAS use GetPName ALPHA_SCALE use GetPName ALPHA_BIAS use GetPName DEPTH_SCALE use GetPName DEPTH_BIAS use EXT_convolution POST_CONVOLUTION_RED_SCALE_EXT use EXT_convolution POST_CONVOLUTION_GREEN_SCALE_EXT use EXT_convolution POST_CONVOLUTION_BLUE_SCALE_EXT use EXT_convolution POST_CONVOLUTION_ALPHA_SCALE_EXT use EXT_convolution POST_CONVOLUTION_RED_BIAS_EXT use EXT_convolution POST_CONVOLUTION_GREEN_BIAS_EXT use EXT_convolution POST_CONVOLUTION_BLUE_BIAS_EXT use EXT_convolution POST_CONVOLUTION_ALPHA_BIAS_EXT use SGI_color_matrix POST_COLOR_MATRIX_RED_SCALE_SGI use SGI_color_matrix POST_COLOR_MATRIX_GREEN_SCALE_SGI use SGI_color_matrix POST_COLOR_MATRIX_BLUE_SCALE_SGI use SGI_color_matrix POST_COLOR_MATRIX_ALPHA_SCALE_SGI use SGI_color_matrix POST_COLOR_MATRIX_RED_BIAS_SGI use SGI_color_matrix POST_COLOR_MATRIX_GREEN_BIAS_SGI use SGI_color_matrix POST_COLOR_MATRIX_BLUE_BIAS_SGI use SGI_color_matrix POST_COLOR_MATRIX_ALPHA_BIAS_SGI ############################################################################### PixelType enum: BITMAP = 0x1A00 use DataType BYTE use DataType UNSIGNED_BYTE use DataType SHORT use DataType UNSIGNED_SHORT use DataType INT use DataType UNSIGNED_INT use DataType FLOAT use EXT_packed_pixels UNSIGNED_BYTE_3_3_2_EXT use EXT_packed_pixels UNSIGNED_SHORT_4_4_4_4_EXT use EXT_packed_pixels UNSIGNED_SHORT_5_5_5_1_EXT use EXT_packed_pixels UNSIGNED_INT_8_8_8_8_EXT use EXT_packed_pixels UNSIGNED_INT_10_10_10_2_EXT ############################################################################### PointParameterNameSGIS enum: use SGIS_point_parameters POINT_SIZE_MIN_SGIS use SGIS_point_parameters POINT_SIZE_MAX_SGIS use SGIS_point_parameters POINT_FADE_THRESHOLD_SIZE_SGIS use SGIS_point_parameters DISTANCE_ATTENUATION_SGIS ############################################################################### PolygonMode enum: POINT = 0x1B00 LINE = 0x1B01 FILL = 0x1B02 ############################################################################### ReadBufferMode enum: use DrawBufferMode FRONT_LEFT use DrawBufferMode FRONT_RIGHT use DrawBufferMode BACK_LEFT use DrawBufferMode BACK_RIGHT use DrawBufferMode FRONT use DrawBufferMode BACK use DrawBufferMode LEFT use DrawBufferMode RIGHT use DrawBufferMode AUX0 use DrawBufferMode AUX1 use DrawBufferMode AUX2 use DrawBufferMode AUX3 ############################################################################### RenderingMode enum: RENDER = 0x1C00 FEEDBACK = 0x1C01 SELECT = 0x1C02 ############################################################################### SamplePatternSGIS enum: use SGIS_multisample 1PASS_SGIS use SGIS_multisample 2PASS_0_SGIS use SGIS_multisample 2PASS_1_SGIS use SGIS_multisample 4PASS_0_SGIS use SGIS_multisample 4PASS_1_SGIS use SGIS_multisample 4PASS_2_SGIS use SGIS_multisample 4PASS_3_SGIS ############################################################################### SeparableTargetEXT enum: use EXT_convolution SEPARABLE_2D_EXT ############################################################################### ShadingModel enum: FLAT = 0x1D00 SMOOTH = 0x1D01 ############################################################################### StencilFunction enum: use AlphaFunction NEVER use AlphaFunction LESS use AlphaFunction EQUAL use AlphaFunction LEQUAL use AlphaFunction GREATER use AlphaFunction NOTEQUAL use AlphaFunction GEQUAL use AlphaFunction ALWAYS ############################################################################### StencilOp enum: use BlendingFactorDest ZERO KEEP = 0x1E00 REPLACE = 0x1E01 INCR = 0x1E02 DECR = 0x1E03 use LogicOp INVERT ############################################################################### StringName enum: VENDOR = 0x1F00 RENDERER = 0x1F01 VERSION = 0x1F02 EXTENSIONS = 0x1F03 ############################################################################### TexCoordPointerType enum: use DataType SHORT use DataType INT use DataType FLOAT use DataType DOUBLE ############################################################################### TextureCoordName enum: S = 0x2000 T = 0x2001 R = 0x2002 Q = 0x2003 ############################################################################### TextureEnvMode enum: MODULATE = 0x2100 DECAL = 0x2101 use GetPName BLEND use EXT_texture REPLACE_EXT use AccumOp ADD use SGIX_texture_add_env TEXTURE_ENV_BIAS_SGIX ############################################################################### TextureEnvParameter enum: TEXTURE_ENV_MODE = 0x2200 TEXTURE_ENV_COLOR = 0x2201 ############################################################################### TextureEnvTarget enum: TEXTURE_ENV = 0x2300 ############################################################################### TextureFilterFuncSGIS enum: use SGIS_texture_filter4 FILTER4_SGIS ############################################################################### TextureGenMode enum: EYE_LINEAR = 0x2400 OBJECT_LINEAR = 0x2401 SPHERE_MAP = 0x2402 use SGIS_point_line_texgen EYE_DISTANCE_TO_POINT_SGIS use SGIS_point_line_texgen OBJECT_DISTANCE_TO_POINT_SGIS use SGIS_point_line_texgen EYE_DISTANCE_TO_LINE_SGIS use SGIS_point_line_texgen OBJECT_DISTANCE_TO_LINE_SGIS ############################################################################### TextureGenParameter enum: TEXTURE_GEN_MODE = 0x2500 OBJECT_PLANE = 0x2501 EYE_PLANE = 0x2502 use SGIS_point_line_texgen EYE_POINT_SGIS use SGIS_point_line_texgen OBJECT_POINT_SGIS use SGIS_point_line_texgen EYE_LINE_SGIS use SGIS_point_line_texgen OBJECT_LINE_SGIS # Aliases TextureGenParameter enum above OES_texture_cube_map enum: (OpenGL ES only; additional; see below) TEXTURE_GEN_MODE = 0x2500 ############################################################################### TextureMagFilter enum: NEAREST = 0x2600 LINEAR = 0x2601 use SGIS_detail_texture LINEAR_DETAIL_SGIS use SGIS_detail_texture LINEAR_DETAIL_ALPHA_SGIS use SGIS_detail_texture LINEAR_DETAIL_COLOR_SGIS use SGIS_sharpen_texture LINEAR_SHARPEN_SGIS use SGIS_sharpen_texture LINEAR_SHARPEN_ALPHA_SGIS use SGIS_sharpen_texture LINEAR_SHARPEN_COLOR_SGIS use SGIS_texture_filter4 FILTER4_SGIS use SGIX_impact_pixel_texture PIXEL_TEX_GEN_Q_CEILING_SGIX use SGIX_impact_pixel_texture PIXEL_TEX_GEN_Q_ROUND_SGIX use SGIX_impact_pixel_texture PIXEL_TEX_GEN_Q_FLOOR_SGIX ############################################################################### TextureMinFilter enum: use TextureMagFilter NEAREST use TextureMagFilter LINEAR NEAREST_MIPMAP_NEAREST = 0x2700 LINEAR_MIPMAP_NEAREST = 0x2701 NEAREST_MIPMAP_LINEAR = 0x2702 LINEAR_MIPMAP_LINEAR = 0x2703 use SGIS_texture_filter4 FILTER4_SGIS use SGIX_clipmap LINEAR_CLIPMAP_LINEAR_SGIX use SGIX_clipmap NEAREST_CLIPMAP_NEAREST_SGIX use SGIX_clipmap NEAREST_CLIPMAP_LINEAR_SGIX use SGIX_clipmap LINEAR_CLIPMAP_NEAREST_SGIX use SGIX_impact_pixel_texture PIXEL_TEX_GEN_Q_CEILING_SGIX use SGIX_impact_pixel_texture PIXEL_TEX_GEN_Q_ROUND_SGIX use SGIX_impact_pixel_texture PIXEL_TEX_GEN_Q_FLOOR_SGIX ############################################################################### TextureParameterName enum: TEXTURE_MAG_FILTER = 0x2800 TEXTURE_MIN_FILTER = 0x2801 TEXTURE_WRAP_S = 0x2802 TEXTURE_WRAP_T = 0x2803 use GetTextureParameter TEXTURE_BORDER_COLOR use GetTextureParameter TEXTURE_PRIORITY use EXT_texture3D TEXTURE_WRAP_R_EXT use SGIS_detail_texture DETAIL_TEXTURE_LEVEL_SGIS use SGIS_detail_texture DETAIL_TEXTURE_MODE_SGIS use SGIS_generate_mipmap GENERATE_MIPMAP_SGIS use SGIS_texture_select DUAL_TEXTURE_SELECT_SGIS use SGIS_texture_select QUAD_TEXTURE_SELECT_SGIS use SGIS_texture4D TEXTURE_WRAP_Q_SGIS use SGIX_clipmap TEXTURE_CLIPMAP_CENTER_SGIX use SGIX_clipmap TEXTURE_CLIPMAP_FRAME_SGIX use SGIX_clipmap TEXTURE_CLIPMAP_OFFSET_SGIX use SGIX_clipmap TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX use SGIX_clipmap TEXTURE_CLIPMAP_LOD_OFFSET_SGIX use SGIX_clipmap TEXTURE_CLIPMAP_DEPTH_SGIX use SGIX_shadow TEXTURE_COMPARE_SGIX use SGIX_shadow TEXTURE_COMPARE_OPERATOR_SGIX use SGIX_shadow_ambient SHADOW_AMBIENT_SGIX use SGIX_texture_coordinate_clamp TEXTURE_MAX_CLAMP_S_SGIX use SGIX_texture_coordinate_clamp TEXTURE_MAX_CLAMP_T_SGIX use SGIX_texture_coordinate_clamp TEXTURE_MAX_CLAMP_R_SGIX use SGIX_texture_lod_bias TEXTURE_LOD_BIAS_S_SGIX use SGIX_texture_lod_bias TEXTURE_LOD_BIAS_T_SGIX use SGIX_texture_lod_bias TEXTURE_LOD_BIAS_R_SGIX use SGIX_texture_scale_bias POST_TEXTURE_FILTER_BIAS_SGIX use SGIX_texture_scale_bias POST_TEXTURE_FILTER_SCALE_SGIX ############################################################################### TextureTarget enum: use GetPName TEXTURE_1D use GetPName TEXTURE_2D PROXY_TEXTURE_1D = 0x8063 PROXY_TEXTURE_2D = 0x8064 use EXT_texture3D TEXTURE_3D_EXT use EXT_texture3D PROXY_TEXTURE_3D_EXT use SGIS_detail_texture DETAIL_TEXTURE_2D_SGIS use SGIS_texture4D TEXTURE_4D_SGIS use SGIS_texture4D PROXY_TEXTURE_4D_SGIS use SGIS_texture_lod TEXTURE_MIN_LOD_SGIS use SGIS_texture_lod TEXTURE_MAX_LOD_SGIS use SGIS_texture_lod TEXTURE_BASE_LEVEL_SGIS use SGIS_texture_lod TEXTURE_MAX_LEVEL_SGIS ############################################################################### TextureWrapMode enum: CLAMP = 0x2900 REPEAT = 0x2901 use SGIS_texture_border_clamp CLAMP_TO_BORDER_SGIS use SGIS_texture_edge_clamp CLAMP_TO_EDGE_SGIS ############################################################################### PixelInternalFormat enum: R3_G3_B2 = 0x2A10 ALPHA4 = 0x803B ALPHA8 = 0x803C ALPHA12 = 0x803D ALPHA16 = 0x803E LUMINANCE4 = 0x803F LUMINANCE8 = 0x8040 LUMINANCE12 = 0x8041 LUMINANCE16 = 0x8042 LUMINANCE4_ALPHA4 = 0x8043 LUMINANCE6_ALPHA2 = 0x8044 LUMINANCE8_ALPHA8 = 0x8045 LUMINANCE12_ALPHA4 = 0x8046 LUMINANCE12_ALPHA12 = 0x8047 LUMINANCE16_ALPHA16 = 0x8048 INTENSITY = 0x8049 INTENSITY4 = 0x804A INTENSITY8 = 0x804B INTENSITY12 = 0x804C INTENSITY16 = 0x804D RGB4 = 0x804F RGB5 = 0x8050 RGB8 = 0x8051 RGB10 = 0x8052 RGB12 = 0x8053 RGB16 = 0x8054 RGBA2 = 0x8055 RGBA4 = 0x8056 RGB5_A1 = 0x8057 RGBA8 = 0x8058 RGB10_A2 = 0x8059 RGBA12 = 0x805A RGBA16 = 0x805B use EXT_texture RGB2_EXT use SGIS_texture_select DUAL_ALPHA4_SGIS use SGIS_texture_select DUAL_ALPHA8_SGIS use SGIS_texture_select DUAL_ALPHA12_SGIS use SGIS_texture_select DUAL_ALPHA16_SGIS use SGIS_texture_select DUAL_LUMINANCE4_SGIS use SGIS_texture_select DUAL_LUMINANCE8_SGIS use SGIS_texture_select DUAL_LUMINANCE12_SGIS use SGIS_texture_select DUAL_LUMINANCE16_SGIS use SGIS_texture_select DUAL_INTENSITY4_SGIS use SGIS_texture_select DUAL_INTENSITY8_SGIS use SGIS_texture_select DUAL_INTENSITY12_SGIS use SGIS_texture_select DUAL_INTENSITY16_SGIS use SGIS_texture_select DUAL_LUMINANCE_ALPHA4_SGIS use SGIS_texture_select DUAL_LUMINANCE_ALPHA8_SGIS use SGIS_texture_select QUAD_ALPHA4_SGIS use SGIS_texture_select QUAD_ALPHA8_SGIS use SGIS_texture_select QUAD_LUMINANCE4_SGIS use SGIS_texture_select QUAD_LUMINANCE8_SGIS use SGIS_texture_select QUAD_INTENSITY4_SGIS use SGIS_texture_select QUAD_INTENSITY8_SGIS use SGIX_depth_texture DEPTH_COMPONENT16_SGIX use SGIX_depth_texture DEPTH_COMPONENT24_SGIX use SGIX_depth_texture DEPTH_COMPONENT32_SGIX use SGIX_icc_texture RGB_ICC_SGIX use SGIX_icc_texture RGBA_ICC_SGIX use SGIX_icc_texture ALPHA_ICC_SGIX use SGIX_icc_texture LUMINANCE_ICC_SGIX use SGIX_icc_texture INTENSITY_ICC_SGIX use SGIX_icc_texture LUMINANCE_ALPHA_ICC_SGIX use SGIX_icc_texture R5_G6_B5_ICC_SGIX use SGIX_icc_texture R5_G6_B5_A8_ICC_SGIX use SGIX_icc_texture ALPHA16_ICC_SGIX use SGIX_icc_texture LUMINANCE16_ICC_SGIX use SGIX_icc_texture INTENSITY16_ICC_SGIX use SGIX_icc_texture LUMINANCE16_ALPHA8_ICC_SGIX # Aliases PixelInternalFormat enums above OES_rgb8_rgba8 enum: (OpenGL ES only) RGB8 = 0x8051 RGBA8 = 0x8058 ############################################################################### InterleavedArrayFormat enum: V2F = 0x2A20 V3F = 0x2A21 C4UB_V2F = 0x2A22 C4UB_V3F = 0x2A23 C3F_V3F = 0x2A24 N3F_V3F = 0x2A25 C4F_N3F_V3F = 0x2A26 T2F_V3F = 0x2A27 T4F_V4F = 0x2A28 T2F_C4UB_V3F = 0x2A29 T2F_C3F_V3F = 0x2A2A T2F_N3F_V3F = 0x2A2B T2F_C4F_N3F_V3F = 0x2A2C T4F_C4F_N3F_V4F = 0x2A2D ############################################################################### VertexPointerType enum: use DataType SHORT use DataType INT use DataType FLOAT use DataType DOUBLE ############################################################################### # 0x3000 through 0x3FFF are reserved for clip planes ClipPlaneName enum: CLIP_PLANE0 = 0x3000 # 1 I CLIP_PLANE1 = 0x3001 # 1 I CLIP_PLANE2 = 0x3002 # 1 I CLIP_PLANE3 = 0x3003 # 1 I CLIP_PLANE4 = 0x3004 # 1 I CLIP_PLANE5 = 0x3005 # 1 I VERSION_3_0 enum: (aliases) CLIP_DISTANCE0 = 0x3000 # VERSION_3_0 # alias GL_CLIP_PLANE0 CLIP_DISTANCE1 = 0x3001 # VERSION_3_0 # alias GL_CLIP_PLANE1 CLIP_DISTANCE2 = 0x3002 # VERSION_3_0 # alias GL_CLIP_PLANE2 CLIP_DISTANCE3 = 0x3003 # VERSION_3_0 # alias GL_CLIP_PLANE3 CLIP_DISTANCE4 = 0x3004 # VERSION_3_0 # alias GL_CLIP_PLANE4 CLIP_DISTANCE5 = 0x3005 # VERSION_3_0 # alias GL_CLIP_PLANE5 CLIP_DISTANCE6 = 0x3006 # VERSION_3_0 # alias GL_CLIP_PLANE5 CLIP_DISTANCE7 = 0x3007 # VERSION_3_0 # alias GL_CLIP_PLANE5 ############################################################################### # 0x4000-0x4FFF are reserved for light numbers LightName enum: LIGHT0 = 0x4000 # 1 I LIGHT1 = 0x4001 # 1 I LIGHT2 = 0x4002 # 1 I LIGHT3 = 0x4003 # 1 I LIGHT4 = 0x4004 # 1 I LIGHT5 = 0x4005 # 1 I LIGHT6 = 0x4006 # 1 I LIGHT7 = 0x4007 # 1 I use SGIX_fragment_lighting FRAGMENT_LIGHT0_SGIX use SGIX_fragment_lighting FRAGMENT_LIGHT1_SGIX use SGIX_fragment_lighting FRAGMENT_LIGHT2_SGIX use SGIX_fragment_lighting FRAGMENT_LIGHT3_SGIX use SGIX_fragment_lighting FRAGMENT_LIGHT4_SGIX use SGIX_fragment_lighting FRAGMENT_LIGHT5_SGIX use SGIX_fragment_lighting FRAGMENT_LIGHT6_SGIX use SGIX_fragment_lighting FRAGMENT_LIGHT7_SGIX ############################################################################### EXT_abgr enum: ABGR_EXT = 0x8000 ############################################################################### VERSION_1_2 enum: (Promoted for OpenGL 1.2) CONSTANT_COLOR = 0x8001 ONE_MINUS_CONSTANT_COLOR = 0x8002 CONSTANT_ALPHA = 0x8003 ONE_MINUS_CONSTANT_ALPHA = 0x8004 BLEND_COLOR = 0x8005 # 4 F EXT_blend_color enum: CONSTANT_COLOR_EXT = 0x8001 ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002 CONSTANT_ALPHA_EXT = 0x8003 ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004 BLEND_COLOR_EXT = 0x8005 # 4 F ############################################################################### VERSION_1_2 enum: (Promoted for OpenGL 1.2) EXT_blend_minmax enum: FUNC_ADD = 0x8006 FUNC_ADD_EXT = 0x8006 MIN = 0x8007 MIN_EXT = 0x8007 MAX = 0x8008 MAX_EXT = 0x8008 BLEND_EQUATION = 0x8009 # 1 I BLEND_EQUATION_EXT = 0x8009 # 1 I VERSION_2_0 enum: (Promoted for OpenGL 2.0) BLEND_EQUATION_RGB = 0x8009 # VERSION_2_0 # alias GL_BLEND_EQUATION EXT_blend_equation_separate enum: (separate; see below) BLEND_EQUATION_RGB_EXT = 0x8009 # alias GL_BLEND_EQUATION # Aliases EXT_blend_equation_separate enum above OES_blend_equation_separate enum: (OpenGL ES only; additional; see below) BLEND_EQUATION_RGB_OES = 0x8009 # 1 I ############################################################################### VERSION_1_2 enum: (Promoted for OpenGL 1.2) EXT_blend_subtract enum: FUNC_SUBTRACT = 0x800A FUNC_SUBTRACT_EXT = 0x800A FUNC_REVERSE_SUBTRACT = 0x800B FUNC_REVERSE_SUBTRACT_EXT = 0x800B # Aliases EXT_blend_minmax and EXT_blend_subtract enums above OES_blend_subtract enum: (OpenGL ES only) FUNC_ADD_OES = 0x8006 BLEND_EQUATION_OES = 0x8009 # 1 I FUNC_SUBTRACT_OES = 0x800A FUNC_REVERSE_SUBTRACT_OES = 0x800B ############################################################################### EXT_cmyka enum: CMYK_EXT = 0x800C CMYKA_EXT = 0x800D PACK_CMYK_HINT_EXT = 0x800E # 1 I UNPACK_CMYK_HINT_EXT = 0x800F # 1 I ############################################################################### VERSION_1_2 enum: (Promoted for OpenGL 1.2) CONVOLUTION_1D = 0x8010 # 1 I CONVOLUTION_2D = 0x8011 # 1 I SEPARABLE_2D = 0x8012 # 1 I CONVOLUTION_BORDER_MODE = 0x8013 CONVOLUTION_FILTER_SCALE = 0x8014 CONVOLUTION_FILTER_BIAS = 0x8015 REDUCE = 0x8016 CONVOLUTION_FORMAT = 0x8017 CONVOLUTION_WIDTH = 0x8018 CONVOLUTION_HEIGHT = 0x8019 MAX_CONVOLUTION_WIDTH = 0x801A MAX_CONVOLUTION_HEIGHT = 0x801B POST_CONVOLUTION_RED_SCALE = 0x801C # 1 F POST_CONVOLUTION_GREEN_SCALE = 0x801D # 1 F POST_CONVOLUTION_BLUE_SCALE = 0x801E # 1 F POST_CONVOLUTION_ALPHA_SCALE = 0x801F # 1 F POST_CONVOLUTION_RED_BIAS = 0x8020 # 1 F POST_CONVOLUTION_GREEN_BIAS = 0x8021 # 1 F POST_CONVOLUTION_BLUE_BIAS = 0x8022 # 1 F POST_CONVOLUTION_ALPHA_BIAS = 0x8023 # 1 F EXT_convolution enum: CONVOLUTION_1D_EXT = 0x8010 # 1 I CONVOLUTION_2D_EXT = 0x8011 # 1 I SEPARABLE_2D_EXT = 0x8012 # 1 I CONVOLUTION_BORDER_MODE_EXT = 0x8013 CONVOLUTION_FILTER_SCALE_EXT = 0x8014 CONVOLUTION_FILTER_BIAS_EXT = 0x8015 REDUCE_EXT = 0x8016 CONVOLUTION_FORMAT_EXT = 0x8017 CONVOLUTION_WIDTH_EXT = 0x8018 CONVOLUTION_HEIGHT_EXT = 0x8019 MAX_CONVOLUTION_WIDTH_EXT = 0x801A MAX_CONVOLUTION_HEIGHT_EXT = 0x801B POST_CONVOLUTION_RED_SCALE_EXT = 0x801C # 1 F POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D # 1 F POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E # 1 F POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F # 1 F POST_CONVOLUTION_RED_BIAS_EXT = 0x8020 # 1 F POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021 # 1 F POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022 # 1 F POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023 # 1 F ############################################################################### VERSION_1_2 enum: (Promoted for OpenGL 1.2) HISTOGRAM = 0x8024 # 1 I PROXY_HISTOGRAM = 0x8025 HISTOGRAM_WIDTH = 0x8026 HISTOGRAM_FORMAT = 0x8027 HISTOGRAM_RED_SIZE = 0x8028 HISTOGRAM_GREEN_SIZE = 0x8029 HISTOGRAM_BLUE_SIZE = 0x802A HISTOGRAM_ALPHA_SIZE = 0x802B HISTOGRAM_SINK = 0x802D MINMAX = 0x802E # 1 I MINMAX_FORMAT = 0x802F MINMAX_SINK = 0x8030 TABLE_TOO_LARGE = 0x8031 EXT_histogram enum: HISTOGRAM_EXT = 0x8024 # 1 I PROXY_HISTOGRAM_EXT = 0x8025 HISTOGRAM_WIDTH_EXT = 0x8026 HISTOGRAM_FORMAT_EXT = 0x8027 HISTOGRAM_RED_SIZE_EXT = 0x8028 HISTOGRAM_GREEN_SIZE_EXT = 0x8029 HISTOGRAM_BLUE_SIZE_EXT = 0x802A HISTOGRAM_ALPHA_SIZE_EXT = 0x802B HISTOGRAM_LUMINANCE_SIZE = 0x802C HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C HISTOGRAM_SINK_EXT = 0x802D MINMAX_EXT = 0x802E # 1 I MINMAX_FORMAT_EXT = 0x802F MINMAX_SINK_EXT = 0x8030 TABLE_TOO_LARGE_EXT = 0x8031 ############################################################################### VERSION_1_2 enum: (Promoted for OpenGL 1.2) UNSIGNED_BYTE_3_3_2 = 0x8032 UNSIGNED_SHORT_4_4_4_4 = 0x8033 UNSIGNED_SHORT_5_5_5_1 = 0x8034 UNSIGNED_INT_8_8_8_8 = 0x8035 UNSIGNED_INT_10_10_10_2 = 0x8036 UNSIGNED_BYTE_2_3_3_REV = 0x8362 UNSIGNED_SHORT_5_6_5 = 0x8363 UNSIGNED_SHORT_5_6_5_REV = 0x8364 UNSIGNED_SHORT_4_4_4_4_REV = 0x8365 UNSIGNED_SHORT_1_5_5_5_REV = 0x8366 UNSIGNED_INT_8_8_8_8_REV = 0x8367 UNSIGNED_INT_2_10_10_10_REV = 0x8368 EXT_packed_pixels enum: UNSIGNED_BYTE_3_3_2_EXT = 0x8032 UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033 UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034 UNSIGNED_INT_8_8_8_8_EXT = 0x8035 UNSIGNED_INT_10_10_10_2_EXT = 0x8036 UNSIGNED_BYTE_2_3_3_REV_EXT = 0x8362 UNSIGNED_SHORT_5_6_5_EXT = 0x8363 UNSIGNED_SHORT_5_6_5_REV_EXT = 0x8364 UNSIGNED_SHORT_4_4_4_4_REV_EXT = 0x8365 UNSIGNED_SHORT_1_5_5_5_REV_EXT = 0x8366 UNSIGNED_INT_8_8_8_8_REV_EXT = 0x8367 UNSIGNED_INT_2_10_10_10_REV_EXT = 0x8368 EXT_texture_type_2_10_10_10_REV enum: (OpenGL ES only) # use EXT_packed_pixels UNSIGNED_INT_2_10_10_10_REV_EXT ############################################################################### EXT_polygon_offset enum: POLYGON_OFFSET_EXT = 0x8037 POLYGON_OFFSET_FACTOR_EXT = 0x8038 POLYGON_OFFSET_BIAS_EXT = 0x8039 # 1 F ############################################################################### VERSION_1_2 enum: (Promoted for OpenGL 1.2) RESCALE_NORMAL = 0x803A # 1 I EXT_rescale_normal enum: RESCALE_NORMAL_EXT = 0x803A # 1 I ############################################################################### EXT_texture enum: ALPHA4_EXT = 0x803B ALPHA8_EXT = 0x803C ALPHA12_EXT = 0x803D ALPHA16_EXT = 0x803E LUMINANCE4_EXT = 0x803F LUMINANCE8_EXT = 0x8040 LUMINANCE12_EXT = 0x8041 LUMINANCE16_EXT = 0x8042 LUMINANCE4_ALPHA4_EXT = 0x8043 LUMINANCE6_ALPHA2_EXT = 0x8044 LUMINANCE8_ALPHA8_EXT = 0x8045 LUMINANCE12_ALPHA4_EXT = 0x8046 LUMINANCE12_ALPHA12_EXT = 0x8047 LUMINANCE16_ALPHA16_EXT = 0x8048 INTENSITY_EXT = 0x8049 INTENSITY4_EXT = 0x804A INTENSITY8_EXT = 0x804B INTENSITY12_EXT = 0x804C INTENSITY16_EXT = 0x804D RGB2_EXT = 0x804E RGB4_EXT = 0x804F RGB5_EXT = 0x8050 RGB8_EXT = 0x8051 RGB10_EXT = 0x8052 RGB12_EXT = 0x8053 RGB16_EXT = 0x8054 RGBA2_EXT = 0x8055 RGBA4_EXT = 0x8056 RGB5_A1_EXT = 0x8057 RGBA8_EXT = 0x8058 RGB10_A2_EXT = 0x8059 RGBA12_EXT = 0x805A RGBA16_EXT = 0x805B TEXTURE_RED_SIZE_EXT = 0x805C TEXTURE_GREEN_SIZE_EXT = 0x805D TEXTURE_BLUE_SIZE_EXT = 0x805E TEXTURE_ALPHA_SIZE_EXT = 0x805F TEXTURE_LUMINANCE_SIZE_EXT = 0x8060 TEXTURE_INTENSITY_SIZE_EXT = 0x8061 REPLACE_EXT = 0x8062 PROXY_TEXTURE_1D_EXT = 0x8063 PROXY_TEXTURE_2D_EXT = 0x8064 TEXTURE_TOO_LARGE_EXT = 0x8065 # Aliases EXT_texture enums above OES_framebuffer_object enum: (OpenGL ES only; additional; see below) RGBA4_OES = 0x8056 RGB5_A1_OES = 0x8057 ############################################################################### EXT_texture_object enum: TEXTURE_PRIORITY_EXT = 0x8066 TEXTURE_RESIDENT_EXT = 0x8067 TEXTURE_1D_BINDING_EXT = 0x8068 TEXTURE_2D_BINDING_EXT = 0x8069 TEXTURE_3D_BINDING_EXT = 0x806A # 1 I ############################################################################### VERSION_1_2 enum: (Promoted for OpenGL 1.2) PACK_SKIP_IMAGES = 0x806B # 1 I PACK_IMAGE_HEIGHT = 0x806C # 1 F UNPACK_SKIP_IMAGES = 0x806D # 1 I UNPACK_IMAGE_HEIGHT = 0x806E # 1 F TEXTURE_3D = 0x806F # 1 I PROXY_TEXTURE_3D = 0x8070 TEXTURE_DEPTH = 0x8071 TEXTURE_WRAP_R = 0x8072 MAX_3D_TEXTURE_SIZE = 0x8073 # 1 I EXT_texture3D enum: PACK_SKIP_IMAGES_EXT = 0x806B # 1 I PACK_IMAGE_HEIGHT_EXT = 0x806C # 1 F UNPACK_SKIP_IMAGES_EXT = 0x806D # 1 I UNPACK_IMAGE_HEIGHT_EXT = 0x806E # 1 F TEXTURE_3D_EXT = 0x806F # 1 I PROXY_TEXTURE_3D_EXT = 0x8070 TEXTURE_DEPTH_EXT = 0x8071 TEXTURE_WRAP_R_EXT = 0x8072 MAX_3D_TEXTURE_SIZE_EXT = 0x8073 # 1 I # Aliases EXT_texture_object, EXT_texture3D enums above OES_texture3D enum: (OpenGL ES only) TEXTURE_3D_BINDING_OES = 0x806A # 1 I TEXTURE_3D_OES = 0x806F # 1 I TEXTURE_WRAP_R_OES = 0x8072 MAX_3D_TEXTURE_SIZE_OES = 0x8073 # 1 I ############################################################################### EXT_vertex_array enum: VERTEX_ARRAY_EXT = 0x8074 NORMAL_ARRAY_EXT = 0x8075 COLOR_ARRAY_EXT = 0x8076 INDEX_ARRAY_EXT = 0x8077 TEXTURE_COORD_ARRAY_EXT = 0x8078 EDGE_FLAG_ARRAY_EXT = 0x8079 VERTEX_ARRAY_SIZE_EXT = 0x807A VERTEX_ARRAY_TYPE_EXT = 0x807B VERTEX_ARRAY_STRIDE_EXT = 0x807C VERTEX_ARRAY_COUNT_EXT = 0x807D # 1 I NORMAL_ARRAY_TYPE_EXT = 0x807E NORMAL_ARRAY_STRIDE_EXT = 0x807F NORMAL_ARRAY_COUNT_EXT = 0x8080 # 1 I COLOR_ARRAY_SIZE_EXT = 0x8081 COLOR_ARRAY_TYPE_EXT = 0x8082 COLOR_ARRAY_STRIDE_EXT = 0x8083 COLOR_ARRAY_COUNT_EXT = 0x8084 # 1 I INDEX_ARRAY_TYPE_EXT = 0x8085 INDEX_ARRAY_STRIDE_EXT = 0x8086 INDEX_ARRAY_COUNT_EXT = 0x8087 # 1 I TEXTURE_COORD_ARRAY_SIZE_EXT = 0x8088 TEXTURE_COORD_ARRAY_TYPE_EXT = 0x8089 TEXTURE_COORD_ARRAY_STRIDE_EXT = 0x808A TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B # 1 I EDGE_FLAG_ARRAY_STRIDE_EXT = 0x808C EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D # 1 I VERTEX_ARRAY_POINTER_EXT = 0x808E NORMAL_ARRAY_POINTER_EXT = 0x808F COLOR_ARRAY_POINTER_EXT = 0x8090 INDEX_ARRAY_POINTER_EXT = 0x8091 TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092 EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093 ############################################################################### SGIX_interlace enum: INTERLACE_SGIX = 0x8094 # 1 I ############################################################################### SGIS_detail_texture enum: DETAIL_TEXTURE_2D_SGIS = 0x8095 DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096 # 1 I LINEAR_DETAIL_SGIS = 0x8097 LINEAR_DETAIL_ALPHA_SGIS = 0x8098 LINEAR_DETAIL_COLOR_SGIS = 0x8099 DETAIL_TEXTURE_LEVEL_SGIS = 0x809A DETAIL_TEXTURE_MODE_SGIS = 0x809B DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C ############################################################################### # Reuses some SGIS_multisample values VERSION_1_3 enum: (Promoted for OpenGL 1.3) MULTISAMPLE = 0x809D SAMPLE_ALPHA_TO_COVERAGE = 0x809E SAMPLE_ALPHA_TO_ONE = 0x809F SAMPLE_COVERAGE = 0x80A0 SAMPLE_BUFFERS = 0x80A8 # 1 I SAMPLES = 0x80A9 # 1 I SAMPLE_COVERAGE_VALUE = 0x80AA # 1 F SAMPLE_COVERAGE_INVERT = 0x80AB # 1 I ARB_multisample enum: MULTISAMPLE_ARB = 0x809D SAMPLE_ALPHA_TO_COVERAGE_ARB = 0x809E SAMPLE_ALPHA_TO_ONE_ARB = 0x809F SAMPLE_COVERAGE_ARB = 0x80A0 SAMPLE_BUFFERS_ARB = 0x80A8 # 1 I SAMPLES_ARB = 0x80A9 # 1 I SAMPLE_COVERAGE_VALUE_ARB = 0x80AA # 1 F SAMPLE_COVERAGE_INVERT_ARB = 0x80AB # 1 I SGIS_multisample enum: MULTISAMPLE_SGIS = 0x809D # 1 I SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E # 1 I SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F # 1 I SAMPLE_MASK_SGIS = 0x80A0 # 1 I 1PASS_SGIS = 0x80A1 2PASS_0_SGIS = 0x80A2 2PASS_1_SGIS = 0x80A3 4PASS_0_SGIS = 0x80A4 4PASS_1_SGIS = 0x80A5 4PASS_2_SGIS = 0x80A6 4PASS_3_SGIS = 0x80A7 SAMPLE_BUFFERS_SGIS = 0x80A8 # 1 I SAMPLES_SGIS = 0x80A9 # 1 I SAMPLE_MASK_VALUE_SGIS = 0x80AA # 1 F SAMPLE_MASK_INVERT_SGIS = 0x80AB # 1 I SAMPLE_PATTERN_SGIS = 0x80AC # 1 I # Reuses SGIS_multisample values. EXT_multisample enum: MULTISAMPLE_EXT = 0x809D SAMPLE_ALPHA_TO_MASK_EXT = 0x809E SAMPLE_ALPHA_TO_ONE_EXT = 0x809F SAMPLE_MASK_EXT = 0x80A0 1PASS_EXT = 0x80A1 2PASS_0_EXT = 0x80A2 2PASS_1_EXT = 0x80A3 4PASS_0_EXT = 0x80A4 4PASS_1_EXT = 0x80A5 4PASS_2_EXT = 0x80A6 4PASS_3_EXT = 0x80A7 SAMPLE_BUFFERS_EXT = 0x80A8 # 1 I SAMPLES_EXT = 0x80A9 # 1 I SAMPLE_MASK_VALUE_EXT = 0x80AA # 1 F SAMPLE_MASK_INVERT_EXT = 0x80AB # 1 I SAMPLE_PATTERN_EXT = 0x80AC # 1 I MULTISAMPLE_BIT_EXT = 0x20000000 # Reuses SAMPLES enum as COVERAGE_SAMPLES NV_multisample_coverage enum: (additional; see below) COVERAGE_SAMPLES_NV = 0x80A9 ############################################################################### SGIS_sharpen_texture enum: LINEAR_SHARPEN_SGIS = 0x80AD LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE LINEAR_SHARPEN_COLOR_SGIS = 0x80AF SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0 ############################################################################### VERSION_1_2 enum: (Promoted for OpenGL 1.2) COLOR_MATRIX = 0x80B1 # 16 F COLOR_MATRIX_STACK_DEPTH = 0x80B2 # 1 I MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3 # 1 I POST_COLOR_MATRIX_RED_SCALE = 0x80B4 # 1 F POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5 # 1 F POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6 # 1 F POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7 # 1 F POST_COLOR_MATRIX_RED_BIAS = 0x80B8 # 1 F POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9 # 1 F POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA # 1 F POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB # 1 F SGI_color_matrix enum: COLOR_MATRIX_SGI = 0x80B1 # 16 F COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2 # 1 I MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3 # 1 I POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4 # 1 F POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5 # 1 F POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6 # 1 F POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7 # 1 F POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8 # 1 F POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9 # 1 F POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA # 1 F POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB # 1 F ############################################################################### SGI_texture_color_table enum: TEXTURE_COLOR_TABLE_SGI = 0x80BC # 1 I PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD ############################################################################### SGIX_texture_add_env enum: TEXTURE_ENV_BIAS_SGIX = 0x80BE ############################################################################### SGIX_shadow_ambient enum: SHADOW_AMBIENT_SGIX = 0x80BF ############################################################################### # Intergraph/Intense3D/3Dlabs: 0x80C0-0x80CF # 3Dlabs_future_use: 0x80C0-0x80C7 VERSION_1_4 enum: (Promoted for OpenGL 1.4) BLEND_DST_RGB = 0x80C8 BLEND_SRC_RGB = 0x80C9 BLEND_DST_ALPHA = 0x80CA BLEND_SRC_ALPHA = 0x80CB EXT_blend_func_separate enum: BLEND_DST_RGB_EXT = 0x80C8 BLEND_SRC_RGB_EXT = 0x80C9 BLEND_DST_ALPHA_EXT = 0x80CA BLEND_SRC_ALPHA_EXT = 0x80CB # Aliases EXT_blend_func_separate enums above OES_blend_func_separate enum: (OpenGL ES only) BLEND_DST_RGB_OES = 0x80C8 BLEND_SRC_RGB_OES = 0x80C9 BLEND_DST_ALPHA_OES = 0x80CA BLEND_SRC_ALPHA_OES = 0x80CB EXT_422_pixels enum: 422_EXT = 0x80CC 422_REV_EXT = 0x80CD 422_AVERAGE_EXT = 0x80CE 422_REV_AVERAGE_EXT = 0x80CF ############################################################################### VERSION_1_2 enum: (Promoted for OpenGL 1.2) COLOR_TABLE = 0x80D0 # 1 I POST_CONVOLUTION_COLOR_TABLE = 0x80D1 # 1 I POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2 # 1 I PROXY_COLOR_TABLE = 0x80D3 PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4 PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5 COLOR_TABLE_SCALE = 0x80D6 COLOR_TABLE_BIAS = 0x80D7 COLOR_TABLE_FORMAT = 0x80D8 COLOR_TABLE_WIDTH = 0x80D9 COLOR_TABLE_RED_SIZE = 0x80DA COLOR_TABLE_GREEN_SIZE = 0x80DB COLOR_TABLE_BLUE_SIZE = 0x80DC COLOR_TABLE_ALPHA_SIZE = 0x80DD COLOR_TABLE_LUMINANCE_SIZE = 0x80DE COLOR_TABLE_INTENSITY_SIZE = 0x80DF SGI_color_table enum: COLOR_TABLE_SGI = 0x80D0 # 1 I POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 # 1 I POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 # 1 I PROXY_COLOR_TABLE_SGI = 0x80D3 PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4 PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5 COLOR_TABLE_SCALE_SGI = 0x80D6 COLOR_TABLE_BIAS_SGI = 0x80D7 COLOR_TABLE_FORMAT_SGI = 0x80D8 COLOR_TABLE_WIDTH_SGI = 0x80D9 COLOR_TABLE_RED_SIZE_SGI = 0x80DA COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF ############################################################################### VERSION_1_2 enum: (Promoted for OpenGL 1.2) BGR = 0x80E0 BGRA = 0x80E1 ARB_vertex_array_bgra enum: # use VERSION_1_2 BGRA EXT_bgra enum: BGR_EXT = 0x80E0 BGRA_EXT = 0x80E1 ############################################################################### # Microsoft: 0x80E2-0x80E7 ############################################################################### VERSION_1_2 enum: MAX_ELEMENTS_VERTICES = 0x80E8 MAX_ELEMENTS_INDICES = 0x80E9 ############################################################################### # Microsoft: 0x80EA-0x810F ############################################################################### SGIS_texture_select enum: DUAL_ALPHA4_SGIS = 0x8110 DUAL_ALPHA8_SGIS = 0x8111 DUAL_ALPHA12_SGIS = 0x8112 DUAL_ALPHA16_SGIS = 0x8113 DUAL_LUMINANCE4_SGIS = 0x8114 DUAL_LUMINANCE8_SGIS = 0x8115 DUAL_LUMINANCE12_SGIS = 0x8116 DUAL_LUMINANCE16_SGIS = 0x8117 DUAL_INTENSITY4_SGIS = 0x8118 DUAL_INTENSITY8_SGIS = 0x8119 DUAL_INTENSITY12_SGIS = 0x811A DUAL_INTENSITY16_SGIS = 0x811B DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D QUAD_ALPHA4_SGIS = 0x811E QUAD_ALPHA8_SGIS = 0x811F QUAD_LUMINANCE4_SGIS = 0x8120 QUAD_LUMINANCE8_SGIS = 0x8121 QUAD_INTENSITY4_SGIS = 0x8122 QUAD_INTENSITY8_SGIS = 0x8123 DUAL_TEXTURE_SELECT_SGIS = 0x8124 QUAD_TEXTURE_SELECT_SGIS = 0x8125 ############################################################################### VERSION_1_4 enum: (Promoted for OpenGL 1.4) POINT_SIZE_MIN = 0x8126 # 1 F POINT_SIZE_MAX = 0x8127 # 1 F POINT_FADE_THRESHOLD_SIZE = 0x8128 # 1 F POINT_DISTANCE_ATTENUATION = 0x8129 # 3 F ARB_point_parameters enum: POINT_SIZE_MIN_ARB = 0x8126 # 1 F POINT_SIZE_MAX_ARB = 0x8127 # 1 F POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128 # 1 F POINT_DISTANCE_ATTENUATION_ARB = 0x8129 # 3 F EXT_point_parameters enum: POINT_SIZE_MIN_EXT = 0x8126 # 1 F POINT_SIZE_MAX_EXT = 0x8127 # 1 F POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128 # 1 F DISTANCE_ATTENUATION_EXT = 0x8129 # 3 F SGIS_point_parameters enum: POINT_SIZE_MIN_SGIS = 0x8126 # 1 F POINT_SIZE_MAX_SGIS = 0x8127 # 1 F POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128 # 1 F DISTANCE_ATTENUATION_SGIS = 0x8129 # 3 F ############################################################################### SGIS_fog_function enum: FOG_FUNC_SGIS = 0x812A FOG_FUNC_POINTS_SGIS = 0x812B # 1 I MAX_FOG_FUNC_POINTS_SGIS = 0x812C # 1 I ############################################################################### VERSION_1_3 enum: (Promoted for OpenGL 1.3) CLAMP_TO_BORDER = 0x812D ARB_texture_border_clamp enum: CLAMP_TO_BORDER_ARB = 0x812D SGIS_texture_border_clamp enum: CLAMP_TO_BORDER_SGIS = 0x812D ############################################################################### SGIX_texture_multi_buffer enum: TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E ############################################################################### VERSION_1_2 enum: (Promoted for OpenGL 1.2) CLAMP_TO_EDGE = 0x812F SGIS_texture_edge_clamp enum: CLAMP_TO_EDGE_SGIS = 0x812F ############################################################################### SGIS_texture4D enum: PACK_SKIP_VOLUMES_SGIS = 0x8130 # 1 I PACK_IMAGE_DEPTH_SGIS = 0x8131 # 1 I UNPACK_SKIP_VOLUMES_SGIS = 0x8132 # 1 I UNPACK_IMAGE_DEPTH_SGIS = 0x8133 # 1 I TEXTURE_4D_SGIS = 0x8134 # 1 I PROXY_TEXTURE_4D_SGIS = 0x8135 TEXTURE_4DSIZE_SGIS = 0x8136 TEXTURE_WRAP_Q_SGIS = 0x8137 MAX_4D_TEXTURE_SIZE_SGIS = 0x8138 # 1 I TEXTURE_4D_BINDING_SGIS = 0x814F # 1 I ############################################################################### SGIX_pixel_texture enum: PIXEL_TEX_GEN_SGIX = 0x8139 # 1 I PIXEL_TEX_GEN_MODE_SGIX = 0x832B # 1 I ############################################################################### VERSION_1_2 enum: (Promoted for OpenGL 1.2) TEXTURE_MIN_LOD = 0x813A TEXTURE_MAX_LOD = 0x813B TEXTURE_BASE_LEVEL = 0x813C TEXTURE_MAX_LEVEL = 0x813D SGIS_texture_lod enum: TEXTURE_MIN_LOD_SGIS = 0x813A TEXTURE_MAX_LOD_SGIS = 0x813B TEXTURE_BASE_LEVEL_SGIS = 0x813C TEXTURE_MAX_LEVEL_SGIS = 0x813D ############################################################################### SGIX_pixel_tiles enum: PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E # 1 I PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F # 1 I PIXEL_TILE_WIDTH_SGIX = 0x8140 # 1 I PIXEL_TILE_HEIGHT_SGIX = 0x8141 # 1 I PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142 # 1 I PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143 # 1 I PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144 # 1 I PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145 # 1 I ############################################################################### SGIS_texture_filter4 enum: FILTER4_SGIS = 0x8146 TEXTURE_FILTER4_SIZE_SGIS = 0x8147 ############################################################################### SGIX_sprite enum: SPRITE_SGIX = 0x8148 # 1 I SPRITE_MODE_SGIX = 0x8149 # 1 I SPRITE_AXIS_SGIX = 0x814A # 3 F SPRITE_TRANSLATION_SGIX = 0x814B # 3 F SPRITE_AXIAL_SGIX = 0x814C SPRITE_OBJECT_ALIGNED_SGIX = 0x814D SPRITE_EYE_ALIGNED_SGIX = 0x814E ############################################################################### # SGIS_texture4D (additional; see above): 0x814F ############################################################################### VERSION_1_2 enum: (Promoted for OpenGL 1.2) CONSTANT_BORDER = 0x8151 # WRAP_BORDER = 0x8152 # Not actually used REPLICATE_BORDER = 0x8153 CONVOLUTION_BORDER_COLOR = 0x8154 HP_convolution_border_modes enum: IGNORE_BORDER_HP = 0x8150 # Not promoted CONSTANT_BORDER_HP = 0x8151 REPLICATE_BORDER_HP = 0x8153 CONVOLUTION_BORDER_COLOR_HP = 0x8154 ############################################################################### # HP: 0x8155-0x816F ############################################################################### SGIX_clipmap enum: LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170 TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171 TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172 TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173 TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174 TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175 TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176 MAX_CLIPMAP_DEPTH_SGIX = 0x8177 # 1 I MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178 # 1 I NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F ############################################################################### SGIX_texture_scale_bias enum: POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179 POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B # 2 F POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C # 2 F ############################################################################### SGIX_reference_plane enum: REFERENCE_PLANE_SGIX = 0x817D # 1 I REFERENCE_PLANE_EQUATION_SGIX = 0x817E # 4 F ############################################################################### SGIX_ir_instrument1 enum: IR_INSTRUMENT1_SGIX = 0x817F # 1 I ############################################################################### SGIX_instruments enum: INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180 INSTRUMENT_MEASUREMENTS_SGIX = 0x8181 # 1 I ############################################################################### SGIX_list_priority enum: LIST_PRIORITY_SGIX = 0x8182 ############################################################################### SGIX_calligraphic_fragment enum: CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183 # 1 I ############################################################################### SGIX_impact_pixel_texture enum: PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184 PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185 PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186 PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187 PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188 PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189 PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A ############################################################################### SGIX_framezoom enum: FRAMEZOOM_SGIX = 0x818B # 1 I FRAMEZOOM_FACTOR_SGIX = 0x818C # 1 I MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D # 1 I ############################################################################### SGIX_texture_lod_bias enum: TEXTURE_LOD_BIAS_S_SGIX = 0x818E TEXTURE_LOD_BIAS_T_SGIX = 0x818F TEXTURE_LOD_BIAS_R_SGIX = 0x8190 ############################################################################### VERSION_1_4 enum: (Promoted for OpenGL 1.4) GENERATE_MIPMAP = 0x8191 GENERATE_MIPMAP_HINT = 0x8192 # 1 I SGIS_generate_mipmap enum: GENERATE_MIPMAP_SGIS = 0x8191 GENERATE_MIPMAP_HINT_SGIS = 0x8192 # 1 I ############################################################################### # Incomplete extension, not in enumext.spec # SGIX_spotlight_cutoff: 0x8193 # SPOT_CUTOFF_DELTA_SGIX = 0x8193 ############################################################################### SGIX_polynomial_ffd enum: GEOMETRY_DEFORMATION_SGIX = 0x8194 TEXTURE_DEFORMATION_SGIX = 0x8195 DEFORMATIONS_MASK_SGIX = 0x8196 # 1 I MAX_DEFORMATION_ORDER_SGIX = 0x8197 ############################################################################### SGIX_fog_offset enum: FOG_OFFSET_SGIX = 0x8198 # 1 I FOG_OFFSET_VALUE_SGIX = 0x8199 # 4 F ############################################################################### SGIX_shadow enum: TEXTURE_COMPARE_SGIX = 0x819A TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B TEXTURE_LEQUAL_R_SGIX = 0x819C TEXTURE_GEQUAL_R_SGIX = 0x819D ############################################################################### # SGI private extension, not in enumext.spec # SGIX_igloo_interface: 0x819E-0x81A4 # IGLOO_FULLSCREEN_SGIX = 0x819E # IGLOO_VIEWPORT_OFFSET_SGIX = 0x819F # IGLOO_SWAPTMESH_SGIX = 0x81A0 # IGLOO_COLORNORMAL_SGIX = 0x81A1 # IGLOO_IRISGL_MODE_SGIX = 0x81A2 # IGLOO_LMC_COLOR_SGIX = 0x81A3 # IGLOO_TMESHMODE_SGIX = 0x81A4 ############################################################################### VERSION_1_4 enum: (Promoted for OpenGL 1.4) DEPTH_COMPONENT16 = 0x81A5 DEPTH_COMPONENT24 = 0x81A6 DEPTH_COMPONENT32 = 0x81A7 ARB_depth_texture enum: DEPTH_COMPONENT16_ARB = 0x81A5 DEPTH_COMPONENT24_ARB = 0x81A6 DEPTH_COMPONENT32_ARB = 0x81A7 SGIX_depth_texture enum: DEPTH_COMPONENT16_SGIX = 0x81A5 DEPTH_COMPONENT24_SGIX = 0x81A6 DEPTH_COMPONENT32_SGIX = 0x81A7 # Aliases ARB_depth_texture enum above OES_framebuffer_object enum: (OpenGL ES only; additional; see below) DEPTH_COMPONENT16_OES = 0x81A5 # Aliases ARB_depth_texture enum above OES_depth24 enum: (OpenGL ES only) DEPTH_COMPONENT24_OES = 0x81A6 # Aliases ARB_depth_texture enum above OES_depth32 enum: (OpenGL ES only) DEPTH_COMPONENT32_OES = 0x81A7 ############################################################################### EXT_compiled_vertex_array enum: ARRAY_ELEMENT_LOCK_FIRST_EXT = 0x81A8 ARRAY_ELEMENT_LOCK_COUNT_EXT = 0x81A9 ############################################################################### EXT_cull_vertex enum: CULL_VERTEX_EXT = 0x81AA CULL_VERTEX_EYE_POSITION_EXT = 0x81AB CULL_VERTEX_OBJECT_POSITION_EXT = 0x81AC ############################################################################### # Promoted from SGI? EXT_index_array_formats enum: IUI_V2F_EXT = 0x81AD IUI_V3F_EXT = 0x81AE IUI_N3F_V2F_EXT = 0x81AF IUI_N3F_V3F_EXT = 0x81B0 T2F_IUI_V2F_EXT = 0x81B1 T2F_IUI_V3F_EXT = 0x81B2 T2F_IUI_N3F_V2F_EXT = 0x81B3 T2F_IUI_N3F_V3F_EXT = 0x81B4 ############################################################################### # Promoted from SGI? EXT_index_func enum: INDEX_TEST_EXT = 0x81B5 INDEX_TEST_FUNC_EXT = 0x81B6 INDEX_TEST_REF_EXT = 0x81B7 ############################################################################### # Promoted from SGI? EXT_index_material enum: INDEX_MATERIAL_EXT = 0x81B8 INDEX_MATERIAL_PARAMETER_EXT = 0x81B9 INDEX_MATERIAL_FACE_EXT = 0x81BA ############################################################################### SGIX_ycrcb enum: YCRCB_422_SGIX = 0x81BB YCRCB_444_SGIX = 0x81BC ############################################################################### # Incomplete extension, not in enumext.spec # SGI_complex_type: 0x81BD-0x81C3 # COMPLEX_UNSIGNED_BYTE_SGI = 0x81BD # COMPLEX_BYTE_SGI = 0x81BE # COMPLEX_UNSIGNED_SHORT_SGI = 0x81BF # COMPLEX_SHORT_SGI = 0x81C0 # COMPLEX_UNSIGNED_INT_SGI = 0x81C1 # COMPLEX_INT_SGI = 0x81C2 # COMPLEX_FLOAT_SGI = 0x81C3 ############################################################################### # Incomplete extension, not in enumext.spec # SGI_fft: 0x81C4-0x81CA # POST_TRANSFORM_RED_SCALE_SGI = ???? # 1 F # POST_TRANSFORM_GREEN_SCALE_SGI = ???? # 1 F # POST_TRANSFORM_BLUE_SCALE_SGI = ???? # 1 F # POST_TRANSFORM_ALPHA_SCALE_SGI = ???? # 1 F # POST_TRANSFORM_RED_BIAS_SGI = ???? # 1 F # POST_TRANSFORM_GREEN_BIAS_SGI = ???? # 1 F # POST_TRANSFORM_BLUE_BIAS_SGI = ???? # 1 F # POST_TRANSFORM_ALPHA_BIAS_SGI = ???? # 1 F # PIXEL_TRANSFORM_OPERATOR_SGI = 0x81C4 # 1 I # CONVOLUTION_SGI = 0x81C5 # FFT_1D_SGI = 0x81C6 # PIXEL_TRANSFORM_SGI = 0x81C7 # MAX_FFT_WIDTH_SGI = 0x81C8 # SORT_SGI = 0x81C9 # TRANSPOSE_SGI = 0x81CA ############################################################################### # Incomplete extension, not in enumext.spec # SGIX_nurbs_eval: 0x81CB-0x81CF # MAP1_VERTEX_3_NURBS_SGIX = 0x81CB # 1 I # MAP1_VERTEX_4_NURBS_SGIX = 0x81CC # 1 I # MAP1_INDEX_NURBS_SGIX = 0x81CD # 1 I # MAP1_COLOR_4_NURBS_SGIX = 0x81CE # 1 I # MAP1_NORMAL_NURBS_SGIX = 0x81CF # 1 I # MAP1_TEXTURE_COORD_1_NURBS_SGIX = 0x81E0 # 1 I # MAP1_TEXTURE_COORD_2_NURBS_SGIX = 0x81E1 # 1 I # MAP1_TEXTURE_COORD_3_NURBS_SGIX = 0x81E2 # 1 I # MAP1_TEXTURE_COORD_4_NURBS_SGIX = 0x81E3 # 1 I # MAP2_VERTEX_3_NURBS_SGIX = 0x81E4 # 1 I # MAP2_VERTEX_4_NURBS_SGIX = 0x81E5 # 1 I # MAP2_INDEX_NURBS_SGIX = 0x81E6 # 1 I # MAP2_COLOR_4_NURBS_SGIX = 0x81E7 # 1 I # MAP2_NORMAL_NURBS_SGIX = 0x81E8 # 1 I # MAP2_TEXTURE_COORD_1_NURBS_SGIX = 0x81E9 # 1 I # MAP2_TEXTURE_COORD_2_NURBS_SGIX = 0x81EA # 1 I # MAP2_TEXTURE_COORD_3_NURBS_SGIX = 0x81EB # 1 I # MAP2_TEXTURE_COORD_4_NURBS_SGIX = 0x81EC # 1 I # NURBS_KNOT_COUNT_SGIX = 0x81ED # NURBS_KNOT_VECTOR_SGIX = 0x81EE ############################################################################### # Sun: 0x81D0-0x81DF # No extension spec, not in enumext.spec # SUNX_surface_hint enum: # SURFACE_SIZE_HINT_SUNX = 0x81D2 # LARGE_SUNX = 0x81D3 SUNX_general_triangle_list enum: RESTART_SUN = 0x0001 REPLACE_MIDDLE_SUN = 0x0002 REPLACE_OLDEST_SUN = 0x0003 WRAP_BORDER_SUN = 0x81D4 TRIANGLE_LIST_SUN = 0x81D7 REPLACEMENT_CODE_SUN = 0x81D8 SUNX_constant_data enum: UNPACK_CONSTANT_DATA_SUNX = 0x81D5 TEXTURE_CONSTANT_DATA_SUNX = 0x81D6 SUN_global_alpha enum: GLOBAL_ALPHA_SUN = 0x81D9 GLOBAL_ALPHA_FACTOR_SUN = 0x81DA ############################################################################### # SGIX_nurbs_eval (additional; see above): 0x81E0-0x81EE ############################################################################### SGIS_texture_color_mask enum: TEXTURE_COLOR_WRITEMASK_SGIS = 0x81EF ############################################################################### SGIS_point_line_texgen enum: EYE_DISTANCE_TO_POINT_SGIS = 0x81F0 OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1 EYE_DISTANCE_TO_LINE_SGIS = 0x81F2 OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3 EYE_POINT_SGIS = 0x81F4 OBJECT_POINT_SGIS = 0x81F5 EYE_LINE_SGIS = 0x81F6 OBJECT_LINE_SGIS = 0x81F7 ############################################################################### VERSION_1_2 enum: (Promoted for OpenGL 1.2) LIGHT_MODEL_COLOR_CONTROL = 0x81F8 # 1 I SINGLE_COLOR = 0x81F9 SEPARATE_SPECULAR_COLOR = 0x81FA EXT_separate_specular_color enum: LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8 SINGLE_COLOR_EXT = 0x81F9 SEPARATE_SPECULAR_COLOR_EXT = 0x81FA ############################################################################### EXT_shared_texture_palette enum: SHARED_TEXTURE_PALETTE_EXT = 0x81FB # 1 I ############################################################################### # Incomplete extension, not in enumext.spec # SGIX_fog_scale: 0x81FC-0x81FD # FOG_SCALE_SGIX = 0x81FC # 1 I # FOG_SCALE_VALUE_SGIX = 0x81FD # 1 F ############################################################################### # Incomplete extension, not in enumext.spec # SGIX_fog_blend: 0x81FE-0x81FF # FOG_BLEND_ALPHA_SGIX = 0x81FE # 1 I # FOG_BLEND_COLOR_SGIX = 0x81FF # 1 I ############################################################################### # ATI: 0x8200-0x820F (range released by Microsoft 2002/9/16) ATI_text_fragment_shader enum: TEXT_FRAGMENT_SHADER_ATI = 0x8200 ############################################################################### # OpenGL ARB: 0x8210-0x823F VERSION_3_0 enum: use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_RED_SIZE use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_GREEN_SIZE use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_BLUE_SIZE use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE use ARB_framebuffer_object FRAMEBUFFER_DEFAULT use ARB_framebuffer_object FRAMEBUFFER_UNDEFINED use ARB_framebuffer_object DEPTH_STENCIL_ATTACHMENT ARB_framebuffer_object enum: (note: no ARB suffixes) FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 # VERSION_3_0 / ARB_fbo FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 # VERSION_3_0 / ARB_fbo FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 # VERSION_3_0 / ARB_fbo FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 # VERSION_3_0 / ARB_fbo FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 # VERSION_3_0 / ARB_fbo FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 # VERSION_3_0 / ARB_fbo FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 # VERSION_3_0 / ARB_fbo FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 # VERSION_3_0 / ARB_fbo FRAMEBUFFER_DEFAULT = 0x8218 # VERSION_3_0 / ARB_fbo FRAMEBUFFER_UNDEFINED = 0x8219 # VERSION_3_0 / ARB_fbo DEPTH_STENCIL_ATTACHMENT = 0x821A # VERSION_3_0 / ARB_fbo VERSION_3_0 enum: MAJOR_VERSION = 0x821B # VERSION_3_0 MINOR_VERSION = 0x821C # VERSION_3_0 NUM_EXTENSIONS = 0x821D # VERSION_3_0 CONTEXT_FLAGS = 0x821E # VERSION_3_0 # ARB_future_use: 0x821F-0x8221 VERSION_3_0 enum: use ARB_framebuffer_object INDEX ARB_framebuffer_object enum: (note: no ARB suffixes) INDEX = 0x8222 # VERSION_3_0 / ARB_fbo VERSION_3_0 enum: DEPTH_BUFFER = 0x8223 # VERSION_3_0 STENCIL_BUFFER = 0x8224 # VERSION_3_0 COMPRESSED_RED = 0x8225 # VERSION_3_0 COMPRESSED_RG = 0x8226 # VERSION_3_0 VERSION_3_0 enum: use ARB_texture_rg RG use ARB_texture_rg RG_INTEGER use ARB_texture_rg R8 use ARB_texture_rg R16 use ARB_texture_rg RG8 use ARB_texture_rg RG16 use ARB_texture_rg R16F use ARB_texture_rg R32F use ARB_texture_rg RG16F use ARB_texture_rg RG32F use ARB_texture_rg R8I use ARB_texture_rg R8UI use ARB_texture_rg R16I use ARB_texture_rg R16UI use ARB_texture_rg R32I use ARB_texture_rg R32UI use ARB_texture_rg RG8I use ARB_texture_rg RG8UI use ARB_texture_rg RG16I use ARB_texture_rg RG16UI use ARB_texture_rg RG32I use ARB_texture_rg RG32UI ARB_texture_rg enum: (note: no ARB suffixes) RG = 0x8227 # VERSION_3_0 / ARB_trg RG_INTEGER = 0x8228 # VERSION_3_0 / ARB_trg R8 = 0x8229 # VERSION_3_0 / ARB_trg R16 = 0x822A # VERSION_3_0 / ARB_trg RG8 = 0x822B # VERSION_3_0 / ARB_trg RG16 = 0x822C # VERSION_3_0 / ARB_trg R16F = 0x822D # VERSION_3_0 / ARB_trg R32F = 0x822E # VERSION_3_0 / ARB_trg RG16F = 0x822F # VERSION_3_0 / ARB_trg RG32F = 0x8230 # VERSION_3_0 / ARB_trg R8I = 0x8231 # VERSION_3_0 / ARB_trg R8UI = 0x8232 # VERSION_3_0 / ARB_trg R16I = 0x8233 # VERSION_3_0 / ARB_trg R16UI = 0x8234 # VERSION_3_0 / ARB_trg R32I = 0x8235 # VERSION_3_0 / ARB_trg R32UI = 0x8236 # VERSION_3_0 / ARB_trg RG8I = 0x8237 # VERSION_3_0 / ARB_trg RG8UI = 0x8238 # VERSION_3_0 / ARB_trg RG16I = 0x8239 # VERSION_3_0 / ARB_trg RG16UI = 0x823A # VERSION_3_0 / ARB_trg RG32I = 0x823B # VERSION_3_0 / ARB_trg RG32UI = 0x823C # VERSION_3_0 / ARB_trg # ARB_future_use: 0x823D-0x823F ############################################################################### # ARB: 0x8240-0x82AF (range released by Microsoft on 2002/9/16) ARB_cl_event enum: SYNC_CL_EVENT_ARB = 0x8240 SYNC_CL_EVENT_COMPLETE_ARB = 0x8241 ARB_debug_output enum: DEBUG_OUTPUT_SYNCHRONOUS_ARB = 0x8242 DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = 0x8243 DEBUG_CALLBACK_FUNCTION_ARB = 0x8244 DEBUG_CALLBACK_USER_PARAM_ARB = 0x8245 DEBUG_SOURCE_API_ARB = 0x8246 DEBUG_SOURCE_WINDOW_SYSTEM_ARB = 0x8247 DEBUG_SOURCE_SHADER_COMPILER_ARB = 0x8248 DEBUG_SOURCE_THIRD_PARTY_ARB = 0x8249 DEBUG_SOURCE_APPLICATION_ARB = 0x824A DEBUG_SOURCE_OTHER_ARB = 0x824B DEBUG_TYPE_ERROR_ARB = 0x824C DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = 0x824D DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = 0x824E DEBUG_TYPE_PORTABILITY_ARB = 0x824F DEBUG_TYPE_PERFORMANCE_ARB = 0x8250 DEBUG_TYPE_OTHER_ARB = 0x8251 ARB_robustness enum: LOSE_CONTEXT_ON_RESET_ARB = 0x8252 GUILTY_CONTEXT_RESET_ARB = 0x8253 INNOCENT_CONTEXT_RESET_ARB = 0x8254 UNKNOWN_CONTEXT_RESET_ARB = 0x8255 RESET_NOTIFICATION_STRATEGY_ARB = 0x8256 ARB_get_program_binary enum: (additional; see below) PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 ARB_separate_shader_objects enum: PROGRAM_SEPARABLE = 0x8258 ACTIVE_PROGRAM = 0x8259 PROGRAM_PIPELINE_BINDING = 0x825A ARB_viewport_array enum: MAX_VIEWPORTS = 0x825B VIEWPORT_SUBPIXEL_BITS = 0x825C VIEWPORT_BOUNDS_RANGE = 0x825D LAYER_PROVOKING_VERTEX = 0x825E VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F UNDEFINED_VERTEX = 0x8260 ARB_robustness enum: (additional; see above) NO_RESET_NOTIFICATION_ARB = 0x8261 # ARB_future_use: 0x8262-0x82AF ############################################################################### # ADD: 0x82B0-0x830F ############################################################################### SGIX_depth_pass_instrument enum: 0x8310-0x8312 DEPTH_PASS_INSTRUMENT_SGIX = 0x8310 DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX = 0x8311 DEPTH_PASS_INSTRUMENT_MAX_SGIX = 0x8312 ############################################################################### SGIX_fragments_instrument enum: 0x8313-0x8315 FRAGMENTS_INSTRUMENT_SGIX = 0x8313 # 1 I FRAGMENTS_INSTRUMENT_COUNTERS_SGIX = 0x8314 # 1 I FRAGMENTS_INSTRUMENT_MAX_SGIX = 0x8315 # 1 I ############################################################################### SGIX_convolution_accuracy enum: CONVOLUTION_HINT_SGIX = 0x8316 # 1 I ############################################################################### # SGIX_color_matrix_accuracy: 0x8317 ############################################################################### # 0x8318-0x8319 SGIX_ycrcba enum: YCRCB_SGIX = 0x8318 YCRCBA_SGIX = 0x8319 ############################################################################### # 0x831A-0x831F SGIX_slim enum: UNPACK_COMPRESSED_SIZE_SGIX = 0x831A PACK_MAX_COMPRESSED_SIZE_SGIX = 0x831B PACK_COMPRESSED_SIZE_SGIX = 0x831C SLIM8U_SGIX = 0x831D SLIM10U_SGIX = 0x831E SLIM12S_SGIX = 0x831F ############################################################################### SGIX_blend_alpha_minmax enum: ALPHA_MIN_SGIX = 0x8320 ALPHA_MAX_SGIX = 0x8321 ############################################################################### SGIX_scalebias_hint enum: SCALEBIAS_HINT_SGIX = 0x8322 ############################################################################### # Incomplete extension, not in enumext.spec # SGIX_fog_layers: 0x8323-0x8328 # FOG_TYPE_SGIX = 0x8323 # 1 I # UNIFORM_SGIX = 0x8324 # LAYERED_SGIX = 0x8325 # FOG_GROUND_PLANE_SGIX = 0x8326 # 4 F # FOG_LAYERS_POINTS_SGIX = 0x8327 # 1 I # MAX_FOG_LAYERS_POINTS_SGIX = 0x8328 # 1 I ############################################################################### SGIX_async enum: ASYNC_MARKER_SGIX = 0x8329 ############################################################################### # Incomplete extension, not in enumext.spec # SGIX_texture_phase: 0x832A # PHASE_SGIX = 0x832A ############################################################################### # SGIX_pixel_texture (additional; see above): 0x832B ############################################################################### SGIX_async_histogram enum: ASYNC_HISTOGRAM_SGIX = 0x832C MAX_ASYNC_HISTOGRAM_SGIX = 0x832D ############################################################################### # Incomplete extension, not in enumext.spec # SGIX_texture_mipmap_anisotropic: 0x832E-0x832F # TEXTURE_MIPMAP_ANISOTROPY_SGIX = 0x832E # MAX_MIPMAP_ANISOTROPY_SGIX = 0x832F # 1 I ############################################################################### EXT_pixel_transform enum: PIXEL_TRANSFORM_2D_EXT = 0x8330 PIXEL_MAG_FILTER_EXT = 0x8331 PIXEL_MIN_FILTER_EXT = 0x8332 PIXEL_CUBIC_WEIGHT_EXT = 0x8333 CUBIC_EXT = 0x8334 AVERAGE_EXT = 0x8335 PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8336 MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8337 PIXEL_TRANSFORM_2D_MATRIX_EXT = 0x8338 # SUN_future_use: 0x8339-0x833F ############################################################################### # Incomplete extension, not in enumext.spec # SGIX_cube_map: 0x8340-0x8348 # ENV_MAP_SGIX = 0x8340 # CUBE_MAP_SGIX = 0x8341 # CUBE_MAP_ZP_SGIX = 0x8342 # CUBE_MAP_ZN_SGIX = 0x8343 # CUBE_MAP_XN_SGIX = 0x8344 # CUBE_MAP_XP_SGIX = 0x8345 # CUBE_MAP_YN_SGIX = 0x8346 # CUBE_MAP_YP_SGIX = 0x8347 # CUBE_MAP_BINDING_SGIX = 0x8348 # 1 I ############################################################################### # Unfortunately, there was a collision promoting to EXT from SGIX. # Use fog_coord's value of 0x8452 instead of the previously # assigned FRAGMENT_DEPTH_EXT -> 0x834B. # EXT_light_texture: 0x8349-0x8352 EXT_light_texture enum: 0x8349-0x8352 FRAGMENT_MATERIAL_EXT = 0x8349 FRAGMENT_NORMAL_EXT = 0x834A FRAGMENT_COLOR_EXT = 0x834C ATTENUATION_EXT = 0x834D SHADOW_ATTENUATION_EXT = 0x834E TEXTURE_APPLICATION_MODE_EXT = 0x834F # 1 I TEXTURE_LIGHT_EXT = 0x8350 # 1 I TEXTURE_MATERIAL_FACE_EXT = 0x8351 # 1 I TEXTURE_MATERIAL_PARAMETER_EXT = 0x8352 # 1 I use EXT_fog_coord FRAGMENT_DEPTH_EXT ############################################################################### SGIS_pixel_texture enum: PIXEL_TEXTURE_SGIS = 0x8353 # 1 I PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354 # 1 I PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355 # 1 I PIXEL_GROUP_COLOR_SGIS = 0x8356 # 1 I ############################################################################### # Incomplete extension, not in enumext.spec # SGIX_pixel_texture_bits: 0x8357-0x8359 # COLOR_TO_TEXTURE_COORD_SGIX = 0x8357 # COLOR_BIT_PATTERN_SGIX = 0x8358 # COLOR_VALUE_SGIX = 0x8359 ############################################################################### # Incomplete extension, not in enumext.spec # SGIX_pixel_texture_lod: 0x835A # PIXEL_TEX_GEN_LAMBDA_SOURCE_SGIX = 0x835A ############################################################################### SGIX_line_quality_hint enum: LINE_QUALITY_HINT_SGIX = 0x835B ############################################################################### SGIX_async_pixel enum: ASYNC_TEX_IMAGE_SGIX = 0x835C ASYNC_DRAW_PIXELS_SGIX = 0x835D ASYNC_READ_PIXELS_SGIX = 0x835E MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360 MAX_ASYNC_READ_PIXELS_SGIX = 0x8361 ############################################################################### # EXT_packed_pixels (additional; see above): 0x8362-0x8368 ############################################################################### SGIX_texture_coordinate_clamp enum: TEXTURE_MAX_CLAMP_S_SGIX = 0x8369 TEXTURE_MAX_CLAMP_T_SGIX = 0x836A TEXTURE_MAX_CLAMP_R_SGIX = 0x836B ############################################################################### # Incomplete extension, not in enumext.spec # SGIX_fog_texture: 0x836C-0x836E # FRAGMENT_FOG_SGIX = 0x836C # TEXTURE_FOG_SGIX = 0x836D # 1 I # FOG_PATCHY_FACTOR_SGIX = 0x836E ############################################################################### # Incomplete extension, not in enumext.spec # SGIX_fog_factor_to_alpha: 0x836F FOG_FACTOR_TO_ALPHA_SGIX = 0x836F ############################################################################### # HP: 0x8370-0x837F # NOTE: IBM is using values in this range, because of a bobble # when Pat Brown left at the same time as I assigned them the # next range and their registry became inconsistent. Unknown # whether HP has any conflicts as they have never reported using # any values in this range. VERSION_1_4 enum: (Promoted for OpenGL 1.4) MIRRORED_REPEAT = 0x8370 ARB_texture_mirrored_repeat enum: MIRRORED_REPEAT_ARB = 0x8370 IBM_texture_mirrored_repeat enum: MIRRORED_REPEAT_IBM = 0x8370 # Aliases ARB_texture_mirrored_repeat enum above OES_texture_mirrored_repeat enum: (OpenGL ES only) MIRRORED_REPEAT_OES = 0x8370 ############################################################################### # IBM: 0x8380-0x839F ############################################################################### # S3: 0x83A0-0x83BF S3_s3tc enum: RGB_S3TC = 0x83A0 RGB4_S3TC = 0x83A1 RGBA_S3TC = 0x83A2 RGBA4_S3TC = 0x83A3 # S3_future_use: 0x83A4-0x83BF ############################################################################### # SGI: 0x83C0-0x83EF (most of this could be reclaimed) # Obsolete extension, never to be put in enumext.spec # SGIS_multitexture: 0x83C0-0x83CA # SELECTED_TEXTURE_SGIS = 0x83C0 # 1 I # SELECTED_TEXTURE_COORD_SET_SGIS = 0x83C1 # 1 I # SELECTED_TEXTURE_TRANSFORM_SGIS = 0x83C2 # 1 I # MAX_TEXTURES_SGIS = 0x83C3 # 1 I # MAX_TEXTURE_COORD_SETS_SGIS = 0x83C4 # 1 I # TEXTURE_COORD_SET_INTERLEAVE_FACTOR_SGIS = 0x83C5 # 1 I # TEXTURE_ENV_COORD_SET_SGIS = 0x83C6 # TEXTURE0_SGIS = 0x83C7 # TEXTURE1_SGIS = 0x83C8 # TEXTURE2_SGIS = 0x83C9 # TEXTURE3_SGIS = 0x83CA # # SGIS_multitexture_future_use: 0x83CB-0x83E5 ############################################################################### # Incomplete extension, not in enumext.spec # SGIX_bali_g_instruments: 0x83E6-0x83E9 # BALI_NUM_TRIS_CULLED_INSTRUMENT_SGIX = 0x83E6 # 1 I # BALI_NUM_PRIMS_CLIPPED_INSTRUMENT_SGIX = 0x83E7 # 1 I # BALI_NUM_PRIMS_REJECT_INSTRUMENT_SGIX = 0x83E8 # 1 I # BALI_NUM_PRIMS_CLIP_RESULT_INSTRUMENT_SGIX = 0x83E9 # 1 I ############################################################################### # Incomplete extension, not in enumext.spec # SGIX_bali_r_instruments: 0x83EA-0x83EC # BALI_FRAGMENTS_GENERATED_INSTRUMENT_SGIX = 0x83EA # 1 I # BALI_DEPTH_PASS_INSTRUMENT_SGIX = 0x83EB # 1 I # BALI_R_CHIP_COUNT_SGIX = 0x83EC # 1 I ############################################################################### # Incomplete extension, not in enumext.spec # SGIX_occlusion_instrument: 0x83ED # OCCLUSION_INSTRUMENT_SGIX = 0x83ED # 1 I ############################################################################### SGIX_vertex_preclip enum: VERTEX_PRECLIP_SGIX = 0x83EE VERTEX_PRECLIP_HINT_SGIX = 0x83EF ############################################################################### # INTEL: 0x83F0-0x83FF # Note that this block was reclaimed from NTP, who never shipped it, # and reassigned to Intel. EXT_texture_compression_s3tc enum: COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0 COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1 COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2 COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3 INTEL_parallel_arrays enum: PARALLEL_ARRAYS_INTEL = 0x83F4 VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F5 NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F6 COLOR_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F7 TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F8 # INTEL_future_use: 0x83F9-0x83FF ############################################################################### SGIX_fragment_lighting enum: FRAGMENT_LIGHTING_SGIX = 0x8400 # 1 I FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401 # 1 I FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402 # 1 I FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403 # 1 I MAX_FRAGMENT_LIGHTS_SGIX = 0x8404 # 1 I MAX_ACTIVE_LIGHTS_SGIX = 0x8405 # 1 I CURRENT_RASTER_NORMAL_SGIX = 0x8406 # 1 I LIGHT_ENV_MODE_SGIX = 0x8407 # 1 I FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408 # 1 I FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409 # 1 I FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A # 4 F FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B # 1 I FRAGMENT_LIGHT0_SGIX = 0x840C # 1 I FRAGMENT_LIGHT1_SGIX = 0x840D FRAGMENT_LIGHT2_SGIX = 0x840E FRAGMENT_LIGHT3_SGIX = 0x840F FRAGMENT_LIGHT4_SGIX = 0x8410 FRAGMENT_LIGHT5_SGIX = 0x8411 FRAGMENT_LIGHT6_SGIX = 0x8412 FRAGMENT_LIGHT7_SGIX = 0x8413 # SGIX_fragment_lighting_future_use: 0x8414-0x842B ############################################################################### SGIX_resample enum: PACK_RESAMPLE_SGIX = 0x842C UNPACK_RESAMPLE_SGIX = 0x842D RESAMPLE_REPLICATE_SGIX = 0x842E RESAMPLE_ZERO_FILL_SGIX = 0x842F RESAMPLE_DECIMATE_SGIX = 0x8430 # SGIX_resample_future_use: 0x8431-0x8435 ############################################################################### # Incomplete extension, not in enumext.spec # SGIX_fragment_lighting_space: 0x8436-0x8449 # EYE_SPACE_SGIX = 0x8436 # TANGENT_SPACE_SGIX = 0x8437 # OBJECT_SPACE_SGIX = 0x8438 # TANGENT_ARRAY_SGIX = 0x8439 # BINORMAL_ARRAY_SGIX = 0x843A # CURRENT_TANGENT_SGIX = 0x843B # 3 F # CURRENT_BINORMAL_SGIX = 0x843C # 3 F # FRAGMENT_LIGHT_SPACE_SGIX = 0x843D # 1 I # TANGENT_ARRAY_TYPE_SGIX = 0x843E # TANGENT_ARRAY_STRIDE_SGIX = 0x843F # TANGENT_ARRAY_COUNT_SGIX = 0x8440 # BINORMAL_ARRAY_TYPE_SGIX = 0x8441 # BINORMAL_ARRAY_STRIDE_SGIX = 0x8442 # BINORMAL_ARRAY_COUNT_SGIX = 0x8443 # TANGENT_ARRAY_POINTER_SGIX = 0x8444 # BINORMAL_ARRAY_POINTER_SGIX = 0x8445 # MAP1_TANGENT_SGIX = 0x8446 # MAP2_TANGENT_SGIX = 0x8447 # MAP1_BINORMAL_SGIX = 0x8448 # MAP2_BINORMAL_SGIX = 0x8449 ############################################################################### # Incomplete extension, not in enumext.spec # SGIX_bali_timer_instruments: 0x844A-0x844C # BALI_GEOM_TIMER_INSTRUMENT_SGIX = 0x844A # 1 I # BALI_RASTER_TIMER_INSTRUMENT_SGIX = 0x844B # 1 I # BALI_INSTRUMENT_TIME_UNIT_SGIX = 0x844C # 1 I ############################################################################### # SGIX_clipmap (additional; see above): 0x844D-0x844F ############################################################################### # SGI (actually brokered for Id Software): 0x8450-0x845F VERSION_1_5 enum: (Consistent naming scheme for OpenGL 1.5) FOG_COORD_SRC = 0x8450 # alias GL_FOG_COORDINATE_SOURCE FOG_COORD = 0x8451 # alias GL_FOG_COORDINATE CURRENT_FOG_COORD = 0x8453 # alias GL_CURRENT_FOG_COORDINATE FOG_COORD_ARRAY_TYPE = 0x8454 # alias GL_FOG_COORDINATE_ARRAY_TYPE FOG_COORD_ARRAY_STRIDE = 0x8455 # alias GL_FOG_COORDINATE_ARRAY_STRIDE FOG_COORD_ARRAY_POINTER = 0x8456 # alias GL_FOG_COORDINATE_ARRAY_POINTER FOG_COORD_ARRAY = 0x8457 # alias GL_FOG_COORDINATE_ARRAY VERSION_1_4 enum: (Promoted for OpenGL 1.4) FOG_COORDINATE_SOURCE = 0x8450 # 1 I FOG_COORDINATE = 0x8451 FRAGMENT_DEPTH = 0x8452 CURRENT_FOG_COORDINATE = 0x8453 # 1 F FOG_COORDINATE_ARRAY_TYPE = 0x8454 # 1 I FOG_COORDINATE_ARRAY_STRIDE = 0x8455 # 1 I FOG_COORDINATE_ARRAY_POINTER = 0x8456 FOG_COORDINATE_ARRAY = 0x8457 # 1 I EXT_fog_coord enum: FOG_COORDINATE_SOURCE_EXT = 0x8450 # 1 I FOG_COORDINATE_EXT = 0x8451 FRAGMENT_DEPTH_EXT = 0x8452 CURRENT_FOG_COORDINATE_EXT = 0x8453 # 1 F FOG_COORDINATE_ARRAY_TYPE_EXT = 0x8454 # 1 I FOG_COORDINATE_ARRAY_STRIDE_EXT = 0x8455 # 1 I FOG_COORDINATE_ARRAY_POINTER_EXT = 0x8456 FOG_COORDINATE_ARRAY_EXT = 0x8457 # 1 I VERSION_1_4 enum: (Promoted for OpenGL 1.4) COLOR_SUM = 0x8458 # 1 I CURRENT_SECONDARY_COLOR = 0x8459 # 3 F SECONDARY_COLOR_ARRAY_SIZE = 0x845A # 1 I SECONDARY_COLOR_ARRAY_TYPE = 0x845B # 1 I SECONDARY_COLOR_ARRAY_STRIDE = 0x845C # 1 I SECONDARY_COLOR_ARRAY_POINTER = 0x845D SECONDARY_COLOR_ARRAY = 0x845E # 1 I EXT_secondary_color enum: COLOR_SUM_EXT = 0x8458 # 1 I CURRENT_SECONDARY_COLOR_EXT = 0x8459 # 3 F SECONDARY_COLOR_ARRAY_SIZE_EXT = 0x845A # 1 I SECONDARY_COLOR_ARRAY_TYPE_EXT = 0x845B # 1 I SECONDARY_COLOR_ARRAY_STRIDE_EXT = 0x845C # 1 I SECONDARY_COLOR_ARRAY_POINTER_EXT = 0x845D SECONDARY_COLOR_ARRAY_EXT = 0x845E # 1 I ARB_vertex_program enum: COLOR_SUM_ARB = 0x8458 # 1 I # ARB_vertex_program VERSION_2_1 enum: CURRENT_RASTER_SECONDARY_COLOR = 0x845F ############################################################################### # Incomplete extension, not in enumext.spec SGIX_icc_texture enum: # RGB_ICC_SGIX = 0x8460 # RGBA_ICC_SGIX = 0x8461 # ALPHA_ICC_SGIX = 0x8462 # LUMINANCE_ICC_SGIX = 0x8463 # INTENSITY_ICC_SGIX = 0x8464 # LUMINANCE_ALPHA_ICC_SGIX = 0x8465 # R5_G6_B5_ICC_SGIX = 0x8466 # R5_G6_B5_A8_ICC_SGIX = 0x8467 # ALPHA16_ICC_SGIX = 0x8468 # LUMINANCE16_ICC_SGIX = 0x8469 # INTENSITY16_ICC_SGIX = 0x846A # LUMINANCE16_ALPHA8_ICC_SGIX = 0x846B ############################################################################### # SGI_future_use: 0x846C ############################################################################### # SMOOTH_* enums are new names for pre-1.2 enums. VERSION_1_2 enum: SMOOTH_POINT_SIZE_RANGE = 0x0B12 # 2 F SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 # 1 F SMOOTH_LINE_WIDTH_RANGE = 0x0B22 # 2 F SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 # 1 F ALIASED_POINT_SIZE_RANGE = 0x846D # 2 F ALIASED_LINE_WIDTH_RANGE = 0x846E # 2 F ############################################################################### # SGI_future_use: 0x846F ############################################################################### # ATI Technologies (vendor multitexture, spec not yet released): 0x8470-0x848F ############################################################################### # REND (Rendition): 0x8490-0x849F REND_screen_coordinates enum: SCREEN_COORDINATES_REND = 0x8490 INVERTED_SCREEN_W_REND = 0x8491 ############################################################################### # ATI Technologies (vendor multitexture, spec not yet released): 0x84A0-84BF ############################################################################### # OpenGL ARB: 0x84C0-0x84EF VERSION_1_3 enum: (Promoted for OpenGL 1.3) TEXTURE0 = 0x84C0 TEXTURE1 = 0x84C1 TEXTURE2 = 0x84C2 TEXTURE3 = 0x84C3 TEXTURE4 = 0x84C4 TEXTURE5 = 0x84C5 TEXTURE6 = 0x84C6 TEXTURE7 = 0x84C7 TEXTURE8 = 0x84C8 TEXTURE9 = 0x84C9 TEXTURE10 = 0x84CA TEXTURE11 = 0x84CB TEXTURE12 = 0x84CC TEXTURE13 = 0x84CD TEXTURE14 = 0x84CE TEXTURE15 = 0x84CF TEXTURE16 = 0x84D0 TEXTURE17 = 0x84D1 TEXTURE18 = 0x84D2 TEXTURE19 = 0x84D3 TEXTURE20 = 0x84D4 TEXTURE21 = 0x84D5 TEXTURE22 = 0x84D6 TEXTURE23 = 0x84D7 TEXTURE24 = 0x84D8 TEXTURE25 = 0x84D9 TEXTURE26 = 0x84DA TEXTURE27 = 0x84DB TEXTURE28 = 0x84DC TEXTURE29 = 0x84DD TEXTURE30 = 0x84DE TEXTURE31 = 0x84DF ACTIVE_TEXTURE = 0x84E0 # 1 I CLIENT_ACTIVE_TEXTURE = 0x84E1 # 1 I MAX_TEXTURE_UNITS = 0x84E2 # 1 I ARB_multitexture enum: TEXTURE0_ARB = 0x84C0 TEXTURE1_ARB = 0x84C1 TEXTURE2_ARB = 0x84C2 TEXTURE3_ARB = 0x84C3 TEXTURE4_ARB = 0x84C4 TEXTURE5_ARB = 0x84C5 TEXTURE6_ARB = 0x84C6 TEXTURE7_ARB = 0x84C7 TEXTURE8_ARB = 0x84C8 TEXTURE9_ARB = 0x84C9 TEXTURE10_ARB = 0x84CA TEXTURE11_ARB = 0x84CB TEXTURE12_ARB = 0x84CC TEXTURE13_ARB = 0x84CD TEXTURE14_ARB = 0x84CE TEXTURE15_ARB = 0x84CF TEXTURE16_ARB = 0x84D0 TEXTURE17_ARB = 0x84D1 TEXTURE18_ARB = 0x84D2 TEXTURE19_ARB = 0x84D3 TEXTURE20_ARB = 0x84D4 TEXTURE21_ARB = 0x84D5 TEXTURE22_ARB = 0x84D6 TEXTURE23_ARB = 0x84D7 TEXTURE24_ARB = 0x84D8 TEXTURE25_ARB = 0x84D9 TEXTURE26_ARB = 0x84DA TEXTURE27_ARB = 0x84DB TEXTURE28_ARB = 0x84DC TEXTURE29_ARB = 0x84DD TEXTURE30_ARB = 0x84DE TEXTURE31_ARB = 0x84DF ACTIVE_TEXTURE_ARB = 0x84E0 # 1 I CLIENT_ACTIVE_TEXTURE_ARB = 0x84E1 # 1 I MAX_TEXTURE_UNITS_ARB = 0x84E2 # 1 I # These are really core ES 1.1 enums, but haven't included # ES core enums in enum.spec yet OES_texture_env_crossbar enum: (OpenGL ES only) use VERSION_1_3 TEXTURE0 use VERSION_1_3 TEXTURE1 use VERSION_1_3 TEXTURE2 use VERSION_1_3 TEXTURE3 use VERSION_1_3 TEXTURE4 use VERSION_1_3 TEXTURE5 use VERSION_1_3 TEXTURE6 use VERSION_1_3 TEXTURE7 use VERSION_1_3 TEXTURE8 use VERSION_1_3 TEXTURE9 use VERSION_1_3 TEXTURE10 use VERSION_1_3 TEXTURE11 use VERSION_1_3 TEXTURE12 use VERSION_1_3 TEXTURE13 use VERSION_1_3 TEXTURE14 use VERSION_1_3 TEXTURE15 use VERSION_1_3 TEXTURE16 use VERSION_1_3 TEXTURE17 use VERSION_1_3 TEXTURE18 use VERSION_1_3 TEXTURE19 use VERSION_1_3 TEXTURE20 use VERSION_1_3 TEXTURE21 use VERSION_1_3 TEXTURE22 use VERSION_1_3 TEXTURE23 use VERSION_1_3 TEXTURE24 use VERSION_1_3 TEXTURE25 use VERSION_1_3 TEXTURE26 use VERSION_1_3 TEXTURE27 use VERSION_1_3 TEXTURE28 use VERSION_1_3 TEXTURE29 use VERSION_1_3 TEXTURE30 use VERSION_1_3 TEXTURE31 ############################################################################### VERSION_1_3 enum: (Promoted for OpenGL 1.3) TRANSPOSE_MODELVIEW_MATRIX = 0x84E3 # 16 F TRANSPOSE_PROJECTION_MATRIX = 0x84E4 # 16 F TRANSPOSE_TEXTURE_MATRIX = 0x84E5 # 16 F TRANSPOSE_COLOR_MATRIX = 0x84E6 # 16 F ARB_transpose_matrix enum: TRANSPOSE_MODELVIEW_MATRIX_ARB = 0x84E3 # 16 F TRANSPOSE_PROJECTION_MATRIX_ARB = 0x84E4 # 16 F TRANSPOSE_TEXTURE_MATRIX_ARB = 0x84E5 # 16 F TRANSPOSE_COLOR_MATRIX_ARB = 0x84E6 # 16 F VERSION_1_3 enum: (Promoted for OpenGL 1.3) SUBTRACT = 0x84E7 ARB_texture_env_combine enum: SUBTRACT_ARB = 0x84E7 VERSION_3_0 enum: use ARB_framebuffer_object MAX_RENDERBUFFER_SIZE ARB_framebuffer_object enum: (note: no ARB suffixes) MAX_RENDERBUFFER_SIZE = 0x84E8 # VERSION_3_0 / ARB_fbo EXT_framebuffer_object enum: (additional; see below): MAX_RENDERBUFFER_SIZE_EXT = 0x84E8 # Aliases EXT_framebuffer_object enum above OES_framebuffer_object enum: (OpenGL ES only; additional; see below) MAX_RENDERBUFFER_SIZE_OES = 0x84E8 VERSION_1_3 enum: (Promoted for OpenGL 1.3) COMPRESSED_ALPHA = 0x84E9 COMPRESSED_LUMINANCE = 0x84EA COMPRESSED_LUMINANCE_ALPHA = 0x84EB COMPRESSED_INTENSITY = 0x84EC COMPRESSED_RGB = 0x84ED COMPRESSED_RGBA = 0x84EE TEXTURE_COMPRESSION_HINT = 0x84EF TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0 TEXTURE_COMPRESSED = 0x86A1 NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 COMPRESSED_TEXTURE_FORMATS = 0x86A3 ARB_texture_compression enum: COMPRESSED_ALPHA_ARB = 0x84E9 COMPRESSED_LUMINANCE_ARB = 0x84EA COMPRESSED_LUMINANCE_ALPHA_ARB = 0x84EB COMPRESSED_INTENSITY_ARB = 0x84EC COMPRESSED_RGB_ARB = 0x84ED COMPRESSED_RGBA_ARB = 0x84EE TEXTURE_COMPRESSION_HINT_ARB = 0x84EF TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = 0x86A0 TEXTURE_COMPRESSED_ARB = 0x86A1 NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A2 COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A3 ############################################################################### # NVIDIA: 0x84F0-0x855F ARB_tessellation_shader enum: UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0 UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1 NV_fence enum: ALL_COMPLETED_NV = 0x84F2 FENCE_STATUS_NV = 0x84F3 FENCE_CONDITION_NV = 0x84F4 VERSION_3_1 enum: TEXTURE_RECTANGLE = 0x84F5 TEXTURE_BINDING_RECTANGLE = 0x84F6 PROXY_TEXTURE_RECTANGLE = 0x84F7 MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8 ARB_texture_rectangle enum: TEXTURE_RECTANGLE_ARB = 0x84F5 TEXTURE_BINDING_RECTANGLE_ARB = 0x84F6 PROXY_TEXTURE_RECTANGLE_ARB = 0x84F7 MAX_RECTANGLE_TEXTURE_SIZE_ARB = 0x84F8 NV_texture_rectangle enum: TEXTURE_RECTANGLE_NV = 0x84F5 TEXTURE_BINDING_RECTANGLE_NV = 0x84F6 PROXY_TEXTURE_RECTANGLE_NV = 0x84F7 MAX_RECTANGLE_TEXTURE_SIZE_NV = 0x84F8 VERSION_3_0 enum: use ARB_framebuffer_object DEPTH_STENCIL use ARB_framebuffer_object UNSIGNED_INT_24_8 ARB_framebuffer_object enum: (note: no ARB suffixes) DEPTH_STENCIL = 0x84F9 # VERSION_3_0 / ARB_fbo UNSIGNED_INT_24_8 = 0x84FA # VERSION_3_0 / ARB_fbo EXT_packed_depth_stencil enum: DEPTH_STENCIL_EXT = 0x84F9 UNSIGNED_INT_24_8_EXT = 0x84FA NV_packed_depth_stencil enum: DEPTH_STENCIL_NV = 0x84F9 UNSIGNED_INT_24_8_NV = 0x84FA # Aliases EXT_packed_depth_stencil enums above OES_packed_depth_stencil enum: (OpenGL ES only) DEPTH_STENCIL_OES = 0x84F9 UNSIGNED_INT_24_8_OES = 0x84FA # NV_future_use: 0x84FB-0x84FC VERSION_1_4 enum: (Promoted for OpenGL 1.4) MAX_TEXTURE_LOD_BIAS = 0x84FD EXT_texture_lod_bias enum: MAX_TEXTURE_LOD_BIAS_EXT = 0x84FD EXT_texture_filter_anisotropic enum: TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF VERSION_1_4 enum: (Promoted for OpenGL 1.4) TEXTURE_FILTER_CONTROL = 0x8500 TEXTURE_LOD_BIAS = 0x8501 EXT_texture_lod_bias enum: TEXTURE_FILTER_CONTROL_EXT = 0x8500 TEXTURE_LOD_BIAS_EXT = 0x8501 EXT_vertex_weighting enum: MODELVIEW1_STACK_DEPTH_EXT = 0x8502 # NV_texture_env_combine4 (additional; see below): 0x8503 NV_light_max_exponent enum: MAX_SHININESS_NV = 0x8504 MAX_SPOT_EXPONENT_NV = 0x8505 EXT_vertex_weighting enum: MODELVIEW_MATRIX1_EXT = 0x8506 VERSION_1_4 enum: (Promoted for OpenGL 1.4) INCR_WRAP = 0x8507 DECR_WRAP = 0x8508 EXT_stencil_wrap enum: INCR_WRAP_EXT = 0x8507 DECR_WRAP_EXT = 0x8508 # Aliases EXT_stencil_wrap enums above OES_stencil_wrap enum: (OpenGL ES only) INCR_WRAP_OES = 0x8507 DECR_WRAP_OES = 0x8508 EXT_vertex_weighting enum: VERTEX_WEIGHTING_EXT = 0x8509 MODELVIEW1_EXT = 0x850A CURRENT_VERTEX_WEIGHT_EXT = 0x850B VERTEX_WEIGHT_ARRAY_EXT = 0x850C VERTEX_WEIGHT_ARRAY_SIZE_EXT = 0x850D VERTEX_WEIGHT_ARRAY_TYPE_EXT = 0x850E VERTEX_WEIGHT_ARRAY_STRIDE_EXT = 0x850F VERTEX_WEIGHT_ARRAY_POINTER_EXT = 0x8510 VERSION_1_3 enum: (Promoted for OpenGL 1.3) NORMAL_MAP = 0x8511 REFLECTION_MAP = 0x8512 TEXTURE_CUBE_MAP = 0x8513 TEXTURE_BINDING_CUBE_MAP = 0x8514 TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A PROXY_TEXTURE_CUBE_MAP = 0x851B MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C EXT_texture_cube_map enum: NORMAL_MAP_EXT = 0x8511 REFLECTION_MAP_EXT = 0x8512 TEXTURE_CUBE_MAP_EXT = 0x8513 TEXTURE_BINDING_CUBE_MAP_EXT = 0x8514 TEXTURE_CUBE_MAP_POSITIVE_X_EXT = 0x8515 TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = 0x8516 TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = 0x8517 TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = 0x8518 TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = 0x8519 TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = 0x851A PROXY_TEXTURE_CUBE_MAP_EXT = 0x851B MAX_CUBE_MAP_TEXTURE_SIZE_EXT = 0x851C NV_texgen_reflection enum: NORMAL_MAP = 0x8511 REFLECTION_MAP = 0x8512 ARB_texture_cube_map enum: NORMAL_MAP_ARB = 0x8511 REFLECTION_MAP_ARB = 0x8512 TEXTURE_CUBE_MAP_ARB = 0x8513 TEXTURE_BINDING_CUBE_MAP_ARB = 0x8514 TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 0x8515 TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = 0x8516 TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 0x8517 TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = 0x8518 TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = 0x8519 TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = 0x851A PROXY_TEXTURE_CUBE_MAP_ARB = 0x851B MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 0x851C # Aliases ARB_texture_cube_map enums above OES_texture_cube_map enum: (OpenGL ES only; additional; see below) NORMAL_MAP_OES = 0x8511 REFLECTION_MAP_OES = 0x8512 TEXTURE_CUBE_MAP_OES = 0x8513 TEXTURE_BINDING_CUBE_MAP_OES = 0x8514 TEXTURE_CUBE_MAP_POSITIVE_X_OES = 0x8515 TEXTURE_CUBE_MAP_NEGATIVE_X_OES = 0x8516 TEXTURE_CUBE_MAP_POSITIVE_Y_OES = 0x8517 TEXTURE_CUBE_MAP_NEGATIVE_Y_OES = 0x8518 TEXTURE_CUBE_MAP_POSITIVE_Z_OES = 0x8519 TEXTURE_CUBE_MAP_NEGATIVE_Z_OES = 0x851A MAX_CUBE_MAP_TEXTURE_SIZE_OES = 0x851C NV_vertex_array_range enum: VERTEX_ARRAY_RANGE_NV = 0x851D VERTEX_ARRAY_RANGE_LENGTH_NV = 0x851E VERTEX_ARRAY_RANGE_VALID_NV = 0x851F MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = 0x8520 VERTEX_ARRAY_RANGE_POINTER_NV = 0x8521 APPLE_vertex_array_range enum: VERTEX_ARRAY_RANGE_APPLE = 0x851D VERTEX_ARRAY_RANGE_LENGTH_APPLE = 0x851E VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F VERTEX_ARRAY_RANGE_POINTER_APPLE = 0x8521 NV_register_combiners enum: REGISTER_COMBINERS_NV = 0x8522 VARIABLE_A_NV = 0x8523 VARIABLE_B_NV = 0x8524 VARIABLE_C_NV = 0x8525 VARIABLE_D_NV = 0x8526 VARIABLE_E_NV = 0x8527 VARIABLE_F_NV = 0x8528 VARIABLE_G_NV = 0x8529 CONSTANT_COLOR0_NV = 0x852A CONSTANT_COLOR1_NV = 0x852B PRIMARY_COLOR_NV = 0x852C SECONDARY_COLOR_NV = 0x852D SPARE0_NV = 0x852E SPARE1_NV = 0x852F DISCARD_NV = 0x8530 E_TIMES_F_NV = 0x8531 SPARE0_PLUS_SECONDARY_COLOR_NV = 0x8532 # NV_vertex_array_range2: VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = 0x8533 # NV_multisample_filter_hint: MULTISAMPLE_FILTER_HINT_NV = 0x8534 NV_register_combiners2 enum: PER_STAGE_CONSTANTS_NV = 0x8535 NV_register_combiners enum: (additional; see above): UNSIGNED_IDENTITY_NV = 0x8536 UNSIGNED_INVERT_NV = 0x8537 EXPAND_NORMAL_NV = 0x8538 EXPAND_NEGATE_NV = 0x8539 HALF_BIAS_NORMAL_NV = 0x853A HALF_BIAS_NEGATE_NV = 0x853B SIGNED_IDENTITY_NV = 0x853C UNSIGNED_NEGATE_NV = 0x853D SCALE_BY_TWO_NV = 0x853E SCALE_BY_FOUR_NV = 0x853F SCALE_BY_ONE_HALF_NV = 0x8540 BIAS_BY_NEGATIVE_ONE_HALF_NV = 0x8541 COMBINER_INPUT_NV = 0x8542 COMBINER_MAPPING_NV = 0x8543 COMBINER_COMPONENT_USAGE_NV = 0x8544 COMBINER_AB_DOT_PRODUCT_NV = 0x8545 COMBINER_CD_DOT_PRODUCT_NV = 0x8546 COMBINER_MUX_SUM_NV = 0x8547 COMBINER_SCALE_NV = 0x8548 COMBINER_BIAS_NV = 0x8549 COMBINER_AB_OUTPUT_NV = 0x854A COMBINER_CD_OUTPUT_NV = 0x854B COMBINER_SUM_OUTPUT_NV = 0x854C MAX_GENERAL_COMBINERS_NV = 0x854D NUM_GENERAL_COMBINERS_NV = 0x854E COLOR_SUM_CLAMP_NV = 0x854F COMBINER0_NV = 0x8550 COMBINER1_NV = 0x8551 COMBINER2_NV = 0x8552 COMBINER3_NV = 0x8553 COMBINER4_NV = 0x8554 COMBINER5_NV = 0x8555 COMBINER6_NV = 0x8556 COMBINER7_NV = 0x8557 NV_primitive_restart enum: PRIMITIVE_RESTART_NV = 0x8558 PRIMITIVE_RESTART_INDEX_NV = 0x8559 NV_fog_distance enum: FOG_GEN_MODE_NV = 0x855A EYE_RADIAL_NV = 0x855B EYE_PLANE_ABSOLUTE_NV = 0x855C NV_texgen_emboss enum: EMBOSS_LIGHT_NV = 0x855D EMBOSS_CONSTANT_NV = 0x855E EMBOSS_MAP_NV = 0x855F ############################################################################### # Intergraph/Intense3D/3Dlabs: 0x8560-0x856F INGR_color_clamp enum: RED_MIN_CLAMP_INGR = 0x8560 GREEN_MIN_CLAMP_INGR = 0x8561 BLUE_MIN_CLAMP_INGR = 0x8562 ALPHA_MIN_CLAMP_INGR = 0x8563 RED_MAX_CLAMP_INGR = 0x8564 GREEN_MAX_CLAMP_INGR = 0x8565 BLUE_MAX_CLAMP_INGR = 0x8566 ALPHA_MAX_CLAMP_INGR = 0x8567 INGR_interlace_read enum: INTERLACE_READ_INGR = 0x8568 # 3Dlabs_future_use: 0x8569-0x856F ############################################################################### # ATI/NVIDIA: 0x8570-0x859F VERSION_1_5 enum: (Consistent naming scheme for OpenGL 1.5) SRC0_RGB = 0x8580 # alias GL_SOURCE0_RGB SRC1_RGB = 0x8581 # alias GL_SOURCE1_RGB SRC2_RGB = 0x8582 # alias GL_SOURCE2_RGB SRC0_ALPHA = 0x8588 # alias GL_SOURCE0_ALPHA SRC1_ALPHA = 0x8589 # alias GL_SOURCE1_ALPHA SRC2_ALPHA = 0x858A # alias GL_SOURCE2_ALPHA VERSION_1_3 enum: (Promoted for OpenGL 1.3) COMBINE = 0x8570 COMBINE_RGB = 0x8571 COMBINE_ALPHA = 0x8572 RGB_SCALE = 0x8573 ADD_SIGNED = 0x8574 INTERPOLATE = 0x8575 CONSTANT = 0x8576 PRIMARY_COLOR = 0x8577 PREVIOUS = 0x8578 SOURCE0_RGB = 0x8580 SOURCE1_RGB = 0x8581 SOURCE2_RGB = 0x8582 SOURCE0_ALPHA = 0x8588 SOURCE1_ALPHA = 0x8589 SOURCE2_ALPHA = 0x858A OPERAND0_RGB = 0x8590 OPERAND1_RGB = 0x8591 OPERAND2_RGB = 0x8592 OPERAND0_ALPHA = 0x8598 OPERAND1_ALPHA = 0x8599 OPERAND2_ALPHA = 0x859A EXT_texture_env_combine enum: COMBINE_EXT = 0x8570 COMBINE_RGB_EXT = 0x8571 COMBINE_ALPHA_EXT = 0x8572 RGB_SCALE_EXT = 0x8573 ADD_SIGNED_EXT = 0x8574 INTERPOLATE_EXT = 0x8575 CONSTANT_EXT = 0x8576 PRIMARY_COLOR_EXT = 0x8577 PREVIOUS_EXT = 0x8578 SOURCE0_RGB_EXT = 0x8580 SOURCE1_RGB_EXT = 0x8581 SOURCE2_RGB_EXT = 0x8582 SOURCE0_ALPHA_EXT = 0x8588 SOURCE1_ALPHA_EXT = 0x8589 SOURCE2_ALPHA_EXT = 0x858A OPERAND0_RGB_EXT = 0x8590 OPERAND1_RGB_EXT = 0x8591 OPERAND2_RGB_EXT = 0x8592 OPERAND0_ALPHA_EXT = 0x8598 OPERAND1_ALPHA_EXT = 0x8599 OPERAND2_ALPHA_EXT = 0x859A NV_texture_env_combine4 enum: COMBINE4_NV = 0x8503 SOURCE3_RGB_NV = 0x8583 SOURCE3_ALPHA_NV = 0x858B OPERAND3_RGB_NV = 0x8593 OPERAND3_ALPHA_NV = 0x859B # "Future use" => "additional combiner input/output enums" only # ATI/NVIDIA_future_use: 0x8584-0x8587 # ATI/NVIDIA_future_use: 0x858C-0x858F # ATI/NVIDIA_future_use: 0x8594-0x8597 # ATI/NVIDIA_future_use: 0x859C-0x859F ############################################################################### SGIX_subsample enum: PACK_SUBSAMPLE_RATE_SGIX = 0x85A0 UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1 PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2 PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3 PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4 ############################################################################### # Incomplete extension, not in enumext.spec # SGIS_color_range: 0x85A5-0x85AD # EXTENDED_RANGE_SGIS = 0x85A5 # MIN_RED_SGIS = 0x85A6 # MAX_RED_SGIS = 0x85A7 # MIN_GREEN_SGIS = 0x85A8 # MAX_GREEN_SGIS = 0x85A9 # MIN_BLUE_SGIS = 0x85AA # MAX_BLUE_SGIS = 0x85AB # MIN_ALPHA_SGIS = 0x85AC # MAX_ALPHA_SGIS = 0x85AD ############################################################################### EXT_texture_perturb_normal enum: PERTURB_EXT = 0x85AE TEXTURE_NORMAL_EXT = 0x85AF ############################################################################### # Apple: 0x85B0-0x85BF APPLE_specular_vector enum: LIGHT_MODEL_SPECULAR_VECTOR_APPLE = 0x85B0 APPLE_transform_hint enum: TRANSFORM_HINT_APPLE = 0x85B1 APPLE_client_storage enum: UNPACK_CLIENT_STORAGE_APPLE = 0x85B2 # May also be part of APPLE_fence APPLE_object_purgeable enum: (additional; see below) BUFFER_OBJECT_APPLE = 0x85B3 APPLE_vertex_array_range enum: (additional; see above): STORAGE_CLIENT_APPLE = 0x85B4 VERSION_3_0 enum: use ARB_vertex_array_object VERTEX_ARRAY_BINDING ARB_vertex_array_object enum: (note: no ARB suffixes) VERTEX_ARRAY_BINDING = 0x85B5 # VERSION_3_0 / ARB_vao APPLE_vertex_array_object enum: VERTEX_ARRAY_BINDING_APPLE = 0x85B5 # APPLE_future_use: 0x85B6 ## From Jeremy 2006/10/18 (Khronos bug 632) - unknown extension name # TEXTURE_MINIMIZE_STORAGE_APPLE = 0x85B6 APPLE_texture_range enum: (additional; see below) TEXTURE_RANGE_LENGTH_APPLE = 0x85B7 TEXTURE_RANGE_POINTER_APPLE = 0x85B8 APPLE_ycbcr_422 enum: YCBCR_422_APPLE = 0x85B9 UNSIGNED_SHORT_8_8_APPLE = 0x85BA UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB MESA_ycbcr_texture enum: (additional; see below) UNSIGNED_SHORT_8_8_MESA = 0x85BA UNSIGNED_SHORT_8_8_REV_MESA = 0x85BB APPLE_texture_range enum: TEXTURE_STORAGE_HINT_APPLE = 0x85BC STORAGE_PRIVATE_APPLE = 0x85BD APPLE_vertex_array_range enum: (additional; see above): STORAGE_CACHED_APPLE = 0x85BE STORAGE_SHARED_APPLE = 0x85BF APPLE_texture_range enum: use APPLE_vertex_array_range STORAGE_CACHED_APPLE use APPLE_vertex_array_range STORAGE_SHARED_APPLE ############################################################################### # Sun: 0x85C0-0x85CF SUNX_general_triangle_list enum: (additional; see above) REPLACEMENT_CODE_ARRAY_SUN = 0x85C0 REPLACEMENT_CODE_ARRAY_TYPE_SUN = 0x85C1 REPLACEMENT_CODE_ARRAY_STRIDE_SUN = 0x85C2 REPLACEMENT_CODE_ARRAY_POINTER_SUN = 0x85C3 R1UI_V3F_SUN = 0x85C4 R1UI_C4UB_V3F_SUN = 0x85C5 R1UI_C3F_V3F_SUN = 0x85C6 R1UI_N3F_V3F_SUN = 0x85C7 R1UI_C4F_N3F_V3F_SUN = 0x85C8 R1UI_T2F_V3F_SUN = 0x85C9 R1UI_T2F_N3F_V3F_SUN = 0x85CA R1UI_T2F_C4F_N3F_V3F_SUN = 0x85CB SUN_slice_accum enum: SLICE_ACCUM_SUN = 0x85CC # SUN_future_use: 0x85CD-0x85CF ############################################################################### # Unknown extension name, not in enumext.spec # 3Dlabs/Autodesk: 0x85D0-0x85DF # FACET_NORMAL_AUTODESK = 0x85D0 # FACET_NORMAL_ARRAY_AUTODESK = 0x85D1 ############################################################################### # Incomplete extension, not in enumext.spec # SGIX_texture_range: 0x85E0-0x85FB # RGB_SIGNED_SGIX = 0x85E0 # RGBA_SIGNED_SGIX = 0x85E1 # ALPHA_SIGNED_SGIX = 0x85E2 # LUMINANCE_SIGNED_SGIX = 0x85E3 # INTENSITY_SIGNED_SGIX = 0x85E4 # LUMINANCE_ALPHA_SIGNED_SGIX = 0x85E5 # RGB16_SIGNED_SGIX = 0x85E6 # RGBA16_SIGNED_SGIX = 0x85E7 # ALPHA16_SIGNED_SGIX = 0x85E8 # LUMINANCE16_SIGNED_SGIX = 0x85E9 # INTENSITY16_SIGNED_SGIX = 0x85EA # LUMINANCE16_ALPHA16_SIGNED_SGIX = 0x85EB # RGB_EXTENDED_RANGE_SGIX = 0x85EC # RGBA_EXTENDED_RANGE_SGIX = 0x85ED # ALPHA_EXTENDED_RANGE_SGIX = 0x85EE # LUMINANCE_EXTENDED_RANGE_SGIX = 0x85EF # INTENSITY_EXTENDED_RANGE_SGIX = 0x85F0 # LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX = 0x85F1 # RGB16_EXTENDED_RANGE_SGIX = 0x85F2 # RGBA16_EXTENDED_RANGE_SGIX = 0x85F3 # ALPHA16_EXTENDED_RANGE_SGIX = 0x85F4 # LUMINANCE16_EXTENDED_RANGE_SGIX = 0x85F5 # INTENSITY16_EXTENDED_RANGE_SGIX = 0x85F6 # LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX = 0x85F7 # MIN_LUMINANCE_SGIS = 0x85F8 # MAX_LUMINANCE_SGIS = 0x85F9 # MIN_INTENSITY_SGIS = 0x85FA # MAX_INTENSITY_SGIS = 0x85FB ############################################################################### # SGI_future_use: 0x85FC-0x85FF ############################################################################### # Sun: 0x8600-0x861F # SUN_future_use: 0x8600-0x8613 SUN_mesh_array enum: 0x8614-0x8615 QUAD_MESH_SUN = 0x8614 TRIANGLE_MESH_SUN = 0x8615 # SUN_future_use: 0x8614-0x861F ############################################################################### # NVIDIA: 0x8620-0x867F NV_vertex_program enum: VERTEX_PROGRAM_NV = 0x8620 VERTEX_STATE_PROGRAM_NV = 0x8621 ATTRIB_ARRAY_SIZE_NV = 0x8623 ATTRIB_ARRAY_STRIDE_NV = 0x8624 ATTRIB_ARRAY_TYPE_NV = 0x8625 CURRENT_ATTRIB_NV = 0x8626 PROGRAM_LENGTH_NV = 0x8627 PROGRAM_STRING_NV = 0x8628 MODELVIEW_PROJECTION_NV = 0x8629 IDENTITY_NV = 0x862A INVERSE_NV = 0x862B TRANSPOSE_NV = 0x862C INVERSE_TRANSPOSE_NV = 0x862D MAX_TRACK_MATRIX_STACK_DEPTH_NV = 0x862E MAX_TRACK_MATRICES_NV = 0x862F MATRIX0_NV = 0x8630 MATRIX1_NV = 0x8631 MATRIX2_NV = 0x8632 MATRIX3_NV = 0x8633 MATRIX4_NV = 0x8634 MATRIX5_NV = 0x8635 MATRIX6_NV = 0x8636 MATRIX7_NV = 0x8637 ################## # # Reserved: # # MATRIX8_NV = 0x8638 # MATRIX9_NV = 0x8639 # MATRIX10_NV = 0x863A # MATRIX11_NV = 0x863B # MATRIX12_NV = 0x863C # MATRIX13_NV = 0x863D # MATRIX14_NV = 0x863E # MATRIX15_NV = 0x863F # ################### CURRENT_MATRIX_STACK_DEPTH_NV = 0x8640 CURRENT_MATRIX_NV = 0x8641 VERTEX_PROGRAM_POINT_SIZE_NV = 0x8642 VERTEX_PROGRAM_TWO_SIDE_NV = 0x8643 PROGRAM_PARAMETER_NV = 0x8644 ATTRIB_ARRAY_POINTER_NV = 0x8645 PROGRAM_TARGET_NV = 0x8646 PROGRAM_RESIDENT_NV = 0x8647 TRACK_MATRIX_NV = 0x8648 TRACK_MATRIX_TRANSFORM_NV = 0x8649 VERTEX_PROGRAM_BINDING_NV = 0x864A PROGRAM_ERROR_POSITION_NV = 0x864B VERTEX_ATTRIB_ARRAY0_NV = 0x8650 VERTEX_ATTRIB_ARRAY1_NV = 0x8651 VERTEX_ATTRIB_ARRAY2_NV = 0x8652 VERTEX_ATTRIB_ARRAY3_NV = 0x8653 VERTEX_ATTRIB_ARRAY4_NV = 0x8654 VERTEX_ATTRIB_ARRAY5_NV = 0x8655 VERTEX_ATTRIB_ARRAY6_NV = 0x8656 VERTEX_ATTRIB_ARRAY7_NV = 0x8657 VERTEX_ATTRIB_ARRAY8_NV = 0x8658 VERTEX_ATTRIB_ARRAY9_NV = 0x8659 VERTEX_ATTRIB_ARRAY10_NV = 0x865A VERTEX_ATTRIB_ARRAY11_NV = 0x865B VERTEX_ATTRIB_ARRAY12_NV = 0x865C VERTEX_ATTRIB_ARRAY13_NV = 0x865D VERTEX_ATTRIB_ARRAY14_NV = 0x865E VERTEX_ATTRIB_ARRAY15_NV = 0x865F MAP1_VERTEX_ATTRIB0_4_NV = 0x8660 MAP1_VERTEX_ATTRIB1_4_NV = 0x8661 MAP1_VERTEX_ATTRIB2_4_NV = 0x8662 MAP1_VERTEX_ATTRIB3_4_NV = 0x8663 MAP1_VERTEX_ATTRIB4_4_NV = 0x8664 MAP1_VERTEX_ATTRIB5_4_NV = 0x8665 MAP1_VERTEX_ATTRIB6_4_NV = 0x8666 MAP1_VERTEX_ATTRIB7_4_NV = 0x8667 MAP1_VERTEX_ATTRIB8_4_NV = 0x8668 MAP1_VERTEX_ATTRIB9_4_NV = 0x8669 MAP1_VERTEX_ATTRIB10_4_NV = 0x866A MAP1_VERTEX_ATTRIB11_4_NV = 0x866B MAP1_VERTEX_ATTRIB12_4_NV = 0x866C MAP1_VERTEX_ATTRIB13_4_NV = 0x866D MAP1_VERTEX_ATTRIB14_4_NV = 0x866E MAP1_VERTEX_ATTRIB15_4_NV = 0x866F MAP2_VERTEX_ATTRIB0_4_NV = 0x8670 MAP2_VERTEX_ATTRIB1_4_NV = 0x8671 MAP2_VERTEX_ATTRIB2_4_NV = 0x8672 MAP2_VERTEX_ATTRIB3_4_NV = 0x8673 MAP2_VERTEX_ATTRIB4_4_NV = 0x8674 MAP2_VERTEX_ATTRIB5_4_NV = 0x8675 MAP2_VERTEX_ATTRIB6_4_NV = 0x8676 MAP2_VERTEX_ATTRIB7_4_NV = 0x8677 MAP2_VERTEX_ATTRIB8_4_NV = 0x8678 MAP2_VERTEX_ATTRIB9_4_NV = 0x8679 MAP2_VERTEX_ATTRIB10_4_NV = 0x867A MAP2_VERTEX_ATTRIB11_4_NV = 0x867B MAP2_VERTEX_ATTRIB12_4_NV = 0x867C MAP2_VERTEX_ATTRIB13_4_NV = 0x867D MAP2_VERTEX_ATTRIB14_4_NV = 0x867E MAP2_VERTEX_ATTRIB15_4_NV = 0x867F # NV_texture_shader (additional; see below): 0x864C-0x864E VERSION_3_2 enum: PROGRAM_POINT_SIZE = 0x8642 ARB_geometry_shader4 enum: (additional; see below) PROGRAM_POINT_SIZE_ARB = 0x8642 NV_geometry_program4 enum: (additional; see below) PROGRAM_POINT_SIZE_EXT = 0x8642 VERSION_3_2 enum: use ARB_depth_clamp DEPTH_CLAMP ARB_depth_clamp enum: DEPTH_CLAMP = 0x864F NV_depth_clamp enum: DEPTH_CLAMP_NV = 0x864F VERSION_2_0 enum: (Promoted from ARB_vertex_shader; only some values) VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 # VERSION_2_0 VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 # VERSION_2_0 VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 # VERSION_2_0 VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 # VERSION_2_0 CURRENT_VERTEX_ATTRIB = 0x8626 # VERSION_2_0 VERTEX_PROGRAM_POINT_SIZE = 0x8642 # VERSION_2_0 VERTEX_PROGRAM_TWO_SIDE = 0x8643 # VERSION_2_0 VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 # VERSION_2_0 ARB_vertex_program enum: (additional; see above; reuses NV_vertex_program values) ARB_fragment_program enum: (additional; only some values; see below) # (Unfortunately, PROGRAM_BINDING_ARB does accidentally reuse 0x8677) VERTEX_PROGRAM_ARB = 0x8620 VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 0x8622 VERTEX_ATTRIB_ARRAY_SIZE_ARB = 0x8623 VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 0x8624 VERTEX_ATTRIB_ARRAY_TYPE_ARB = 0x8625 CURRENT_VERTEX_ATTRIB_ARB = 0x8626 PROGRAM_LENGTH_ARB = 0x8627 # ARB_fragment_program PROGRAM_STRING_ARB = 0x8628 # ARB_fragment_program MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = 0x862E # ARB_fragment_program MAX_PROGRAM_MATRICES_ARB = 0x862F # ARB_fragment_program CURRENT_MATRIX_STACK_DEPTH_ARB = 0x8640 # ARB_fragment_program CURRENT_MATRIX_ARB = 0x8641 # ARB_fragment_program VERTEX_PROGRAM_POINT_SIZE_ARB = 0x8642 VERTEX_PROGRAM_TWO_SIDE_ARB = 0x8643 VERTEX_ATTRIB_ARRAY_POINTER_ARB = 0x8645 PROGRAM_ERROR_POSITION_ARB = 0x864B # ARB_fragment_program PROGRAM_BINDING_ARB = 0x8677 # ARB_fragment_program ############################################################################### # Pixelfusion: 0x8680-0x869F ############################################################################### # OpenGL ARB: 0x86A0-0x86AF # ARB_texture_compression/1.3 (additional; see above): 0x86A0-0x86A3 ARB_vertex_blend enum: MAX_VERTEX_UNITS_ARB = 0x86A4 ACTIVE_VERTEX_UNITS_ARB = 0x86A5 WEIGHT_SUM_UNITY_ARB = 0x86A6 VERTEX_BLEND_ARB = 0x86A7 CURRENT_WEIGHT_ARB = 0x86A8 WEIGHT_ARRAY_TYPE_ARB = 0x86A9 WEIGHT_ARRAY_STRIDE_ARB = 0x86AA WEIGHT_ARRAY_SIZE_ARB = 0x86AB WEIGHT_ARRAY_POINTER_ARB = 0x86AC WEIGHT_ARRAY_ARB = 0x86AD # Note: MODELVIEW0/1 are defined in other extensions, but not as ARB) MODELVIEW0_ARB = 0x1700 MODELVIEW1_ARB = 0x850A MODELVIEW2_ARB = 0x8722 MODELVIEW3_ARB = 0x8723 MODELVIEW4_ARB = 0x8724 MODELVIEW5_ARB = 0x8725 MODELVIEW6_ARB = 0x8726 MODELVIEW7_ARB = 0x8727 MODELVIEW8_ARB = 0x8728 MODELVIEW9_ARB = 0x8729 MODELVIEW10_ARB = 0x872A MODELVIEW11_ARB = 0x872B MODELVIEW12_ARB = 0x872C MODELVIEW13_ARB = 0x872D MODELVIEW14_ARB = 0x872E MODELVIEW15_ARB = 0x872F MODELVIEW16_ARB = 0x8730 MODELVIEW17_ARB = 0x8731 MODELVIEW18_ARB = 0x8732 MODELVIEW19_ARB = 0x8733 MODELVIEW20_ARB = 0x8734 MODELVIEW21_ARB = 0x8735 MODELVIEW22_ARB = 0x8736 MODELVIEW23_ARB = 0x8737 MODELVIEW24_ARB = 0x8738 MODELVIEW25_ARB = 0x8739 MODELVIEW26_ARB = 0x873A MODELVIEW27_ARB = 0x873B MODELVIEW28_ARB = 0x873C MODELVIEW29_ARB = 0x873D MODELVIEW30_ARB = 0x873E MODELVIEW31_ARB = 0x873F # Aliases ARB_vertex_blend enums above OES_matrix_palette enum: (OpenGL ES only; additional; see below) MAX_VERTEX_UNITS_OES = 0x86A4 WEIGHT_ARRAY_OES = 0x86AD WEIGHT_ARRAY_TYPE_OES = 0x86A9 WEIGHT_ARRAY_STRIDE_OES = 0x86AA WEIGHT_ARRAY_SIZE_OES = 0x86AB WEIGHT_ARRAY_POINTER_OES = 0x86AC VERSION_1_3 enum: (Promoted for OpenGL 1.3) DOT3_RGB = 0x86AE DOT3_RGBA = 0x86AF ARB_texture_env_dot3 enum: DOT3_RGB_ARB = 0x86AE DOT3_RGBA_ARB = 0x86AF IMG_texture_env_enhanced_fixed_function enum: (OpenGL ES only; additional; see below) DOT3_RGBA_IMG = 0x86AF ############################################################################### # 3Dfx: 0x86B0-0x86BF 3DFX_texture_compression_FXT1 enum: COMPRESSED_RGB_FXT1_3DFX = 0x86B0 COMPRESSED_RGBA_FXT1_3DFX = 0x86B1 3DFX_multisample enum: MULTISAMPLE_3DFX = 0x86B2 SAMPLE_BUFFERS_3DFX = 0x86B3 SAMPLES_3DFX = 0x86B4 MULTISAMPLE_BIT_3DFX = 0x20000000 # 3DFX_future_use: 0x86B5-0x86BF ############################################################################### # NVIDIA: 0x86C0-0x871F NV_evaluators enum: EVAL_2D_NV = 0x86C0 EVAL_TRIANGULAR_2D_NV = 0x86C1 MAP_TESSELLATION_NV = 0x86C2 MAP_ATTRIB_U_ORDER_NV = 0x86C3 MAP_ATTRIB_V_ORDER_NV = 0x86C4 EVAL_FRACTIONAL_TESSELLATION_NV = 0x86C5 EVAL_VERTEX_ATRRIB0_NV = 0x86C6 EVAL_VERTEX_ATRRIB1_NV = 0x86C7 EVAL_VERTEX_ATRRIB2_NV = 0x86C8 EVAL_VERTEX_ATRRIB3_NV = 0x86C9 EVAL_VERTEX_ATRRIB4_NV = 0x86CA EVAL_VERTEX_ATRRIB5_NV = 0x86CB EVAL_VERTEX_ATRRIB6_NV = 0x86CC EVAL_VERTEX_ATRRIB7_NV = 0x86CD EVAL_VERTEX_ATRRIB8_NV = 0x86CE EVAL_VERTEX_ATRRIB9_NV = 0x86CF EVAL_VERTEX_ATRRIB10_NV = 0x86D0 EVAL_VERTEX_ATRRIB11_NV = 0x86D1 EVAL_VERTEX_ATRRIB12_NV = 0x86D2 EVAL_VERTEX_ATRRIB13_NV = 0x86D3 EVAL_VERTEX_ATRRIB14_NV = 0x86D4 EVAL_VERTEX_ATRRIB15_NV = 0x86D5 MAX_MAP_TESSELLATION_NV = 0x86D6 MAX_RATIONAL_EVAL_ORDER_NV = 0x86D7 NV_tessellation_program5 enum: MAX_PROGRAM_PATCH_ATTRIBS_NV = 0x86D8 NV_texture_shader enum: OFFSET_TEXTURE_RECTANGLE_NV = 0x864C OFFSET_TEXTURE_RECTANGLE_SCALE_NV = 0x864D DOT_PRODUCT_TEXTURE_RECTANGLE_NV = 0x864E RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = 0x86D9 UNSIGNED_INT_S8_S8_8_8_NV = 0x86DA UNSIGNED_INT_8_8_S8_S8_REV_NV = 0x86DB DSDT_MAG_INTENSITY_NV = 0x86DC SHADER_CONSISTENT_NV = 0x86DD TEXTURE_SHADER_NV = 0x86DE SHADER_OPERATION_NV = 0x86DF CULL_MODES_NV = 0x86E0 OFFSET_TEXTURE_MATRIX_NV = 0x86E1 OFFSET_TEXTURE_SCALE_NV = 0x86E2 OFFSET_TEXTURE_BIAS_NV = 0x86E3 OFFSET_TEXTURE_2D_MATRIX_NV = GL_OFFSET_TEXTURE_MATRIX_NV OFFSET_TEXTURE_2D_SCALE_NV = GL_OFFSET_TEXTURE_SCALE_NV OFFSET_TEXTURE_2D_BIAS_NV = GL_OFFSET_TEXTURE_BIAS_NV PREVIOUS_TEXTURE_INPUT_NV = 0x86E4 CONST_EYE_NV = 0x86E5 PASS_THROUGH_NV = 0x86E6 CULL_FRAGMENT_NV = 0x86E7 OFFSET_TEXTURE_2D_NV = 0x86E8 DEPENDENT_AR_TEXTURE_2D_NV = 0x86E9 DEPENDENT_GB_TEXTURE_2D_NV = 0x86EA DOT_PRODUCT_NV = 0x86EC DOT_PRODUCT_DEPTH_REPLACE_NV = 0x86ED DOT_PRODUCT_TEXTURE_2D_NV = 0x86EE DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = 0x86F0 DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = 0x86F1 DOT_PRODUCT_REFLECT_CUBE_MAP_NV = 0x86F2 DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = 0x86F3 HILO_NV = 0x86F4 DSDT_NV = 0x86F5 DSDT_MAG_NV = 0x86F6 DSDT_MAG_VIB_NV = 0x86F7 HILO16_NV = 0x86F8 SIGNED_HILO_NV = 0x86F9 SIGNED_HILO16_NV = 0x86FA SIGNED_RGBA_NV = 0x86FB SIGNED_RGBA8_NV = 0x86FC SIGNED_RGB_NV = 0x86FE SIGNED_RGB8_NV = 0x86FF SIGNED_LUMINANCE_NV = 0x8701 SIGNED_LUMINANCE8_NV = 0x8702 SIGNED_LUMINANCE_ALPHA_NV = 0x8703 SIGNED_LUMINANCE8_ALPHA8_NV = 0x8704 SIGNED_ALPHA_NV = 0x8705 SIGNED_ALPHA8_NV = 0x8706 SIGNED_INTENSITY_NV = 0x8707 SIGNED_INTENSITY8_NV = 0x8708 DSDT8_NV = 0x8709 DSDT8_MAG8_NV = 0x870A DSDT8_MAG8_INTENSITY8_NV = 0x870B SIGNED_RGB_UNSIGNED_ALPHA_NV = 0x870C SIGNED_RGB8_UNSIGNED_ALPHA8_NV = 0x870D HI_SCALE_NV = 0x870E LO_SCALE_NV = 0x870F DS_SCALE_NV = 0x8710 DT_SCALE_NV = 0x8711 MAGNITUDE_SCALE_NV = 0x8712 VIBRANCE_SCALE_NV = 0x8713 HI_BIAS_NV = 0x8714 LO_BIAS_NV = 0x8715 DS_BIAS_NV = 0x8716 DT_BIAS_NV = 0x8717 MAGNITUDE_BIAS_NV = 0x8718 VIBRANCE_BIAS_NV = 0x8719 TEXTURE_BORDER_VALUES_NV = 0x871A TEXTURE_HI_SIZE_NV = 0x871B TEXTURE_LO_SIZE_NV = 0x871C TEXTURE_DS_SIZE_NV = 0x871D TEXTURE_DT_SIZE_NV = 0x871E TEXTURE_MAG_SIZE_NV = 0x871F NV_vdpau_interop enum: SURFACE_STATE_NV = 0x86EB NV_texture_shader2 enum: (additional) DOT_PRODUCT_TEXTURE_3D_NV = 0x86EF NV_vdpau_interop enum: (additional; see above) SURFACE_REGISTERED_NV = 0x86FD NV_vdpau_interop enum: (additional; see above) SURFACE_MAPPED_NV = 0x8700 ############################################################################### # OpenGL ARB: 0x8720-0x873F # ARB_vertex_blend (additional; see above): 0x8720-0x873F ############################################################################### # ATI: 0x8740-0x874F EXT_texture_env_dot3 enum: DOT3_RGB_EXT = 0x8740 DOT3_RGBA_EXT = 0x8741 # There's a collision between AMD_program_binary_Z400 and EXT_texture_env_dot3! AMD_program_binary_Z400 enum: (OpenGL ES only) Z400_BINARY_AMD = 0x8740 # There's a collision between OES_get_program_binary and EXT_texture_env_dot3! OES_get_program_binary enum: (OpenGL ES only; additional; see below) PROGRAM_BINARY_LENGTH_OES = 0x8741 ARB_get_program_binary enum: (additional; see below) PROGRAM_BINARY_LENGTH = 0x8741 ATI_texture_mirror_once enum: MIRROR_CLAMP_ATI = 0x8742 MIRROR_CLAMP_TO_EDGE_ATI = 0x8743 EXT_texture_mirror_clamp enum: MIRROR_CLAMP_EXT = 0x8742 MIRROR_CLAMP_TO_EDGE_EXT = 0x8743 ATI_texture_env_combine3 enum: MODULATE_ADD_ATI = 0x8744 MODULATE_SIGNED_ADD_ATI = 0x8745 MODULATE_SUBTRACT_ATI = 0x8746 # ATI_future_use: 0x8747-0x874F ############################################################################### # MESA: 0x8750-0x875F MESA_packed_depth_stencil enum: DEPTH_STENCIL_MESA = 0x8750 UNSIGNED_INT_24_8_MESA = 0x8751 UNSIGNED_INT_8_24_REV_MESA = 0x8752 UNSIGNED_SHORT_15_1_MESA = 0x8753 UNSIGNED_SHORT_1_15_REV_MESA = 0x8754 MESA_trace enum: TRACE_ALL_BITS_MESA = 0xFFFF TRACE_OPERATIONS_BIT_MESA = 0x0001 TRACE_PRIMITIVES_BIT_MESA = 0x0002 TRACE_ARRAYS_BIT_MESA = 0x0004 TRACE_TEXTURES_BIT_MESA = 0x0008 TRACE_PIXELS_BIT_MESA = 0x0010 TRACE_ERRORS_BIT_MESA = 0x0020 TRACE_MASK_MESA = 0x8755 TRACE_NAME_MESA = 0x8756 MESA_ycbcr_texture enum: YCBCR_MESA = 0x8757 MESA_pack_invert enum: PACK_INVERT_MESA = 0x8758 MESAX_texture_stack enum: TEXTURE_1D_STACK_MESAX = 0x8759 TEXTURE_2D_STACK_MESAX = 0x875A PROXY_TEXTURE_1D_STACK_MESAX = 0x875B PROXY_TEXTURE_2D_STACK_MESAX = 0x875C TEXTURE_1D_STACK_BINDING_MESAX = 0x875D TEXTURE_2D_STACK_BINDING_MESAX = 0x875E MESA_shader_debug enum: DEBUG_OBJECT_MESA = 0x8759 DEBUG_PRINT_MESA = 0x875A DEBUG_ASSERT_MESA = 0x875B # MESA_future_use: 0x875F ############################################################################### # ATI: 0x8760-0x883F ATI_vertex_array_object enum: STATIC_ATI = 0x8760 DYNAMIC_ATI = 0x8761 PRESERVE_ATI = 0x8762 DISCARD_ATI = 0x8763 OBJECT_BUFFER_SIZE_ATI = 0x8764 OBJECT_BUFFER_USAGE_ATI = 0x8765 ARRAY_OBJECT_BUFFER_ATI = 0x8766 ARRAY_OBJECT_OFFSET_ATI = 0x8767 VERSION_1_5 enum: (Promoted for OpenGL 1.5) BUFFER_SIZE = 0x8764 BUFFER_USAGE = 0x8765 ARB_vertex_buffer_object enum: (additional; aliases some ATI enums; see below) BUFFER_SIZE_ARB = 0x8764 BUFFER_USAGE_ARB = 0x8765 ATI_element_array enum: ELEMENT_ARRAY_ATI = 0x8768 ELEMENT_ARRAY_TYPE_ATI = 0x8769 ELEMENT_ARRAY_POINTER_ATI = 0x876A ATI_vertex_streams enum: MAX_VERTEX_STREAMS_ATI = 0x876B VERTEX_STREAM0_ATI = 0x876C VERTEX_STREAM1_ATI = 0x876D VERTEX_STREAM2_ATI = 0x876E VERTEX_STREAM3_ATI = 0x876F VERTEX_STREAM4_ATI = 0x8770 VERTEX_STREAM5_ATI = 0x8771 VERTEX_STREAM6_ATI = 0x8772 VERTEX_STREAM7_ATI = 0x8773 VERTEX_SOURCE_ATI = 0x8774 ATI_envmap_bumpmap enum: BUMP_ROT_MATRIX_ATI = 0x8775 BUMP_ROT_MATRIX_SIZE_ATI = 0x8776 BUMP_NUM_TEX_UNITS_ATI = 0x8777 BUMP_TEX_UNITS_ATI = 0x8778 DUDV_ATI = 0x8779 DU8DV8_ATI = 0x877A BUMP_ENVMAP_ATI = 0x877B BUMP_TARGET_ATI = 0x877C # ATI_future_use: 0x877D-0x877F EXT_vertex_shader enum: VERTEX_SHADER_EXT = 0x8780 VERTEX_SHADER_BINDING_EXT = 0x8781 OP_INDEX_EXT = 0x8782 OP_NEGATE_EXT = 0x8783 OP_DOT3_EXT = 0x8784 OP_DOT4_EXT = 0x8785 OP_MUL_EXT = 0x8786 OP_ADD_EXT = 0x8787 OP_MADD_EXT = 0x8788 OP_FRAC_EXT = 0x8789 OP_MAX_EXT = 0x878A OP_MIN_EXT = 0x878B OP_SET_GE_EXT = 0x878C OP_SET_LT_EXT = 0x878D OP_CLAMP_EXT = 0x878E OP_FLOOR_EXT = 0x878F OP_ROUND_EXT = 0x8790 OP_EXP_BASE_2_EXT = 0x8791 OP_LOG_BASE_2_EXT = 0x8792 OP_POWER_EXT = 0x8793 OP_RECIP_EXT = 0x8794 OP_RECIP_SQRT_EXT = 0x8795 OP_SUB_EXT = 0x8796 OP_CROSS_PRODUCT_EXT = 0x8797 OP_MULTIPLY_MATRIX_EXT = 0x8798 OP_MOV_EXT = 0x8799 OUTPUT_VERTEX_EXT = 0x879A OUTPUT_COLOR0_EXT = 0x879B OUTPUT_COLOR1_EXT = 0x879C OUTPUT_TEXTURE_COORD0_EXT = 0x879D OUTPUT_TEXTURE_COORD1_EXT = 0x879E OUTPUT_TEXTURE_COORD2_EXT = 0x879F OUTPUT_TEXTURE_COORD3_EXT = 0x87A0 OUTPUT_TEXTURE_COORD4_EXT = 0x87A1 OUTPUT_TEXTURE_COORD5_EXT = 0x87A2 OUTPUT_TEXTURE_COORD6_EXT = 0x87A3 OUTPUT_TEXTURE_COORD7_EXT = 0x87A4 OUTPUT_TEXTURE_COORD8_EXT = 0x87A5 OUTPUT_TEXTURE_COORD9_EXT = 0x87A6 OUTPUT_TEXTURE_COORD10_EXT = 0x87A7 OUTPUT_TEXTURE_COORD11_EXT = 0x87A8 OUTPUT_TEXTURE_COORD12_EXT = 0x87A9 OUTPUT_TEXTURE_COORD13_EXT = 0x87AA OUTPUT_TEXTURE_COORD14_EXT = 0x87AB OUTPUT_TEXTURE_COORD15_EXT = 0x87AC OUTPUT_TEXTURE_COORD16_EXT = 0x87AD OUTPUT_TEXTURE_COORD17_EXT = 0x87AE OUTPUT_TEXTURE_COORD18_EXT = 0x87AF OUTPUT_TEXTURE_COORD19_EXT = 0x87B0 OUTPUT_TEXTURE_COORD20_EXT = 0x87B1 OUTPUT_TEXTURE_COORD21_EXT = 0x87B2 OUTPUT_TEXTURE_COORD22_EXT = 0x87B3 OUTPUT_TEXTURE_COORD23_EXT = 0x87B4 OUTPUT_TEXTURE_COORD24_EXT = 0x87B5 OUTPUT_TEXTURE_COORD25_EXT = 0x87B6 OUTPUT_TEXTURE_COORD26_EXT = 0x87B7 OUTPUT_TEXTURE_COORD27_EXT = 0x87B8 OUTPUT_TEXTURE_COORD28_EXT = 0x87B9 OUTPUT_TEXTURE_COORD29_EXT = 0x87BA OUTPUT_TEXTURE_COORD30_EXT = 0x87BB OUTPUT_TEXTURE_COORD31_EXT = 0x87BC OUTPUT_FOG_EXT = 0x87BD SCALAR_EXT = 0x87BE VECTOR_EXT = 0x87BF MATRIX_EXT = 0x87C0 VARIANT_EXT = 0x87C1 INVARIANT_EXT = 0x87C2 LOCAL_CONSTANT_EXT = 0x87C3 LOCAL_EXT = 0x87C4 MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87C5 MAX_VERTEX_SHADER_VARIANTS_EXT = 0x87C6 MAX_VERTEX_SHADER_INVARIANTS_EXT = 0x87C7 MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87C8 MAX_VERTEX_SHADER_LOCALS_EXT = 0x87C9 MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CA MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = 0x87CB MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87CC MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = 0x87CD MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = 0x87CE VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CF VERTEX_SHADER_VARIANTS_EXT = 0x87D0 VERTEX_SHADER_INVARIANTS_EXT = 0x87D1 VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87D2 VERTEX_SHADER_LOCALS_EXT = 0x87D3 VERTEX_SHADER_OPTIMIZED_EXT = 0x87D4 X_EXT = 0x87D5 Y_EXT = 0x87D6 Z_EXT = 0x87D7 W_EXT = 0x87D8 NEGATIVE_X_EXT = 0x87D9 NEGATIVE_Y_EXT = 0x87DA NEGATIVE_Z_EXT = 0x87DB NEGATIVE_W_EXT = 0x87DC ZERO_EXT = 0x87DD ONE_EXT = 0x87DE NEGATIVE_ONE_EXT = 0x87DF NORMALIZED_RANGE_EXT = 0x87E0 FULL_RANGE_EXT = 0x87E1 CURRENT_VERTEX_EXT = 0x87E2 MVP_MATRIX_EXT = 0x87E3 VARIANT_VALUE_EXT = 0x87E4 VARIANT_DATATYPE_EXT = 0x87E5 VARIANT_ARRAY_STRIDE_EXT = 0x87E6 VARIANT_ARRAY_TYPE_EXT = 0x87E7 VARIANT_ARRAY_EXT = 0x87E8 VARIANT_ARRAY_POINTER_EXT = 0x87E9 INVARIANT_VALUE_EXT = 0x87EA INVARIANT_DATATYPE_EXT = 0x87EB LOCAL_CONSTANT_VALUE_EXT = 0x87EC LOCAL_CONSTANT_DATATYPE_EXT = 0x87ED AMD_compressed_ATC_texture enum: (OpenGL ES only) (additional; see below) ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87EE ATI_pn_triangles enum: PN_TRIANGLES_ATI = 0x87F0 MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F1 PN_TRIANGLES_POINT_MODE_ATI = 0x87F2 PN_TRIANGLES_NORMAL_MODE_ATI = 0x87F3 PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F4 PN_TRIANGLES_POINT_MODE_LINEAR_ATI = 0x87F5 PN_TRIANGLES_POINT_MODE_CUBIC_ATI = 0x87F6 PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = 0x87F7 PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = 0x87F8 AMD_compressed_3DC_texture enum: (OpenGL ES only) 3DC_X_AMD = 0x87F9 3DC_XY_AMD = 0x87FA ATI_meminfo enum: VBO_FREE_MEMORY_ATI = 0x87FB TEXTURE_FREE_MEMORY_ATI = 0x87FC RENDERBUFFER_FREE_MEMORY_ATI = 0x87FD OES_get_program_binary enum: (OpenGL ES only; NUM_PROGRAM_BINARY_FORMATS_OES = 0x87FE PROGRAM_BINARY_FORMATS_OES = 0x87FF ARB_get_program_binary enum: NUM_PROGRAM_BINARY_FORMATS = 0x87FE PROGRAM_BINARY_FORMATS = 0x87FF VERSION_2_0 enum: (Promoted for OpenGL 2.0) STENCIL_BACK_FUNC = 0x8800 # VERSION_2_0 STENCIL_BACK_FAIL = 0x8801 # VERSION_2_0 STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 # VERSION_2_0 STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 # VERSION_2_0 STENCIL_BACK_FAIL_ATI = 0x8801 ATI_separate_stencil enum: STENCIL_BACK_FUNC_ATI = 0x8800 STENCIL_BACK_PASS_DEPTH_FAIL_ATI = 0x8802 STENCIL_BACK_PASS_DEPTH_PASS_ATI = 0x8803 ARB_fragment_program enum: FRAGMENT_PROGRAM_ARB = 0x8804 PROGRAM_ALU_INSTRUCTIONS_ARB = 0x8805 PROGRAM_TEX_INSTRUCTIONS_ARB = 0x8806 PROGRAM_TEX_INDIRECTIONS_ARB = 0x8807 PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x8808 PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x8809 PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x880A MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x880B MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x880C MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 0x880D MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x880E MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x880F MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x8810 # ATI_future_use: 0x8811-0x8813 VERSION_3_0 enum: RGBA32F = 0x8814 # VERSION_3_0 RGB32F = 0x8815 # VERSION_3_0 RGBA16F = 0x881A # VERSION_3_0 RGB16F = 0x881B # VERSION_3_0 ARB_texture_float enum: RGBA32F_ARB = 0x8814 RGB32F_ARB = 0x8815 ALPHA32F_ARB = 0x8816 INTENSITY32F_ARB = 0x8817 LUMINANCE32F_ARB = 0x8818 LUMINANCE_ALPHA32F_ARB = 0x8819 RGBA16F_ARB = 0x881A RGB16F_ARB = 0x881B ALPHA16F_ARB = 0x881C INTENSITY16F_ARB = 0x881D LUMINANCE16F_ARB = 0x881E LUMINANCE_ALPHA16F_ARB = 0x881F ATI_texture_float enum: RGBA_FLOAT32_ATI = 0x8814 RGB_FLOAT32_ATI = 0x8815 ALPHA_FLOAT32_ATI = 0x8816 INTENSITY_FLOAT32_ATI = 0x8817 LUMINANCE_FLOAT32_ATI = 0x8818 LUMINANCE_ALPHA_FLOAT32_ATI = 0x8819 RGBA_FLOAT16_ATI = 0x881A RGB_FLOAT16_ATI = 0x881B ALPHA_FLOAT16_ATI = 0x881C INTENSITY_FLOAT16_ATI = 0x881D LUMINANCE_FLOAT16_ATI = 0x881E LUMINANCE_ALPHA_FLOAT16_ATI = 0x881F APPLE_float_pixels enum: (additional; see below) RGBA_FLOAT32_APPLE = 0x8814 RGB_FLOAT32_APPLE = 0x8815 ALPHA_FLOAT32_APPLE = 0x8816 INTENSITY_FLOAT32_APPLE = 0x8817 LUMINANCE_FLOAT32_APPLE = 0x8818 LUMINANCE_ALPHA_FLOAT32_APPLE = 0x8819 RGBA_FLOAT16_APPLE = 0x881A RGB_FLOAT16_APPLE = 0x881B ALPHA_FLOAT16_APPLE = 0x881C INTENSITY_FLOAT16_APPLE = 0x881D LUMINANCE_FLOAT16_APPLE = 0x881E LUMINANCE_ALPHA_FLOAT16_APPLE = 0x881F ARB_color_buffer_float enum: RGBA_FLOAT_MODE_ARB = 0x8820 # Equivalent to TYPE_RGBA_FLOAT_ATI ATI_pixel_format_float enum: (really WGL_ATI_pixel_format_float) TYPE_RGBA_FLOAT_ATI = 0x8820 # ATI_future_use: 0x8821-0x8822 QCOM_writeonly_rendering enum: (OpenGL ES only) WRITEONLY_RENDERING_QCOM = 0x8823 VERSION_2_0 enum: (Promoted for OpenGL 2.0) MAX_DRAW_BUFFERS = 0x8824 # VERSION_2_0 DRAW_BUFFER0 = 0x8825 # VERSION_2_0 DRAW_BUFFER1 = 0x8826 # VERSION_2_0 DRAW_BUFFER2 = 0x8827 # VERSION_2_0 DRAW_BUFFER3 = 0x8828 # VERSION_2_0 DRAW_BUFFER4 = 0x8829 # VERSION_2_0 DRAW_BUFFER5 = 0x882A # VERSION_2_0 DRAW_BUFFER6 = 0x882B # VERSION_2_0 DRAW_BUFFER7 = 0x882C # VERSION_2_0 DRAW_BUFFER8 = 0x882D # VERSION_2_0 DRAW_BUFFER9 = 0x882E # VERSION_2_0 DRAW_BUFFER10 = 0x882F # VERSION_2_0 DRAW_BUFFER11 = 0x8830 # VERSION_2_0 DRAW_BUFFER12 = 0x8831 # VERSION_2_0 DRAW_BUFFER13 = 0x8832 # VERSION_2_0 DRAW_BUFFER14 = 0x8833 # VERSION_2_0 DRAW_BUFFER15 = 0x8834 # VERSION_2_0 ARB_draw_buffers enum: MAX_DRAW_BUFFERS_ARB = 0x8824 DRAW_BUFFER0_ARB = 0x8825 DRAW_BUFFER1_ARB = 0x8826 DRAW_BUFFER2_ARB = 0x8827 DRAW_BUFFER3_ARB = 0x8828 DRAW_BUFFER4_ARB = 0x8829 DRAW_BUFFER5_ARB = 0x882A DRAW_BUFFER6_ARB = 0x882B DRAW_BUFFER7_ARB = 0x882C DRAW_BUFFER8_ARB = 0x882D DRAW_BUFFER9_ARB = 0x882E DRAW_BUFFER10_ARB = 0x882F DRAW_BUFFER11_ARB = 0x8830 DRAW_BUFFER12_ARB = 0x8831 DRAW_BUFFER13_ARB = 0x8832 DRAW_BUFFER14_ARB = 0x8833 DRAW_BUFFER15_ARB = 0x8834 ATI_draw_buffers enum: MAX_DRAW_BUFFERS_ATI = 0x8824 DRAW_BUFFER0_ATI = 0x8825 DRAW_BUFFER1_ATI = 0x8826 DRAW_BUFFER2_ATI = 0x8827 DRAW_BUFFER3_ATI = 0x8828 DRAW_BUFFER4_ATI = 0x8829 DRAW_BUFFER5_ATI = 0x882A DRAW_BUFFER6_ATI = 0x882B DRAW_BUFFER7_ATI = 0x882C DRAW_BUFFER8_ATI = 0x882D DRAW_BUFFER9_ATI = 0x882E DRAW_BUFFER10_ATI = 0x882F DRAW_BUFFER11_ATI = 0x8830 DRAW_BUFFER12_ATI = 0x8831 DRAW_BUFFER13_ATI = 0x8832 DRAW_BUFFER14_ATI = 0x8833 DRAW_BUFFER15_ATI = 0x8834 ATI_pixel_format_float enum: (really WGL_ATI_pixel_format_float) (additional; see above) COLOR_CLEAR_UNCLAMPED_VALUE_ATI = 0x8835 # ATI_future_use: 0x8836-0x883C VERSION_2_0 enum: (Promoted for OpenGL 2.0) BLEND_EQUATION_ALPHA = 0x883D # VERSION_2_0 EXT_blend_equation_separate enum: BLEND_EQUATION_ALPHA_EXT = 0x883D # Aliases EXT_blend_equation_separate enum above OES_blend_equation_separate enum: (OpenGL ES only) BLEND_EQUATION_ALPHA_OES = 0x883D # ATI_future_use: 0x883E AMD_sample_positions enum: SUBSAMPLE_DISTANCE_AMD = 0x883F ############################################################################### # OpenGL ARB: 0x8840-0x884F ARB_matrix_palette enum: MATRIX_PALETTE_ARB = 0x8840 MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = 0x8841 MAX_PALETTE_MATRICES_ARB = 0x8842 CURRENT_PALETTE_MATRIX_ARB = 0x8843 MATRIX_INDEX_ARRAY_ARB = 0x8844 CURRENT_MATRIX_INDEX_ARB = 0x8845 MATRIX_INDEX_ARRAY_SIZE_ARB = 0x8846 MATRIX_INDEX_ARRAY_TYPE_ARB = 0x8847 MATRIX_INDEX_ARRAY_STRIDE_ARB = 0x8848 MATRIX_INDEX_ARRAY_POINTER_ARB = 0x8849 # Aliases ARB_matrix_palette enums above OES_matrix_palette enum: (OpenGL ES only; additional; see below) MATRIX_PALETTE_OES = 0x8840 MAX_PALETTE_MATRICES_OES = 0x8842 CURRENT_PALETTE_MATRIX_OES = 0x8843 MATRIX_INDEX_ARRAY_OES = 0x8844 MATRIX_INDEX_ARRAY_SIZE_OES = 0x8846 MATRIX_INDEX_ARRAY_TYPE_OES = 0x8847 MATRIX_INDEX_ARRAY_STRIDE_OES = 0x8848 MATRIX_INDEX_ARRAY_POINTER_OES = 0x8849 VERSION_1_4 enum: (Promoted for OpenGL 1.4) TEXTURE_DEPTH_SIZE = 0x884A DEPTH_TEXTURE_MODE = 0x884B ARB_depth_texture enum: TEXTURE_DEPTH_SIZE_ARB = 0x884A DEPTH_TEXTURE_MODE_ARB = 0x884B VERSION_3_0 enum: (aliases) COMPARE_REF_TO_TEXTURE = 0x884E # VERSION_3_0 # alias GL_COMPARE_R_TO_TEXTURE_ARB VERSION_1_4 enum: (Promoted for OpenGL 1.4) TEXTURE_COMPARE_MODE = 0x884C TEXTURE_COMPARE_FUNC = 0x884D COMPARE_R_TO_TEXTURE = 0x884E ARB_shadow enum: TEXTURE_COMPARE_MODE_ARB = 0x884C TEXTURE_COMPARE_FUNC_ARB = 0x884D COMPARE_R_TO_TEXTURE_ARB = 0x884E EXT_texture_array enum: (additional; see below) COMPARE_REF_DEPTH_TO_TEXTURE_EXT = 0x884E VERSION_3_2 enum: use ARB_seamless_cube_map TEXTURE_CUBE_MAP_SEAMLESS ARB_seamless_cube_map enum: TEXTURE_CUBE_MAP_SEAMLESS = 0x884F ############################################################################### # NVIDIA: 0x8850-0x891F NV_texture_shader3 enum: OFFSET_PROJECTIVE_TEXTURE_2D_NV = 0x8850 OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = 0x8851 OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8852 OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = 0x8853 OFFSET_HILO_TEXTURE_2D_NV = 0x8854 OFFSET_HILO_TEXTURE_RECTANGLE_NV = 0x8855 OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = 0x8856 OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8857 DEPENDENT_HILO_TEXTURE_2D_NV = 0x8858 DEPENDENT_RGB_TEXTURE_3D_NV = 0x8859 DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = 0x885A DOT_PRODUCT_PASS_THROUGH_NV = 0x885B DOT_PRODUCT_TEXTURE_1D_NV = 0x885C DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = 0x885D HILO8_NV = 0x885E SIGNED_HILO8_NV = 0x885F FORCE_BLUE_TO_ONE_NV = 0x8860 VERSION_2_0 enum: (Promoted for OpenGL 2.0) POINT_SPRITE = 0x8861 # VERSION_2_0 COORD_REPLACE = 0x8862 # VERSION_2_0 ARB_point_sprite enum: POINT_SPRITE_ARB = 0x8861 COORD_REPLACE_ARB = 0x8862 NV_point_sprite enum: POINT_SPRITE_NV = 0x8861 COORD_REPLACE_NV = 0x8862 # Aliases ARB_point_sprite enums above OES_point_sprite enum: (OpenGL ES only) POINT_SPRITE_ARB = 0x8861 COORD_REPLACE_ARB = 0x8862 NV_point_sprite enum: POINT_SPRITE_R_MODE_NV = 0x8863 VERSION_1_5 enum: (Promoted for OpenGL 1.5) QUERY_COUNTER_BITS = 0x8864 CURRENT_QUERY = 0x8865 QUERY_RESULT = 0x8866 QUERY_RESULT_AVAILABLE = 0x8867 ARB_occlusion_query enum: QUERY_COUNTER_BITS_ARB = 0x8864 CURRENT_QUERY_ARB = 0x8865 QUERY_RESULT_ARB = 0x8866 QUERY_RESULT_AVAILABLE_ARB = 0x8867 NV_occlusion_query enum: PIXEL_COUNTER_BITS_NV = 0x8864 CURRENT_OCCLUSION_QUERY_ID_NV = 0x8865 PIXEL_COUNT_NV = 0x8866 PIXEL_COUNT_AVAILABLE_NV = 0x8867 NV_fragment_program enum: MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = 0x8868 VERSION_2_0 enum: (Promoted from ARB_vertex_shader) MAX_VERTEX_ATTRIBS = 0x8869 # VERSION_2_0 VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A # VERSION_2_0 ARB_vertex_program enum: (additional; see above) MAX_VERTEX_ATTRIBS_ARB = 0x8869 VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = 0x886A # NV_future_use: 0x886B ARB_tessellation_shader enum: MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D NV_copy_depth_to_color enum: DEPTH_STENCIL_TO_RGBA_NV = 0x886E DEPTH_STENCIL_TO_BGRA_NV = 0x886F NV_fragment_program enum: (additional; see above) FRAGMENT_PROGRAM_NV = 0x8870 MAX_TEXTURE_COORDS_NV = 0x8871 MAX_TEXTURE_IMAGE_UNITS_NV = 0x8872 FRAGMENT_PROGRAM_BINDING_NV = 0x8873 PROGRAM_ERROR_STRING_NV = 0x8874 VERSION_2_0 enum: (Promoted from ARB_fragment_shader; only some values) MAX_TEXTURE_COORDS = 0x8871 # VERSION_2_0 MAX_TEXTURE_IMAGE_UNITS = 0x8872 # VERSION_2_0 ARB_vertex_program enum: (additional; see above) ARB_fragment_program enum: (additional; see above) MAX_TEXTURE_COORDS_ARB = 0x8871 # ARB_fragment_program MAX_TEXTURE_IMAGE_UNITS_ARB = 0x8872 # ARB_fragment_program PROGRAM_ERROR_STRING_ARB = 0x8874 # ARB_vertex_program / ARB_fragment_program PROGRAM_FORMAT_ASCII_ARB = 0x8875 # ARB_vertex_program / ARB_fragment_program PROGRAM_FORMAT_ARB = 0x8876 # ARB_vertex_program / ARB_fragment_program # 0x8877 *should have been* assigned to PROGRAM_BINDING_ARB. Oops. NV_pixel_data_range enum: WRITE_PIXEL_DATA_RANGE_NV = 0x8878 READ_PIXEL_DATA_RANGE_NV = 0x8879 WRITE_PIXEL_DATA_RANGE_LENGTH_NV = 0x887A READ_PIXEL_DATA_RANGE_LENGTH_NV = 0x887B WRITE_PIXEL_DATA_RANGE_POINTER_NV = 0x887C READ_PIXEL_DATA_RANGE_POINTER_NV = 0x887D # NV_future_use: 0x887E ARB_gpu_shader5 enum: (additional; see below) GEOMETRY_SHADER_INVOCATIONS = 0x887F NV_float_buffer enum: FLOAT_R_NV = 0x8880 FLOAT_RG_NV = 0x8881 FLOAT_RGB_NV = 0x8882 FLOAT_RGBA_NV = 0x8883 FLOAT_R16_NV = 0x8884 FLOAT_R32_NV = 0x8885 FLOAT_RG16_NV = 0x8886 FLOAT_RG32_NV = 0x8887 FLOAT_RGB16_NV = 0x8888 FLOAT_RGB32_NV = 0x8889 FLOAT_RGBA16_NV = 0x888A FLOAT_RGBA32_NV = 0x888B TEXTURE_FLOAT_COMPONENTS_NV = 0x888C FLOAT_CLEAR_COLOR_VALUE_NV = 0x888D FLOAT_RGBA_MODE_NV = 0x888E NV_texture_expand_normal enum: TEXTURE_UNSIGNED_REMAP_MODE_NV = 0x888F EXT_depth_bounds_test enum: DEPTH_BOUNDS_TEST_EXT = 0x8890 DEPTH_BOUNDS_EXT = 0x8891 VERSION_1_5 enum: (Promoted for OpenGL 1.5) ARRAY_BUFFER = 0x8892 ELEMENT_ARRAY_BUFFER = 0x8893 ARRAY_BUFFER_BINDING = 0x8894 ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 VERTEX_ARRAY_BUFFER_BINDING = 0x8896 NORMAL_ARRAY_BUFFER_BINDING = 0x8897 COLOR_ARRAY_BUFFER_BINDING = 0x8898 INDEX_ARRAY_BUFFER_BINDING = 0x8899 TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D # alias GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D WEIGHT_ARRAY_BUFFER_BINDING = 0x889E VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F ARB_vertex_buffer_object enum: ARRAY_BUFFER_ARB = 0x8892 ELEMENT_ARRAY_BUFFER_ARB = 0x8893 ARRAY_BUFFER_BINDING_ARB = 0x8894 ELEMENT_ARRAY_BUFFER_BINDING_ARB = 0x8895 VERTEX_ARRAY_BUFFER_BINDING_ARB = 0x8896 NORMAL_ARRAY_BUFFER_BINDING_ARB = 0x8897 COLOR_ARRAY_BUFFER_BINDING_ARB = 0x8898 INDEX_ARRAY_BUFFER_BINDING_ARB = 0x8899 TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = 0x889A EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = 0x889B SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x889C FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = 0x889D WEIGHT_ARRAY_BUFFER_BINDING_ARB = 0x889E VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = 0x889F # Aliases ARB_vertex_buffer_object enum above OES_matrix_palette enum: (OpenGL ES only; additional; see below) WEIGHT_ARRAY_BUFFER_BINDING_OES = 0x889E ARB_vertex_program enum: (additional; see above) ARB_fragment_program enum: (additional; see above) PROGRAM_INSTRUCTIONS_ARB = 0x88A0 MAX_PROGRAM_INSTRUCTIONS_ARB = 0x88A1 PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A2 MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A3 PROGRAM_TEMPORARIES_ARB = 0x88A4 MAX_PROGRAM_TEMPORARIES_ARB = 0x88A5 PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A6 MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A7 PROGRAM_PARAMETERS_ARB = 0x88A8 MAX_PROGRAM_PARAMETERS_ARB = 0x88A9 PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AA MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AB PROGRAM_ATTRIBS_ARB = 0x88AC MAX_PROGRAM_ATTRIBS_ARB = 0x88AD PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AE MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AF PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B0 MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B1 PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B2 MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B3 MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 0x88B4 MAX_PROGRAM_ENV_PARAMETERS_ARB = 0x88B5 PROGRAM_UNDER_NATIVE_LIMITS_ARB = 0x88B6 TRANSPOSE_CURRENT_MATRIX_ARB = 0x88B7 VERSION_1_5 enum: (Promoted for OpenGL 1.5) READ_ONLY = 0x88B8 WRITE_ONLY = 0x88B9 READ_WRITE = 0x88BA BUFFER_ACCESS = 0x88BB BUFFER_MAPPED = 0x88BC BUFFER_MAP_POINTER = 0x88BD ARB_vertex_buffer_object enum: (additional; see above) READ_ONLY_ARB = 0x88B8 WRITE_ONLY_ARB = 0x88B9 READ_WRITE_ARB = 0x88BA BUFFER_ACCESS_ARB = 0x88BB BUFFER_MAPPED_ARB = 0x88BC BUFFER_MAP_POINTER_ARB = 0x88BD # Aliases ARB_vertex_buffer_object enums above OES_mapbuffer enum: (OpenGL ES only) WRITE_ONLY_OES = 0x88B9 BUFFER_ACCESS_OES = 0x88BB BUFFER_MAPPED_OES = 0x88BC BUFFER_MAP_POINTER_OES = 0x88BD NV_shader_buffer_store enum: use VERSION_1_5 READ_WRITE use VERSION_1_5 WRITE_ONLY NV_vdpau_interop enum: (additional; see above) WRITE_DISCARD_NV = 0x88BE ARB_timer_query enum: (additional; see below) TIME_ELAPSED = 0x88BF EXT_timer_query enum: TIME_ELAPSED_EXT = 0x88BF ARB_vertex_program enum: (additional; see above) ARB_fragment_program enum: (additional; see above) MATRIX0_ARB = 0x88C0 MATRIX1_ARB = 0x88C1 MATRIX2_ARB = 0x88C2 MATRIX3_ARB = 0x88C3 MATRIX4_ARB = 0x88C4 MATRIX5_ARB = 0x88C5 MATRIX6_ARB = 0x88C6 MATRIX7_ARB = 0x88C7 MATRIX8_ARB = 0x88C8 MATRIX9_ARB = 0x88C9 MATRIX10_ARB = 0x88CA MATRIX11_ARB = 0x88CB MATRIX12_ARB = 0x88CC MATRIX13_ARB = 0x88CD MATRIX14_ARB = 0x88CE MATRIX15_ARB = 0x88CF MATRIX16_ARB = 0x88D0 MATRIX17_ARB = 0x88D1 MATRIX18_ARB = 0x88D2 MATRIX19_ARB = 0x88D3 MATRIX20_ARB = 0x88D4 MATRIX21_ARB = 0x88D5 MATRIX22_ARB = 0x88D6 MATRIX23_ARB = 0x88D7 MATRIX24_ARB = 0x88D8 MATRIX25_ARB = 0x88D9 MATRIX26_ARB = 0x88DA MATRIX27_ARB = 0x88DB MATRIX28_ARB = 0x88DC MATRIX29_ARB = 0x88DD MATRIX30_ARB = 0x88DE MATRIX31_ARB = 0x88DF VERSION_1_5 enum: (Promoted for OpenGL 1.5) STREAM_DRAW = 0x88E0 STREAM_READ = 0x88E1 STREAM_COPY = 0x88E2 STATIC_DRAW = 0x88E4 STATIC_READ = 0x88E5 STATIC_COPY = 0x88E6 DYNAMIC_DRAW = 0x88E8 DYNAMIC_READ = 0x88E9 DYNAMIC_COPY = 0x88EA ARB_vertex_buffer_object enum: (additional; see above) STREAM_DRAW_ARB = 0x88E0 STREAM_READ_ARB = 0x88E1 STREAM_COPY_ARB = 0x88E2 STATIC_DRAW_ARB = 0x88E4 STATIC_READ_ARB = 0x88E5 STATIC_COPY_ARB = 0x88E6 DYNAMIC_DRAW_ARB = 0x88E8 DYNAMIC_READ_ARB = 0x88E9 DYNAMIC_COPY_ARB = 0x88EA VERSION_2_1 enum: PIXEL_PACK_BUFFER = 0x88EB # VERSION_2_1 PIXEL_UNPACK_BUFFER = 0x88EC # VERSION_2_1 PIXEL_PACK_BUFFER_BINDING = 0x88ED # VERSION_2_1 PIXEL_UNPACK_BUFFER_BINDING = 0x88EF # VERSION_2_1 ARB_pixel_buffer_object enum: PIXEL_PACK_BUFFER_ARB = 0x88EB # ARB_pixel_buffer_object PIXEL_UNPACK_BUFFER_ARB = 0x88EC # ARB_pixel_buffer_object PIXEL_PACK_BUFFER_BINDING_ARB = 0x88ED # ARB_pixel_buffer_object PIXEL_UNPACK_BUFFER_BINDING_ARB = 0x88EF # ARB_pixel_buffer_object EXT_pixel_buffer_object enum: PIXEL_PACK_BUFFER_EXT = 0x88EB # EXT_pixel_buffer_object PIXEL_UNPACK_BUFFER_EXT = 0x88EC # EXT_pixel_buffer_object PIXEL_PACK_BUFFER_BINDING_EXT = 0x88ED # EXT_pixel_buffer_object PIXEL_UNPACK_BUFFER_BINDING_EXT = 0x88EF # EXT_pixel_buffer_object # ARB_future_use: 0x88E3, 0x88E7, 0x88EE # (for extending ARB_vertex_buffer_object): VERSION_3_0 enum: use ARB_framebuffer_object DEPTH24_STENCIL8 use ARB_framebuffer_object TEXTURE_STENCIL_SIZE ARB_framebuffer_object enum: (note: no ARB suffixes) DEPTH24_STENCIL8 = 0x88F0 # VERSION_3_0 / ARB_fbo TEXTURE_STENCIL_SIZE = 0x88F1 # VERSION_3_0 / ARB_fbo EXT_packed_depth_stencil enum: (additional; see above) DEPTH24_STENCIL8_EXT = 0x88F0 TEXTURE_STENCIL_SIZE_EXT = 0x88F1 # Aliases EXT_packed_depth_stencil enum above OES_packed_depth_stencil enum: (OpenGL ES only; additional; see above) DEPTH24_STENCIL8_OES = 0x88F0 EXT_stencil_clear_tag enum: STENCIL_TAG_BITS_EXT = 0x88F2 STENCIL_CLEAR_TAG_VALUE_EXT = 0x88F3 NV_vertex_program2_option enum: (duplicated in NV_fragment_prgoram2 below) MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 0x88F4 MAX_PROGRAM_CALL_DEPTH_NV = 0x88F5 NV_fragment_program2 enum: MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 0x88F4 MAX_PROGRAM_CALL_DEPTH_NV = 0x88F5 MAX_PROGRAM_IF_DEPTH_NV = 0x88F6 MAX_PROGRAM_LOOP_DEPTH_NV = 0x88F7 MAX_PROGRAM_LOOP_COUNT_NV = 0x88F8 ARB_blend_func_extended enum: SRC1_COLOR = 0x88F9 ONE_MINUS_SRC1_COLOR = 0x88FA ONE_MINUS_SRC1_ALPHA = 0x88FB MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC VERSION_3_0 enum: VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD # VERSION_3_0 NV_vertex_program4 enum: VERTEX_ATTRIB_ARRAY_INTEGER_NV = 0x88FD VERSION_3_3 enum: VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE # VERSION_3_3 ARB_instanced_arrays enum: VERTEX_ATTRIB_ARRAY_DIVISOR_ARB = 0x88FE VERSION_3_0 enum: MAX_ARRAY_TEXTURE_LAYERS = 0x88FF # VERSION_3_0 EXT_texture_array enum: (additional; see below) MAX_ARRAY_TEXTURE_LAYERS_EXT = 0x88FF VERSION_3_0 enum: MIN_PROGRAM_TEXEL_OFFSET = 0x8904 # VERSION_3_0 MAX_PROGRAM_TEXEL_OFFSET = 0x8905 # VERSION_3_0 NV_gpu_program4 enum: MIN_PROGRAM_TEXEL_OFFSET_NV = 0x8904 MAX_PROGRAM_TEXEL_OFFSET_NV = 0x8905 PROGRAM_ATTRIB_COMPONENTS_NV = 0x8906 PROGRAM_RESULT_COMPONENTS_NV = 0x8907 MAX_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8908 MAX_PROGRAM_RESULT_COMPONENTS_NV = 0x8909 EXT_stencil_two_side enum: STENCIL_TEST_TWO_SIDE_EXT = 0x8910 ACTIVE_STENCIL_FACE_EXT = 0x8911 EXT_texture_mirror_clamp enum: (additional; see above): MIRROR_CLAMP_TO_BORDER_EXT = 0x8912 # NV_future_use: 0x8913 VERSION_1_5 enum: (Promoted for OpenGL 1.5) SAMPLES_PASSED = 0x8914 ARB_occlusion_query enum: (additional; see above) SAMPLES_PASSED_ARB = 0x8914 # NV_future_use: 0x8915 VERSION_3_2 enum: GEOMETRY_VERTICES_OUT = 0x8916 GEOMETRY_INPUT_TYPE = 0x8917 GEOMETRY_OUTPUT_TYPE = 0x8918 ARB_sampler_objects enum: SAMPLER_BINDING = 0x8919 VERSION_3_0 enum: CLAMP_VERTEX_COLOR = 0x891A # VERSION_3_0 CLAMP_FRAGMENT_COLOR = 0x891B # VERSION_3_0 CLAMP_READ_COLOR = 0x891C # VERSION_3_0 FIXED_ONLY = 0x891D # VERSION_3_0 ARB_color_buffer_float enum: (additional; see above) CLAMP_VERTEX_COLOR_ARB = 0x891A CLAMP_FRAGMENT_COLOR_ARB = 0x891B CLAMP_READ_COLOR_ARB = 0x891C FIXED_ONLY_ARB = 0x891D NV_tessellation_program5 enum: TESS_CONTROL_PROGRAM_NV = 0x891E TESS_EVALUATION_PROGRAM_NV = 0x891F ############################################################################### # ATI: 0x8920-0x897F ATI_fragment_shader enum: FRAGMENT_SHADER_ATI = 0x8920 REG_0_ATI = 0x8921 REG_1_ATI = 0x8922 REG_2_ATI = 0x8923 REG_3_ATI = 0x8924 REG_4_ATI = 0x8925 REG_5_ATI = 0x8926 REG_6_ATI = 0x8927 REG_7_ATI = 0x8928 REG_8_ATI = 0x8929 REG_9_ATI = 0x892A REG_10_ATI = 0x892B REG_11_ATI = 0x892C REG_12_ATI = 0x892D REG_13_ATI = 0x892E REG_14_ATI = 0x892F REG_15_ATI = 0x8930 REG_16_ATI = 0x8931 REG_17_ATI = 0x8932 REG_18_ATI = 0x8933 REG_19_ATI = 0x8934 REG_20_ATI = 0x8935 REG_21_ATI = 0x8936 REG_22_ATI = 0x8937 REG_23_ATI = 0x8938 REG_24_ATI = 0x8939 REG_25_ATI = 0x893A REG_26_ATI = 0x893B REG_27_ATI = 0x893C REG_28_ATI = 0x893D REG_29_ATI = 0x893E REG_30_ATI = 0x893F REG_31_ATI = 0x8940 CON_0_ATI = 0x8941 CON_1_ATI = 0x8942 CON_2_ATI = 0x8943 CON_3_ATI = 0x8944 CON_4_ATI = 0x8945 CON_5_ATI = 0x8946 CON_6_ATI = 0x8947 CON_7_ATI = 0x8948 CON_8_ATI = 0x8949 CON_9_ATI = 0x894A CON_10_ATI = 0x894B CON_11_ATI = 0x894C CON_12_ATI = 0x894D CON_13_ATI = 0x894E CON_14_ATI = 0x894F CON_15_ATI = 0x8950 CON_16_ATI = 0x8951 CON_17_ATI = 0x8952 CON_18_ATI = 0x8953 CON_19_ATI = 0x8954 CON_20_ATI = 0x8955 CON_21_ATI = 0x8956 CON_22_ATI = 0x8957 CON_23_ATI = 0x8958 CON_24_ATI = 0x8959 CON_25_ATI = 0x895A CON_26_ATI = 0x895B CON_27_ATI = 0x895C CON_28_ATI = 0x895D CON_29_ATI = 0x895E CON_30_ATI = 0x895F CON_31_ATI = 0x8960 MOV_ATI = 0x8961 ADD_ATI = 0x8963 MUL_ATI = 0x8964 SUB_ATI = 0x8965 DOT3_ATI = 0x8966 DOT4_ATI = 0x8967 MAD_ATI = 0x8968 LERP_ATI = 0x8969 CND_ATI = 0x896A CND0_ATI = 0x896B DOT2_ADD_ATI = 0x896C SECONDARY_INTERPOLATOR_ATI = 0x896D NUM_FRAGMENT_REGISTERS_ATI = 0x896E NUM_FRAGMENT_CONSTANTS_ATI = 0x896F NUM_PASSES_ATI = 0x8970 NUM_INSTRUCTIONS_PER_PASS_ATI = 0x8971 NUM_INSTRUCTIONS_TOTAL_ATI = 0x8972 NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = 0x8973 NUM_LOOPBACK_COMPONENTS_ATI = 0x8974 COLOR_ALPHA_PAIRING_ATI = 0x8975 SWIZZLE_STR_ATI = 0x8976 SWIZZLE_STQ_ATI = 0x8977 SWIZZLE_STR_DR_ATI = 0x8978 SWIZZLE_STQ_DQ_ATI = 0x8979 SWIZZLE_STRQ_ATI = 0x897A SWIZZLE_STRQ_DQ_ATI = 0x897B # ??? Not clear where to put new types of mask bits yet RED_BIT_ATI = 0x00000001 GREEN_BIT_ATI = 0x00000002 BLUE_BIT_ATI = 0x00000004 2X_BIT_ATI = 0x00000001 4X_BIT_ATI = 0x00000002 8X_BIT_ATI = 0x00000004 HALF_BIT_ATI = 0x00000008 QUARTER_BIT_ATI = 0x00000010 EIGHTH_BIT_ATI = 0x00000020 SATURATE_BIT_ATI = 0x00000040 2X_BIT_ATI = 0x00000001 COMP_BIT_ATI = 0x00000002 NEGATE_BIT_ATI = 0x00000004 BIAS_BIT_ATI = 0x00000008 # ATI_future_use: 0x897C-0x897F ############################################################################### # Khronos OpenML WG / OpenGL ES WG: 0x8980-0x898F OML_interlace enum: INTERLACE_OML = 0x8980 INTERLACE_READ_OML = 0x8981 OML_subsample enum: FORMAT_SUBSAMPLE_24_24_OML = 0x8982 FORMAT_SUBSAMPLE_244_244_OML = 0x8983 OML_resample enum: PACK_RESAMPLE_OML = 0x8984 UNPACK_RESAMPLE_OML = 0x8985 RESAMPLE_REPLICATE_OML = 0x8986 RESAMPLE_ZERO_FILL_OML = 0x8987 RESAMPLE_AVERAGE_OML = 0x8988 RESAMPLE_DECIMATE_OML = 0x8989 OES_point_size_array enum: (OpenGL ES only) POINT_SIZE_ARRAY_TYPE_OES = 0x898A POINT_SIZE_ARRAY_STRIDE_OES = 0x898B POINT_SIZE_ARRAY_POINTER_OES = 0x898C OES_matrix_get enum: (OpenGL ES only) MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898D PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898E TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898F ############################################################################### # 3dlabs: 0x8990-0x899F ############################################################################### # Matrox: 0x89A0-0x89FF ############################################################################### # Apple: 0x8A00-0x8A7F APPLE_vertex_program_evaluators enum: VERTEX_ATTRIB_MAP1_APPLE = 0x8A00 VERTEX_ATTRIB_MAP2_APPLE = 0x8A01 VERTEX_ATTRIB_MAP1_SIZE_APPLE = 0x8A02 VERTEX_ATTRIB_MAP1_COEFF_APPLE = 0x8A03 VERTEX_ATTRIB_MAP1_ORDER_APPLE = 0x8A04 VERTEX_ATTRIB_MAP1_DOMAIN_APPLE = 0x8A05 VERTEX_ATTRIB_MAP2_SIZE_APPLE = 0x8A06 VERTEX_ATTRIB_MAP2_COEFF_APPLE = 0x8A07 VERTEX_ATTRIB_MAP2_ORDER_APPLE = 0x8A08 VERTEX_ATTRIB_MAP2_DOMAIN_APPLE = 0x8A09 APPLE_fence enum: DRAW_PIXELS_APPLE = 0x8A0A FENCE_APPLE = 0x8A0B # Enum values updated (Khronos bugs 5311, 632) APPLE_element_array enum: ELEMENT_ARRAY_APPLE = 0x8A0C ELEMENT_ARRAY_TYPE_APPLE = 0x8A0D ELEMENT_ARRAY_POINTER_APPLE = 0x8A0E APPLE_float_pixels enum: COLOR_FLOAT_APPLE = 0x8A0F # APPLE_future_use: 0x8A10 ## From Jeremy 2006/10/18 (Khronos bug 632) - unknown extension name # MIN_PBUFFER_VIEWPORT_DIMS_APPLE = 0x8A10 VERSION_3_1 enum: use ARB_uniform_buffer_object UNIFORM_BUFFER ARB_uniform_buffer_object enum: (additional; see below) UNIFORM_BUFFER = 0x8A11 APPLE_flush_buffer_range enum: BUFFER_SERIALIZED_MODIFY_APPLE = 0x8A12 BUFFER_FLUSHING_UNMAP_APPLE = 0x8A13 APPLE_aux_depth_stencil enum: AUX_DEPTH_STENCIL_APPLE = 0x8A14 APPLE_row_bytes enum: PACK_ROW_BYTES_APPLE = 0x8A15 UNPACK_ROW_BYTES_APPLE = 0x8A16 # APPLE_future_use: 0x8A17-0x8A18 APPLE_object_purgeable enum: RELEASED_APPLE = 0x8A19 VOLATILE_APPLE = 0x8A1A RETAINED_APPLE = 0x8A1B UNDEFINED_APPLE = 0x8A1C PURGEABLE_APPLE = 0x8A1D # APPLE_future_use: 0x8A1E APPLE_rgb_422 enum: RGB_422_APPLE = 0x8A1F use APPLE_ycbcr_422 UNSIGNED_SHORT_8_8_APPLE use APPLE_ycbcr_422 UNSIGNED_SHORT_8_8_REV_APPLE # APPLE_future_use: 0x8A20--0x8A27 VERSION_3_1 enum: use ARB_uniform_buffer_object UNIFORM_BUFFER_BINDING use ARB_uniform_buffer_object UNIFORM_BUFFER_START use ARB_uniform_buffer_object UNIFORM_BUFFER_SIZE use ARB_uniform_buffer_object MAX_VERTEX_UNIFORM_BLOCKS use ARB_uniform_buffer_object MAX_GEOMETRY_UNIFORM_BLOCKS use ARB_uniform_buffer_object MAX_FRAGMENT_UNIFORM_BLOCKS use ARB_uniform_buffer_object MAX_COMBINED_UNIFORM_BLOCKS use ARB_uniform_buffer_object MAX_UNIFORM_BUFFER_BINDINGS use ARB_uniform_buffer_object MAX_UNIFORM_BLOCK_SIZE use ARB_uniform_buffer_object MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS use ARB_uniform_buffer_object MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS use ARB_uniform_buffer_object MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS use ARB_uniform_buffer_object UNIFORM_BUFFER_OFFSET_ALIGNMENT use ARB_uniform_buffer_object ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH use ARB_uniform_buffer_object ACTIVE_UNIFORM_BLOCKS use ARB_uniform_buffer_object UNIFORM_TYPE use ARB_uniform_buffer_object UNIFORM_SIZE use ARB_uniform_buffer_object UNIFORM_NAME_LENGTH use ARB_uniform_buffer_object UNIFORM_BLOCK_INDEX use ARB_uniform_buffer_object UNIFORM_OFFSET use ARB_uniform_buffer_object UNIFORM_ARRAY_STRIDE use ARB_uniform_buffer_object UNIFORM_MATRIX_STRIDE use ARB_uniform_buffer_object UNIFORM_IS_ROW_MAJOR use ARB_uniform_buffer_object UNIFORM_BLOCK_BINDING use ARB_uniform_buffer_object UNIFORM_BLOCK_DATA_SIZE use ARB_uniform_buffer_object UNIFORM_BLOCK_NAME_LENGTH use ARB_uniform_buffer_object UNIFORM_BLOCK_ACTIVE_UNIFORMS use ARB_uniform_buffer_object UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES use ARB_uniform_buffer_object UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER use ARB_uniform_buffer_object UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER use ARB_uniform_buffer_object UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER use ARB_uniform_buffer_object INVALID_INDEX ARB_uniform_buffer_object enum: UNIFORM_BUFFER_BINDING = 0x8A28 UNIFORM_BUFFER_START = 0x8A29 UNIFORM_BUFFER_SIZE = 0x8A2A MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F MAX_UNIFORM_BLOCK_SIZE = 0x8A30 MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32 MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 ACTIVE_UNIFORM_BLOCKS = 0x8A36 UNIFORM_TYPE = 0x8A37 UNIFORM_SIZE = 0x8A38 UNIFORM_NAME_LENGTH = 0x8A39 UNIFORM_BLOCK_INDEX = 0x8A3A UNIFORM_OFFSET = 0x8A3B UNIFORM_ARRAY_STRIDE = 0x8A3C UNIFORM_MATRIX_STRIDE = 0x8A3D UNIFORM_IS_ROW_MAJOR = 0x8A3E UNIFORM_BLOCK_BINDING = 0x8A3F UNIFORM_BLOCK_DATA_SIZE = 0x8A40 UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45 UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 INVALID_INDEX = 0xFFFFFFFFu # APPLE_future_use: 0x8A47 EXT_texture_sRGB_decode enum: TEXTURE_SRGB_DECODE_EXT = 0x8A48 DECODE_EXT = 0x8A49 SKIP_DECODE_EXT = 0x8A4A # APPLE_future_use: 0x8A4B-0x8A7F ############################################################################### # Matrox: 0x8A80-0x8AEF ############################################################################### # Chromium (Brian Paul): 0x8AF0-0x8B2F ############################################################################### # ARB HLSL shader extensions: 0x8B30-0x8B8F VERSION_3_1 enum: (Promoted from ARB_shader_objects + ARB_texture_rectangle) SAMPLER_2D_RECT = 0x8B63 # ARB_shader_objects + ARB_texture_rectangle SAMPLER_2D_RECT_SHADOW = 0x8B64 # ARB_shader_objects + ARB_texture_rectangle #@@ separate extensions VERSION_2_0 enum: (Promoted for OpenGL 2.0; only some values; renaming in many cases) ARB_shader_objects, ARB_vertex_shader, ARB_fragment_shader enum: NV_vertex_program3 enum: (reuses 0x8B4C) ##Shader types + room for expansion FRAGMENT_SHADER = 0x8B30 # VERSION_2_0 FRAGMENT_SHADER_ARB = 0x8B30 # ARB_fragment_shader VERTEX_SHADER = 0x8B31 # VERSION_2_0 VERTEX_SHADER_ARB = 0x8B31 # ARB_vertex_shader # ARB_future_use: 0x8B32-0x8B3F (for shader types) ##Container types + room for expansion PROGRAM_OBJECT_ARB = 0x8B40 # ARB_shader_objects # ARB_future_use: 0x8B41-0x8B47 (for container types) ##Misc. shader enums SHADER_OBJECT_ARB = 0x8B48 # ARB_shader_objects MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 # VERSION_2_0 MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = 0x8B49 # ARB_fragment_shader MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A # VERSION_2_0 MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 0x8B4A # ARB_vertex_shader MAX_VARYING_FLOATS = 0x8B4B # VERSION_2_0 MAX_VARYING_FLOATS_ARB = 0x8B4B # ARB_vertex_shader MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C # VERSION_2_0 MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 0x8B4C # ARB_vertex_shader, NV_vertex_program3 MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D # VERSION_2_0 MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 0x8B4D # ARB_vertex_shader OBJECT_TYPE_ARB = 0x8B4E # ARB_shader_objects SHADER_TYPE = 0x8B4F # VERSION_2_0 (renamed) OBJECT_SUBTYPE_ARB = 0x8B4F # ARB_shader_objects ##Attribute types + room for expansion. FLOAT_VEC2 = 0x8B50 # VERSION_2_0 FLOAT_VEC2_ARB = 0x8B50 # ARB_shader_objects FLOAT_VEC3 = 0x8B51 # VERSION_2_0 FLOAT_VEC3_ARB = 0x8B51 # ARB_shader_objects FLOAT_VEC4 = 0x8B52 # VERSION_2_0 FLOAT_VEC4_ARB = 0x8B52 # ARB_shader_objects INT_VEC2 = 0x8B53 # VERSION_2_0 INT_VEC2_ARB = 0x8B53 # ARB_shader_objects INT_VEC3 = 0x8B54 # VERSION_2_0 INT_VEC3_ARB = 0x8B54 # ARB_shader_objects INT_VEC4 = 0x8B55 # VERSION_2_0 INT_VEC4_ARB = 0x8B55 # ARB_shader_objects BOOL = 0x8B56 # VERSION_2_0 BOOL_ARB = 0x8B56 # ARB_shader_objects BOOL_VEC2 = 0x8B57 # VERSION_2_0 BOOL_VEC2_ARB = 0x8B57 # ARB_shader_objects BOOL_VEC3 = 0x8B58 # VERSION_2_0 BOOL_VEC3_ARB = 0x8B58 # ARB_shader_objects BOOL_VEC4 = 0x8B59 # VERSION_2_0 BOOL_VEC4_ARB = 0x8B59 # ARB_shader_objects FLOAT_MAT2 = 0x8B5A # VERSION_2_0 FLOAT_MAT2_ARB = 0x8B5A # ARB_shader_objects FLOAT_MAT3 = 0x8B5B # VERSION_2_0 FLOAT_MAT3_ARB = 0x8B5B # ARB_shader_objects FLOAT_MAT4 = 0x8B5C # VERSION_2_0 FLOAT_MAT4_ARB = 0x8B5C # ARB_shader_objects SAMPLER_1D = 0x8B5D # VERSION_2_0 SAMPLER_1D_ARB = 0x8B5D # ARB_shader_objects SAMPLER_2D = 0x8B5E # VERSION_2_0 SAMPLER_2D_ARB = 0x8B5E # ARB_shader_objects SAMPLER_3D = 0x8B5F # VERSION_2_0 SAMPLER_3D_ARB = 0x8B5F # ARB_shader_objects SAMPLER_CUBE = 0x8B60 # VERSION_2_0 SAMPLER_CUBE_ARB = 0x8B60 # ARB_shader_objects SAMPLER_1D_SHADOW = 0x8B61 # VERSION_2_0 SAMPLER_1D_SHADOW_ARB = 0x8B61 # ARB_shader_objects SAMPLER_2D_SHADOW = 0x8B62 # VERSION_2_0 SAMPLER_2D_SHADOW_ARB = 0x8B62 # ARB_shader_objects SAMPLER_2D_RECT_ARB = 0x8B63 # ARB_shader_objects SAMPLER_2D_RECT_SHADOW_ARB = 0x8B64 # ARB_shader_objects FLOAT_MAT2x3 = 0x8B65 # VERSION_2_1 FLOAT_MAT2x4 = 0x8B66 # VERSION_2_1 FLOAT_MAT3x2 = 0x8B67 # VERSION_2_1 FLOAT_MAT3x4 = 0x8B68 # VERSION_2_1 FLOAT_MAT4x2 = 0x8B69 # VERSION_2_1 FLOAT_MAT4x3 = 0x8B6A # VERSION_2_1 # ARB_future_use: 0x8B6B-0x8B7F (for attribute types) DELETE_STATUS = 0x8B80 # VERSION_2_0 (renamed) OBJECT_DELETE_STATUS_ARB = 0x8B80 # ARB_shader_objects COMPILE_STATUS = 0x8B81 # VERSION_2_0 (renamed) OBJECT_COMPILE_STATUS_ARB = 0x8B81 # ARB_shader_objects LINK_STATUS = 0x8B82 # VERSION_2_0 (renamed) OBJECT_LINK_STATUS_ARB = 0x8B82 # ARB_shader_objects VALIDATE_STATUS = 0x8B83 # VERSION_2_0 (renamed) OBJECT_VALIDATE_STATUS_ARB = 0x8B83 # ARB_shader_objects INFO_LOG_LENGTH = 0x8B84 # VERSION_2_0 (renamed) OBJECT_INFO_LOG_LENGTH_ARB = 0x8B84 # ARB_shader_objects ATTACHED_SHADERS = 0x8B85 # VERSION_2_0 (renamed) OBJECT_ATTACHED_OBJECTS_ARB = 0x8B85 # ARB_shader_objects ACTIVE_UNIFORMS = 0x8B86 # VERSION_2_0 (renamed) OBJECT_ACTIVE_UNIFORMS_ARB = 0x8B86 # ARB_shader_objects ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 # VERSION_2_0 (renamed) OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = 0x8B87 # ARB_shader_objects SHADER_SOURCE_LENGTH = 0x8B88 # VERSION_2_0 (renamed) OBJECT_SHADER_SOURCE_LENGTH_ARB = 0x8B88 # ARB_shader_objects ACTIVE_ATTRIBUTES = 0x8B89 # VERSION_2_0 (renamed) OBJECT_ACTIVE_ATTRIBUTES_ARB = 0x8B89 # ARB_vertex_shader ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A # VERSION_2_0 (renamed) OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = 0x8B8A # ARB_vertex_shader FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B # VERSION_2_0 FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B # ARB_fragment_shader SHADING_LANGUAGE_VERSION = 0x8B8C # VERSION_2_0 SHADING_LANGUAGE_VERSION_ARB = 0x8B8C # ARB_shading_language_100 # Aliases ARB_shader_objects enum above OES_texture3D enum: (OpenGL ES only; additional; see above) SAMPLER_3D_OES = 0x8B5F # ARB_shader_objects # Aliases ARB_fragment_shader enum above OES_standard_derivatives enum: (OpenGL ES only) FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B VERSION_3_0 enum: MAX_VARYING_COMPONENTS = 0x8B4B # VERSION_3_0 # alias GL_MAX_VARYING_FLOATS ARB_geometry_shader4 enum: (additional; see below; note: no ARB suffixes) use VERSION_3_0 MAX_VARYING_COMPONENTS EXT_geometry_shader4 enum: (additional; see below) MAX_VARYING_COMPONENTS_EXT = 0x8B4B VERSION_2_0 enum: CURRENT_PROGRAM = 0x8B8D # Aliases CURRENT_PROGRAM EXT_separate_shader_objects enum: ACTIVE_PROGRAM_EXT = 0x8B8D # ARB_future_use: 0x8B8E-0x8B8F ############################################################################### # Khronos OpenGL ES WG: 0x8B90-0x8B9F OES_compressed_paletted_texture enum: (OpenGL ES only) PALETTE4_RGB8_OES = 0x8B90 PALETTE4_RGBA8_OES = 0x8B91 PALETTE4_R5_G6_B5_OES = 0x8B92 PALETTE4_RGBA4_OES = 0x8B93 PALETTE4_RGB5_A1_OES = 0x8B94 PALETTE8_RGB8_OES = 0x8B95 PALETTE8_RGBA8_OES = 0x8B96 PALETTE8_R5_G6_B5_OES = 0x8B97 PALETTE8_RGBA4_OES = 0x8B98 PALETTE8_RGB5_A1_OES = 0x8B99 OES_read_format enum: (OpenGL ES, also implemented in Mesa) IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B # Also OpenGL ES ARB_ES2_compatibility enum: (additional; see below) IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B OES_point_size_array enum: (OpenGL ES only; additional; see above) POINT_SIZE_ARRAY_OES = 0x8B9C OES_draw_texture enum: (OpenGL ES only) TEXTURE_CROP_RECT_OES = 0x8B9D OES_matrix_palette enum: (OpenGL ES only) MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES = 0x8B9E OES_point_size_array enum: (OpenGL ES only; additional; see above) POINT_SIZE_ARRAY_BUFFER_BINDING_OES = 0x8B9F ############################################################################### # Seaweed: 0x8BA0-0x8BAF ############################################################################### # Mesa: 0x8BB0-0x8BBF # Probably one of the two 0x8BB4 enums should be 0x8BB5, but the # extension spec is not complete in any event. MESA_program_debug enum: FRAGMENT_PROGRAM_POSITION_MESA = 0x8BB0 FRAGMENT_PROGRAM_CALLBACK_MESA = 0x8BB1 FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA = 0x8BB2 FRAGMENT_PROGRAM_CALLBACK_DATA_MESA = 0x8BB3 VERTEX_PROGRAM_CALLBACK_MESA = 0x8BB4 VERTEX_PROGRAM_POSITION_MESA = 0x8BB4 VERTEX_PROGRAM_CALLBACK_FUNC_MESA = 0x8BB6 VERTEX_PROGRAM_CALLBACK_DATA_MESA = 0x8BB7 ############################################################################### # ATI: 0x8BC0-0x8BFF AMD_performance_monitor enum: COUNTER_TYPE_AMD = 0x8BC0 COUNTER_RANGE_AMD = 0x8BC1 UNSIGNED_INT64_AMD = 0x8BC2 PERCENTAGE_AMD = 0x8BC3 PERFMON_RESULT_AVAILABLE_AMD = 0x8BC4 PERFMON_RESULT_SIZE_AMD = 0x8BC5 PERFMON_RESULT_AMD = 0x8BC6 # ATI_future_use: 0x8BC7-0x8BD1 QCOM_extended_get enum: (OpenGL ES only) TEXTURE_WIDTH_QCOM = 0x8BD2 TEXTURE_HEIGHT_QCOM = 0x8BD3 TEXTURE_DEPTH_QCOM = 0x8BD4 TEXTURE_INTERNAL_FORMAT_QCOM = 0x8BD5 TEXTURE_FORMAT_QCOM = 0x8BD6 TEXTURE_TYPE_QCOM = 0x8BD7 TEXTURE_IMAGE_VALID_QCOM = 0x8BD8 TEXTURE_NUM_LEVELS_QCOM = 0x8BD9 TEXTURE_TARGET_QCOM = 0x8BDA TEXTURE_OBJECT_VALID_QCOM = 0x8BDB STATE_RESTORE = 0x8BDC # ATI_future_use: 0x8BDD-0x8BFF ############################################################################### # Imagination Tech.: 0x8C00-0x8C0F IMG_texture_compression_pvrtc enum: (OpenGL ES only) COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00 COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01 COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02 COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03 IMG_texture_env_enhanced_fixed_function enum: (OpenGL ES only) MODULATE_COLOR_IMG = 0x8C04 RECIP_ADD_SIGNED_ALPHA_IMG = 0x8C05 TEXTURE_ALPHA_MODULATE_IMG = 0x8C06 FACTOR_ALPHA_MODULATE_IMG = 0x8C07 FRAGMENT_ALPHA_MODULATE_IMG = 0x8C08 ADD_BLEND_IMG = 0x8C09 IMG_shader_binary enum: (OpenGL ES only) SGX_BINARY_IMG = 0x8C0A # IMG_future_use: 0x8C0B-0x8C0F ############################################################################### # NVIDIA: 0x8C10-0x8C8F (Pat Brown) VERSION_3_0 enum: use ARB_framebuffer_object TEXTURE_RED_TYPE use ARB_framebuffer_object TEXTURE_GREEN_TYPE use ARB_framebuffer_object TEXTURE_BLUE_TYPE use ARB_framebuffer_object TEXTURE_ALPHA_TYPE use ARB_framebuffer_object TEXTURE_LUMINANCE_TYPE use ARB_framebuffer_object TEXTURE_INTENSITY_TYPE use ARB_framebuffer_object TEXTURE_DEPTH_TYPE use ARB_framebuffer_object UNSIGNED_NORMALIZED ARB_framebuffer_object enum: (note: no ARB suffixes) TEXTURE_RED_TYPE = 0x8C10 # VERSION_3_0 / ARB_fbo TEXTURE_GREEN_TYPE = 0x8C11 # VERSION_3_0 / ARB_fbo TEXTURE_BLUE_TYPE = 0x8C12 # VERSION_3_0 / ARB_fbo TEXTURE_ALPHA_TYPE = 0x8C13 # VERSION_3_0 / ARB_fbo TEXTURE_LUMINANCE_TYPE = 0x8C14 # VERSION_3_0 / ARB_fbo TEXTURE_INTENSITY_TYPE = 0x8C15 # VERSION_3_0 / ARB_fbo TEXTURE_DEPTH_TYPE = 0x8C16 # VERSION_3_0 / ARB_fbo UNSIGNED_NORMALIZED = 0x8C17 # VERSION_3_0 / ARB_fbo ARB_texture_float enum: (additional; see above) TEXTURE_RED_TYPE_ARB = 0x8C10 TEXTURE_GREEN_TYPE_ARB = 0x8C11 TEXTURE_BLUE_TYPE_ARB = 0x8C12 TEXTURE_ALPHA_TYPE_ARB = 0x8C13 TEXTURE_LUMINANCE_TYPE_ARB = 0x8C14 TEXTURE_INTENSITY_TYPE_ARB = 0x8C15 TEXTURE_DEPTH_TYPE_ARB = 0x8C16 UNSIGNED_NORMALIZED_ARB = 0x8C17 VERSION_3_0 enum: TEXTURE_1D_ARRAY = 0x8C18 # VERSION_3_0 PROXY_TEXTURE_1D_ARRAY = 0x8C19 # VERSION_3_0 TEXTURE_2D_ARRAY = 0x8C1A # VERSION_3_0 PROXY_TEXTURE_2D_ARRAY = 0x8C1B # VERSION_3_0 TEXTURE_BINDING_1D_ARRAY = 0x8C1C # VERSION_3_0 TEXTURE_BINDING_2D_ARRAY = 0x8C1D # VERSION_3_0 EXT_texture_array enum: TEXTURE_1D_ARRAY_EXT = 0x8C18 PROXY_TEXTURE_1D_ARRAY_EXT = 0x8C19 TEXTURE_2D_ARRAY_EXT = 0x8C1A PROXY_TEXTURE_2D_ARRAY_EXT = 0x8C1B TEXTURE_BINDING_1D_ARRAY_EXT = 0x8C1C TEXTURE_BINDING_2D_ARRAY_EXT = 0x8C1D # NV_future_use: 0x8C1E-0x8C25 VERSION_3_2 enum: MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29 ARB_geometry_shader4 enum: (additional; see below) MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB = 0x8C29 NV_geometry_program4 enum: GEOMETRY_PROGRAM_NV = 0x8C26 MAX_PROGRAM_OUTPUT_VERTICES_NV = 0x8C27 MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = 0x8C28 MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29 VERSION_3_1 enum: TEXTURE_BUFFER = 0x8C2A MAX_TEXTURE_BUFFER_SIZE = 0x8C2B TEXTURE_BINDING_BUFFER = 0x8C2C TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D TEXTURE_BUFFER_FORMAT = 0x8C2E ARB_texture_buffer_object enum: TEXTURE_BUFFER_ARB = 0x8C2A MAX_TEXTURE_BUFFER_SIZE_ARB = 0x8C2B TEXTURE_BINDING_BUFFER_ARB = 0x8C2C TEXTURE_BUFFER_DATA_STORE_BINDING_ARB = 0x8C2D TEXTURE_BUFFER_FORMAT_ARB = 0x8C2E EXT_texture_buffer_object enum: TEXTURE_BUFFER_EXT = 0x8C2A MAX_TEXTURE_BUFFER_SIZE_EXT = 0x8C2B TEXTURE_BINDING_BUFFER_EXT = 0x8C2C TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D TEXTURE_BUFFER_FORMAT_EXT = 0x8C2E ARB_occlusion_query2 enum: ANY_SAMPLES_PASSED = 0x8C2F # NV_future_use: 0x8C30-0x8C35 ARB_sample_shading enum: SAMPLE_SHADING_ARB = 0x8C36 MIN_SAMPLE_SHADING_VALUE_ARB = 0x8C37 # NV_future_use: 0x8C38-0x8C39 VERSION_3_0 enum: R11F_G11F_B10F = 0x8C3A # VERSION_3_0 UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B # VERSION_3_0 EXT_packed_float enum: R11F_G11F_B10F_EXT = 0x8C3A UNSIGNED_INT_10F_11F_11F_REV_EXT = 0x8C3B RGBA_SIGNED_COMPONENTS_EXT = 0x8C3C VERSION_3_0 enum: RGB9_E5 = 0x8C3D # VERSION_3_0 UNSIGNED_INT_5_9_9_9_REV = 0x8C3E # VERSION_3_0 TEXTURE_SHARED_SIZE = 0x8C3F # VERSION_3_0 EXT_texture_shared_exponent enum: RGB9_E5_EXT = 0x8C3D UNSIGNED_INT_5_9_9_9_REV_EXT = 0x8C3E TEXTURE_SHARED_SIZE_EXT = 0x8C3F VERSION_2_1 enum: (Generic formats promoted for OpenGL 2.1) SRGB = 0x8C40 # VERSION_2_1 SRGB8 = 0x8C41 # VERSION_2_1 SRGB_ALPHA = 0x8C42 # VERSION_2_1 SRGB8_ALPHA8 = 0x8C43 # VERSION_2_1 SLUMINANCE_ALPHA = 0x8C44 # VERSION_2_1 SLUMINANCE8_ALPHA8 = 0x8C45 # VERSION_2_1 SLUMINANCE = 0x8C46 # VERSION_2_1 SLUMINANCE8 = 0x8C47 # VERSION_2_1 COMPRESSED_SRGB = 0x8C48 # VERSION_2_1 COMPRESSED_SRGB_ALPHA = 0x8C49 # VERSION_2_1 COMPRESSED_SLUMINANCE = 0x8C4A # VERSION_2_1 COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B # VERSION_2_1 EXT_texture_sRGB enum: SRGB_EXT = 0x8C40 # EXT_texture_sRGB SRGB8_EXT = 0x8C41 # EXT_texture_sRGB SRGB_ALPHA_EXT = 0x8C42 # EXT_texture_sRGB SRGB8_ALPHA8_EXT = 0x8C43 # EXT_texture_sRGB SLUMINANCE_ALPHA_EXT = 0x8C44 # EXT_texture_sRGB SLUMINANCE8_ALPHA8_EXT = 0x8C45 # EXT_texture_sRGB SLUMINANCE_EXT = 0x8C46 # EXT_texture_sRGB SLUMINANCE8_EXT = 0x8C47 # EXT_texture_sRGB COMPRESSED_SRGB_EXT = 0x8C48 # EXT_texture_sRGB COMPRESSED_SRGB_ALPHA_EXT = 0x8C49 # EXT_texture_sRGB COMPRESSED_SLUMINANCE_EXT = 0x8C4A # EXT_texture_sRGB COMPRESSED_SLUMINANCE_ALPHA_EXT = 0x8C4B # EXT_texture_sRGB COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F # NV_future_use: 0x8C50-0x8C6F EXT_texture_compression_latc enum: COMPRESSED_LUMINANCE_LATC1_EXT = 0x8C70 COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = 0x8C71 COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C72 COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C73 NV_tessellation_program5 enum: TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV = 0x8C74 TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV = 0x8C75 #@@ separate extensions VERSION_3_0 enum: EXT_transform_feedback enum: NV_transform_feedback enum: TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 # VERSION_3_0 TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT = 0x8C76 BACK_PRIMARY_COLOR_NV = 0x8C77 BACK_SECONDARY_COLOR_NV = 0x8C78 TEXTURE_COORD_NV = 0x8C79 CLIP_DISTANCE_NV = 0x8C7A VERTEX_ID_NV = 0x8C7B PRIMITIVE_ID_NV = 0x8C7C GENERIC_ATTRIB_NV = 0x8C7D TRANSFORM_FEEDBACK_ATTRIBS_NV = 0x8C7E TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F # VERSION_3_0 TRANSFORM_FEEDBACK_BUFFER_MODE_EXT = 0x8C7F TRANSFORM_FEEDBACK_BUFFER_MODE_NV = 0x8C7F MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 # VERSION_3_0 MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT = 0x8C80 MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = 0x8C80 ACTIVE_VARYINGS_NV = 0x8C81 ACTIVE_VARYING_MAX_LENGTH_NV = 0x8C82 TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 # VERSION_3_0 TRANSFORM_FEEDBACK_VARYINGS_EXT = 0x8C83 TRANSFORM_FEEDBACK_VARYINGS_NV = 0x8C83 TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 # VERSION_3_0 TRANSFORM_FEEDBACK_BUFFER_START_EXT = 0x8C84 TRANSFORM_FEEDBACK_BUFFER_START_NV = 0x8C84 TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 # VERSION_3_0 TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT = 0x8C85 TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = 0x8C85 TRANSFORM_FEEDBACK_RECORD_NV = 0x8C86 PRIMITIVES_GENERATED = 0x8C87 # VERSION_3_0 PRIMITIVES_GENERATED_EXT = 0x8C87 PRIMITIVES_GENERATED_NV = 0x8C87 TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88 # VERSION_3_0 TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT = 0x8C88 TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = 0x8C88 RASTERIZER_DISCARD = 0x8C89 # VERSION_3_0 RASTERIZER_DISCARD_EXT = 0x8C89 RASTERIZER_DISCARD_NV = 0x8C89 MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A # VERSION_3_0 MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT = 0x8C8A MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV = 0x8C8A MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B # VERSION_3_0 MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT = 0x8C8B MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = 0x8C8B INTERLEAVED_ATTRIBS = 0x8C8C # VERSION_3_0 INTERLEAVED_ATTRIBS_EXT = 0x8C8C INTERLEAVED_ATTRIBS_NV = 0x8C8C SEPARATE_ATTRIBS = 0x8C8D # VERSION_3_0 SEPARATE_ATTRIBS_EXT = 0x8C8D SEPARATE_ATTRIBS_NV = 0x8C8D TRANSFORM_FEEDBACK_BUFFER = 0x8C8E # VERSION_3_0 TRANSFORM_FEEDBACK_BUFFER_EXT = 0x8C8E TRANSFORM_FEEDBACK_BUFFER_NV = 0x8C8E TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F # VERSION_3_0 TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT = 0x8C8F TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = 0x8C8F ############################################################################### # ATI: 0x8C90-0x8C9F (Affie Munshi, OpenGL ES extensions) # Reassigned to Qualcomm at time of mobile/desktop split (bug 5874) # Qualcomm__future_use: 0x8C90-0x8C91 AMD_compressed_ATC_texture enum: (OpenGL ES only) ATC_RGB_AMD = 0x8C92 ATC_RGBA_EXPLICIT_ALPHA_AMD = 0x8C93 # Reassigned to Qualcomm at time of mobile/desktop split (bug 5874) # Qualcomm_future_use: 0x8C94-0x8C9F ############################################################################### # OpenGL ARB: 0x8CA0-0x8CAF VERSION_2_0 enum: POINT_SPRITE_COORD_ORIGIN = 0x8CA0 LOWER_LEFT = 0x8CA1 UPPER_LEFT = 0x8CA2 STENCIL_BACK_REF = 0x8CA3 STENCIL_BACK_VALUE_MASK = 0x8CA4 STENCIL_BACK_WRITEMASK = 0x8CA5 VERSION_3_0 enum: use ARB_framebuffer_object FRAMEBUFFER_BINDING use ARB_framebuffer_object DRAW_FRAMEBUFFER_BINDING use ARB_framebuffer_object RENDERBUFFER_BINDING ARB_framebuffer_object enum: (note: no ARB suffixes) FRAMEBUFFER_BINDING = 0x8CA6 # VERSION_3_0 / ARB_fbo DRAW_FRAMEBUFFER_BINDING = 0x8CA6 # VERSION_3_0 / ARB_fbo # alias GL_FRAMEBUFFER_BINDING RENDERBUFFER_BINDING = 0x8CA7 # VERSION_3_0 / ARB_fbo EXT_framebuffer_object enum: (additional; see below) FRAMEBUFFER_BINDING_EXT = 0x8CA6 RENDERBUFFER_BINDING_EXT = 0x8CA7 EXT_framebuffer_blit enum: (additional; see below) DRAW_FRAMEBUFFER_BINDING_EXT = 0x8CA6 # EXT_framebuffer_blit # alias GL_FRAMEBUFFER_BINDING_EXT # Aliases EXT_framebuffer_object enums above OES_framebuffer_object enum: (OpenGL ES only; additional; see below) FRAMEBUFFER_BINDING_OES = 0x8CA6 RENDERBUFFER_BINDING_OES = 0x8CA7 # Aliases EXT_framebuffer_object enums above ANGLE_framebuffer_blit enum: (OpenGL ES only; additional; see below) FRAMEBUFFER_BINDING_ANGLE = 0x8CA6 RENDERBUFFER_BINDING_ANGLE = 0x8CA7 VERSION_3_0 enum: use ARB_framebuffer_object READ_FRAMEBUFFER use ARB_framebuffer_object DRAW_FRAMEBUFFER use ARB_framebuffer_object READ_FRAMEBUFFER_BINDING ARB_framebuffer_object enum: (note: no ARB suffixes) READ_FRAMEBUFFER = 0x8CA8 # VERSION_3_0 / ARB_fbo DRAW_FRAMEBUFFER = 0x8CA9 # VERSION_3_0 / ARB_fbo READ_FRAMEBUFFER_BINDING = 0x8CAA # VERSION_3_0 / ARB_fbo # Aliases ARB_framebuffer_object enums above ANGLE_framebuffer_blit enum: (OpenGL ES only; additional; see above) READ_FRAMEBUFFER_ANGLE = 0x8CA8 DRAW_FRAMEBUFFER_ANGLE = 0x8CA9 EXT_framebuffer_blit enum: READ_FRAMEBUFFER_EXT = 0x8CA8 DRAW_FRAMEBUFFER_EXT = 0x8CA9 DRAW_FRAMEBUFFER_BINDING_EXT = 0x8CA6 # alias GL_FRAMEBUFFER_BINDING_EXT READ_FRAMEBUFFER_BINDING_EXT = 0x8CAA VERSION_3_0 enum: use ARB_framebuffer_object RENDERBUFFER_SAMPLES ARB_framebuffer_object enum: (note: no ARB suffixes) RENDERBUFFER_SAMPLES = 0x8CAB # VERSION_3_0 / ARB_fbo # Aliases ARB_framebuffer_object enums above ANGLE_framebuffer_multisample enum: (OpenGL ES only) RENDERBUFFER_SAMPLES_ANGLE = 0x8CAB EXT_framebuffer_multisample enum: RENDERBUFFER_SAMPLES_EXT = 0x8CAB NV_framebuffer_multisample_coverage enum: (additional; see below) RENDERBUFFER_COVERAGE_SAMPLES_NV = 0x8CAB # All enums except external format are incompatible with NV_depth_buffer_float VERSION_3_0 enum: ARB_depth_buffer_float enum: (note: no ARB suffixes) DEPTH_COMPONENT32F = 0x8CAC DEPTH32F_STENCIL8 = 0x8CAD # ARB_future_use: 0x8CAF ############################################################################### # 3Dlabs: 0x8CB0-0x8CCF (Barthold Lichtenbelt, 2004/12/1) ############################################################################### # OpenGL ARB: 0x8CD0-0x8D5F (Framebuffer object specification + headroom) #@@ separate extensions VERSION_3_0 enum: ARB_geometry_shader4 enum: (additional; see below; note: no ARB suffixes) ARB_framebuffer_object enum: (note: no ARB suffixes) EXT_framebuffer_object enum: (additional; see above) FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 # VERSION_3_0 / ARB_fbo FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 0x8CD0 FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 # VERSION_3_0 / ARB_fbo FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 0x8CD1 FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 # VERSION_3_0 / ARB_fbo FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 0x8CD2 FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 # VERSION_3_0 / ARB_fbo FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 0x8CD3 FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 # VERSION_3_0 / ARB_fbo FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 0x8CD4 FRAMEBUFFER_COMPLETE = 0x8CD5 # VERSION_3_0 / ARB_fbo FRAMEBUFFER_COMPLETE_EXT = 0x8CD5 FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 # VERSION_3_0 / ARB_fbo FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 0x8CD6 FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 # VERSION_3_0 / ARB_fbo FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 0x8CD7 ## Removed 2005/09/26 in revision #117 of the extension: ## FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT = 0x8CD8 FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 0x8CD9 FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 0x8CDA FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB # VERSION_3_0 / ARB_fbo FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 0x8CDB FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC # VERSION_3_0 / ARB_fbo FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 0x8CDC FRAMEBUFFER_UNSUPPORTED = 0x8CDD # VERSION_3_0 / ARB_fbo FRAMEBUFFER_UNSUPPORTED_EXT = 0x8CDD ## Removed 2005/05/31 in revision #113 of the extension: ## FRAMEBUFFER_STATUS_ERROR_EXT = 0x8CDE MAX_COLOR_ATTACHMENTS = 0x8CDF # VERSION_3_0 / ARB_fbo MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF COLOR_ATTACHMENT0 = 0x8CE0 # VERSION_3_0 / ARB_fbo COLOR_ATTACHMENT0_EXT = 0x8CE0 COLOR_ATTACHMENT1 = 0x8CE1 # VERSION_3_0 / ARB_fbo COLOR_ATTACHMENT1_EXT = 0x8CE1 COLOR_ATTACHMENT2 = 0x8CE2 # VERSION_3_0 / ARB_fbo COLOR_ATTACHMENT2_EXT = 0x8CE2 COLOR_ATTACHMENT3 = 0x8CE3 # VERSION_3_0 / ARB_fbo COLOR_ATTACHMENT3_EXT = 0x8CE3 COLOR_ATTACHMENT4 = 0x8CE4 # VERSION_3_0 / ARB_fbo COLOR_ATTACHMENT4_EXT = 0x8CE4 COLOR_ATTACHMENT5 = 0x8CE5 # VERSION_3_0 / ARB_fbo COLOR_ATTACHMENT5_EXT = 0x8CE5 COLOR_ATTACHMENT6 = 0x8CE6 # VERSION_3_0 / ARB_fbo COLOR_ATTACHMENT6_EXT = 0x8CE6 COLOR_ATTACHMENT7 = 0x8CE7 # VERSION_3_0 / ARB_fbo COLOR_ATTACHMENT7_EXT = 0x8CE7 COLOR_ATTACHMENT8 = 0x8CE8 # VERSION_3_0 / ARB_fbo COLOR_ATTACHMENT8_EXT = 0x8CE8 COLOR_ATTACHMENT9 = 0x8CE9 # VERSION_3_0 / ARB_fbo COLOR_ATTACHMENT9_EXT = 0x8CE9 COLOR_ATTACHMENT10 = 0x8CEA # VERSION_3_0 / ARB_fbo COLOR_ATTACHMENT10_EXT = 0x8CEA COLOR_ATTACHMENT11 = 0x8CEB # VERSION_3_0 / ARB_fbo COLOR_ATTACHMENT11_EXT = 0x8CEB COLOR_ATTACHMENT12 = 0x8CEC # VERSION_3_0 / ARB_fbo COLOR_ATTACHMENT12_EXT = 0x8CEC COLOR_ATTACHMENT13 = 0x8CED # VERSION_3_0 / ARB_fbo COLOR_ATTACHMENT13_EXT = 0x8CED COLOR_ATTACHMENT14 = 0x8CEE # VERSION_3_0 / ARB_fbo COLOR_ATTACHMENT14_EXT = 0x8CEE COLOR_ATTACHMENT15 = 0x8CEF # VERSION_3_0 / ARB_fbo COLOR_ATTACHMENT15_EXT = 0x8CEF # 0x8CF0-0x8CFF reserved for color attachments 16-31, if needed DEPTH_ATTACHMENT = 0x8D00 # VERSION_3_0 / ARB_fbo DEPTH_ATTACHMENT_EXT = 0x8D00 # 0x8D01-0x8D1F reserved for depth attachments 1-31, if needed STENCIL_ATTACHMENT = 0x8D20 # VERSION_3_0 / ARB_fbo STENCIL_ATTACHMENT_EXT = 0x8D20 # 0x8D21-0x8D3F reserved for stencil attachments 1-31, if needed FRAMEBUFFER = 0x8D40 # VERSION_3_0 / ARB_fbo FRAMEBUFFER_EXT = 0x8D40 RENDERBUFFER = 0x8D41 # VERSION_3_0 / ARB_fbo RENDERBUFFER_EXT = 0x8D41 RENDERBUFFER_WIDTH = 0x8D42 # VERSION_3_0 / ARB_fbo RENDERBUFFER_WIDTH_EXT = 0x8D42 RENDERBUFFER_HEIGHT = 0x8D43 # VERSION_3_0 / ARB_fbo RENDERBUFFER_HEIGHT_EXT = 0x8D43 RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 # VERSION_3_0 / ARB_fbo RENDERBUFFER_INTERNAL_FORMAT_EXT = 0x8D44 # 0x8D45 unused (reserved for STENCIL_INDEX_EXT, but now use core STENCIL_INDEX instead) STENCIL_INDEX1 = 0x8D46 # VERSION_3_0 / ARB_fbo STENCIL_INDEX1_EXT = 0x8D46 STENCIL_INDEX4 = 0x8D47 # VERSION_3_0 / ARB_fbo STENCIL_INDEX4_EXT = 0x8D47 STENCIL_INDEX8 = 0x8D48 # VERSION_3_0 / ARB_fbo STENCIL_INDEX8_EXT = 0x8D48 STENCIL_INDEX16 = 0x8D49 # VERSION_3_0 / ARB_fbo STENCIL_INDEX16_EXT = 0x8D49 # 0x8D4A-0x8D4D reserved for additional stencil formats # Added 2005/05/31 in revision #113 of the extension: RENDERBUFFER_RED_SIZE = 0x8D50 # VERSION_3_0 / ARB_fbo RENDERBUFFER_RED_SIZE_EXT = 0x8D50 RENDERBUFFER_GREEN_SIZE = 0x8D51 # VERSION_3_0 / ARB_fbo RENDERBUFFER_GREEN_SIZE_EXT = 0x8D51 RENDERBUFFER_BLUE_SIZE = 0x8D52 # VERSION_3_0 / ARB_fbo RENDERBUFFER_BLUE_SIZE_EXT = 0x8D52 RENDERBUFFER_ALPHA_SIZE = 0x8D53 # VERSION_3_0 / ARB_fbo RENDERBUFFER_ALPHA_SIZE_EXT = 0x8D53 RENDERBUFFER_DEPTH_SIZE = 0x8D54 # VERSION_3_0 / ARB_fbo RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54 RENDERBUFFER_STENCIL_SIZE = 0x8D55 # VERSION_3_0 / ARB_fbo RENDERBUFFER_STENCIL_SIZE_EXT = 0x8D55 # Aliases EXT_framebuffer_object enum above # @@@??? does this appear in OES_texture3D, or OES_framebuffer_object? # extension spec & gl2ext.h disagree! OES_texture3D enum: (OpenGL ES only; additional; see above) FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES = 0x8CD4 # Aliases EXT_framebuffer_object enums above OES_framebuffer_object enum: (OpenGL ES only; additional; see below) FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES = 0x8CD0 FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES = 0x8CD1 FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES = 0x8CD2 FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES = 0x8CD3 FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES = 0x8CD4 FRAMEBUFFER_COMPLETE_OES = 0x8CD5 FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES = 0x8CD6 FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES = 0x8CD7 FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES = 0x8CD9 FRAMEBUFFER_INCOMPLETE_FORMATS_OES = 0x8CDA FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES = 0x8CDB FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES = 0x8CDC FRAMEBUFFER_UNSUPPORTED_OES = 0x8CDD COLOR_ATTACHMENT0_OES = 0x8CE0 DEPTH_ATTACHMENT_OES = 0x8D00 STENCIL_ATTACHMENT_OES = 0x8D20 FRAMEBUFFER_OES = 0x8D40 RENDERBUFFER_OES = 0x8D41 RENDERBUFFER_WIDTH_OES = 0x8D42 RENDERBUFFER_HEIGHT_OES = 0x8D43 RENDERBUFFER_INTERNAL_FORMAT_OES = 0x8D44 STENCIL_INDEX1_OES = 0x8D46 STENCIL_INDEX4_OES = 0x8D47 STENCIL_INDEX8_OES = 0x8D48 RENDERBUFFER_RED_SIZE_OES = 0x8D50 RENDERBUFFER_GREEN_SIZE_OES = 0x8D51 RENDERBUFFER_BLUE_SIZE_OES = 0x8D52 RENDERBUFFER_ALPHA_SIZE_OES = 0x8D53 RENDERBUFFER_DEPTH_SIZE_OES = 0x8D54 RENDERBUFFER_STENCIL_SIZE_OES = 0x8D55 OES_stencil1 enum: (OpenGL ES only; additional; see below) use OES_framebuffer_object STENCIL_INDEX1_OES OES_stencil4 enum: (OpenGL ES only; additional; see below) use OES_framebuffer_object STENCIL_INDEX4_OES OES_stencil8 enum: (OpenGL ES only; additional; see below) use OES_framebuffer_object STENCIL_INDEX8_OES VERSION_3_0 enum: ARB_framebuffer_object enum: (note: no ARB suffixes) # Added 2006/10/10 in revision #6b of the extension. FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 # VERSION_3_0 / ARB_fbo MAX_SAMPLES = 0x8D57 # VERSION_3_0 / ARB_fbo # Aliases ARB_framebuffer_object enums above ANGLE_framebuffer_multisample enum: (OpenGL ES only; additional; see above) FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE = 0x8D56 MAX_SAMPLES_ANGLE = 0x8D57 EXT_framebuffer_multisample enum: (additional; see above) FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56 MAX_SAMPLES_EXT = 0x8D57 # 0x8D58-0x8D5F reserved for additional FBO enums NV_geometry_program4 enum: (additional; see above) FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = 0x8CD4 ############################################################################### # Khronos OpenGL ES WG: 0x8D60-0x8D6F OES_texture_cube_map enum: (OpenGL ES only) TEXTURE_GEN_STR_OES = 0x8D60 OES_texture_float enum: (OpenGL ES only) HALF_FLOAT_OES = 0x8D61 OES_vertex_half_float enum: (OpenGL ES only) use OES_texture_float HALF_FLOAT_OES OES_framebuffer_object enum: (OpenGL ES only) RGB565_OES = 0x8D62 # Khronos_future_use: 0x8D63 OES_compressed_ETC1_RGB8_texture enum: (OpenGL ES only) ETC1_RGB8_OES = 0x8D64 OES_EGL_image_external enum: (OpenGL ES only) (Khronos bug 4621) TEXTURE_EXTERNAL_OES = 0x8D65 SAMPLER_EXTERNAL_OES = 0x8D66 TEXTURE_BINDING_EXTERNAL_OES = 0x8D67 REQUIRED_TEXTURE_IMAGE_UNITS_OES = 0x8D68 # Khronos_future_use: 0x8D69-0x8D6F ############################################################################### # NVIDIA: 0x8D70-0x8DEF # Reserved per email from Pat Brown 2005/10/13 #@@ separate extensions VERSION_3_0 enum: EXT_texture_integer enum: RGBA32UI = 0x8D70 # VERSION_3_0 RGBA32UI_EXT = 0x8D70 RGB32UI = 0x8D71 # VERSION_3_0 RGB32UI_EXT = 0x8D71 ALPHA32UI_EXT = 0x8D72 INTENSITY32UI_EXT = 0x8D73 LUMINANCE32UI_EXT = 0x8D74 LUMINANCE_ALPHA32UI_EXT = 0x8D75 RGBA16UI = 0x8D76 # VERSION_3_0 RGBA16UI_EXT = 0x8D76 RGB16UI = 0x8D77 # VERSION_3_0 RGB16UI_EXT = 0x8D77 ALPHA16UI_EXT = 0x8D78 INTENSITY16UI_EXT = 0x8D79 LUMINANCE16UI_EXT = 0x8D7A LUMINANCE_ALPHA16UI_EXT = 0x8D7B RGBA8UI = 0x8D7C # VERSION_3_0 RGBA8UI_EXT = 0x8D7C RGB8UI = 0x8D7D # VERSION_3_0 RGB8UI_EXT = 0x8D7D ALPHA8UI_EXT = 0x8D7E INTENSITY8UI_EXT = 0x8D7F LUMINANCE8UI_EXT = 0x8D80 LUMINANCE_ALPHA8UI_EXT = 0x8D81 RGBA32I = 0x8D82 # VERSION_3_0 RGBA32I_EXT = 0x8D82 RGB32I = 0x8D83 # VERSION_3_0 RGB32I_EXT = 0x8D83 ALPHA32I_EXT = 0x8D84 INTENSITY32I_EXT = 0x8D85 LUMINANCE32I_EXT = 0x8D86 LUMINANCE_ALPHA32I_EXT = 0x8D87 RGBA16I = 0x8D88 # VERSION_3_0 RGBA16I_EXT = 0x8D88 RGB16I = 0x8D89 # VERSION_3_0 RGB16I_EXT = 0x8D89 ALPHA16I_EXT = 0x8D8A INTENSITY16I_EXT = 0x8D8B LUMINANCE16I_EXT = 0x8D8C LUMINANCE_ALPHA16I_EXT = 0x8D8D RGBA8I = 0x8D8E # VERSION_3_0 RGBA8I_EXT = 0x8D8E RGB8I = 0x8D8F # VERSION_3_0 RGB8I_EXT = 0x8D8F ALPHA8I_EXT = 0x8D90 INTENSITY8I_EXT = 0x8D91 LUMINANCE8I_EXT = 0x8D92 LUMINANCE_ALPHA8I_EXT = 0x8D93 RED_INTEGER = 0x8D94 # VERSION_3_0 RED_INTEGER_EXT = 0x8D94 GREEN_INTEGER = 0x8D95 # VERSION_3_0 GREEN_INTEGER_EXT = 0x8D95 BLUE_INTEGER = 0x8D96 # VERSION_3_0 BLUE_INTEGER_EXT = 0x8D96 ALPHA_INTEGER = 0x8D97 # VERSION_3_0 ALPHA_INTEGER_EXT = 0x8D97 RGB_INTEGER = 0x8D98 # VERSION_3_0 RGB_INTEGER_EXT = 0x8D98 RGBA_INTEGER = 0x8D99 # VERSION_3_0 RGBA_INTEGER_EXT = 0x8D99 BGR_INTEGER = 0x8D9A # VERSION_3_0 BGR_INTEGER_EXT = 0x8D9A BGRA_INTEGER = 0x8D9B # VERSION_3_0 BGRA_INTEGER_EXT = 0x8D9B LUMINANCE_INTEGER_EXT = 0x8D9C LUMINANCE_ALPHA_INTEGER_EXT = 0x8D9D RGBA_INTEGER_MODE_EXT = 0x8D9E ARB_vertex_type_2_10_10_10_rev enum: INT_2_10_10_10_REV = 0x8D9F NV_parameter_buffer_object enum: MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV = 0x8DA0 MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV = 0x8DA1 VERTEX_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA2 GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA3 FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA4 NV_gpu_program4 enum: (additional; see above) MAX_PROGRAM_GENERIC_ATTRIBS_NV = 0x8DA5 MAX_PROGRAM_GENERIC_RESULTS_NV = 0x8DA6 VERSION_3_2 enum: FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7 FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8 ARB_geometry_shader4 enum: (additional; see below) FRAMEBUFFER_ATTACHMENT_LAYERED_ARB = 0x8DA7 FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB = 0x8DA8 FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB = 0x8DA9 NV_geometry_program4 enum: (additional; see above) FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7 FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8 FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = 0x8DA9 # The NEXT_BUFFER / SKIP_* tokens aren't in numerical order but # since NVIDIA is allocating them, it doesn't have to be dealt # with here. NV_transform_feedback enum: (additional; see above) LAYER_NV = 0x8DAA NEXT_BUFFER_NV = -2 # Requires ARB_transform_feedback3 SKIP_COMPONENTS4_NV = -3 # Requires ARB_transform_feedback3 SKIP_COMPONENTS3_NV = -4 # Requires ARB_transform_feedback3 SKIP_COMPONENTS2_NV = -5 # Requires ARB_transform_feedback3 SKIP_COMPONENTS1_NV = -6 # Requires ARB_transform_feedback3 VERSION_3_0 enum: ARB_depth_buffer_float enum: (additional; see above; some values different from NV; note: no ARB suffixes) FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD NV_depth_buffer_float enum: DEPTH_COMPONENT32F_NV = 0x8DAB DEPTH32F_STENCIL8_NV = 0x8DAC FLOAT_32_UNSIGNED_INT_24_8_REV_NV = 0x8DAD DEPTH_BUFFER_FLOAT_MODE_NV = 0x8DAF ARB_shading_language_include enum: (additional;see below) SHADER_INCLUDE_ARB = 0x8DAE # NV_future_use: 0x8DB0-0x8DB8 VERSION_3_0 enum: ARB_framebuffer_sRGB enum: (note: no ARB suffixes) FRAMEBUFFER_SRGB = 0x8DB9 # VERSION_3_0 / ARB_sRGB EXT_framebuffer_sRGB enum: FRAMEBUFFER_SRGB_EXT = 0x8DB9 FRAMEBUFFER_SRGB_CAPABLE_EXT = 0x8DBA VERSION_3_0 enum: ARB_texture_compression_rgtc enum: (note: no ARB suffixes) COMPRESSED_RED_RGTC1 = 0x8DBB # VERSION_3_0 / ARB_tcrgtc COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC # VERSION_3_0 / ARB_tcrgtc COMPRESSED_RG_RGTC2 = 0x8DBD # VERSION_3_0 / ARB_tcrgtc COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE # VERSION_3_0 / ARB_tcrgtc EXT_texture_compression_rgtc enum: COMPRESSED_RED_RGTC1_EXT = 0x8DBB COMPRESSED_SIGNED_RED_RGTC1_EXT = 0x8DBC COMPRESSED_RED_GREEN_RGTC2_EXT = 0x8DBD COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = 0x8DBE # NV_future_use: 0x8DBF VERSION_3_0 enum: SAMPLER_1D_ARRAY = 0x8DC0 # VERSION_3_0 SAMPLER_2D_ARRAY = 0x8DC1 # VERSION_3_0 SAMPLER_1D_ARRAY_SHADOW = 0x8DC3 # VERSION_3_0 SAMPLER_2D_ARRAY_SHADOW = 0x8DC4 # VERSION_3_0 SAMPLER_CUBE_SHADOW = 0x8DC5 # VERSION_3_0 UNSIGNED_INT_VEC2 = 0x8DC6 # VERSION_3_0 UNSIGNED_INT_VEC3 = 0x8DC7 # VERSION_3_0 UNSIGNED_INT_VEC4 = 0x8DC8 # VERSION_3_0 INT_SAMPLER_1D = 0x8DC9 # VERSION_3_0 INT_SAMPLER_2D = 0x8DCA # VERSION_3_0 INT_SAMPLER_3D = 0x8DCB # VERSION_3_0 INT_SAMPLER_CUBE = 0x8DCC # VERSION_3_0 INT_SAMPLER_1D_ARRAY = 0x8DCE # VERSION_3_0 INT_SAMPLER_2D_ARRAY = 0x8DCF # VERSION_3_0 UNSIGNED_INT_SAMPLER_1D = 0x8DD1 # VERSION_3_0 UNSIGNED_INT_SAMPLER_2D = 0x8DD2 # VERSION_3_0 UNSIGNED_INT_SAMPLER_3D = 0x8DD3 # VERSION_3_0 UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4 # VERSION_3_0 UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6 # VERSION_3_0 UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7 # VERSION_3_0 VERSION_3_1 enum: (Promoted from EXT_gpu_shader4 + ARB_texture_rectangle / ARB_uniform_buffer_object) SAMPLER_BUFFER = 0x8DC2 # EXT_gpu_shader4 + ARB_texture_buffer_object INT_SAMPLER_2D_RECT = 0x8DCD # EXT_gpu_shader4 + ARB_texture_rectangle INT_SAMPLER_BUFFER = 0x8DD0 # EXT_gpu_shader4 + ARB_texture_buffer_object UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5 # EXT_gpu_shader4 + ARB_texture_rectangle UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8 # EXT_gpu_shader4 + ARB_texture_buffer_object EXT_gpu_shader4 enum: SAMPLER_1D_ARRAY_EXT = 0x8DC0 SAMPLER_2D_ARRAY_EXT = 0x8DC1 SAMPLER_BUFFER_EXT = 0x8DC2 SAMPLER_1D_ARRAY_SHADOW_EXT = 0x8DC3 SAMPLER_2D_ARRAY_SHADOW_EXT = 0x8DC4 SAMPLER_CUBE_SHADOW_EXT = 0x8DC5 UNSIGNED_INT_VEC2_EXT = 0x8DC6 UNSIGNED_INT_VEC3_EXT = 0x8DC7 UNSIGNED_INT_VEC4_EXT = 0x8DC8 INT_SAMPLER_1D_EXT = 0x8DC9 INT_SAMPLER_2D_EXT = 0x8DCA INT_SAMPLER_3D_EXT = 0x8DCB INT_SAMPLER_CUBE_EXT = 0x8DCC INT_SAMPLER_2D_RECT_EXT = 0x8DCD INT_SAMPLER_1D_ARRAY_EXT = 0x8DCE INT_SAMPLER_2D_ARRAY_EXT = 0x8DCF INT_SAMPLER_BUFFER_EXT = 0x8DD0 UNSIGNED_INT_SAMPLER_1D_EXT = 0x8DD1 UNSIGNED_INT_SAMPLER_2D_EXT = 0x8DD2 UNSIGNED_INT_SAMPLER_3D_EXT = 0x8DD3 UNSIGNED_INT_SAMPLER_CUBE_EXT = 0x8DD4 UNSIGNED_INT_SAMPLER_2D_RECT_EXT = 0x8DD5 UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = 0x8DD6 UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = 0x8DD7 UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8 VERSION_3_2 enum: GEOMETRY_SHADER = 0x8DD9 ARB_geometry_shader4 enum: GEOMETRY_SHADER_ARB = 0x8DD9 EXT_geometry_shader4 enum: GEOMETRY_SHADER_EXT = 0x8DD9 ARB_geometry_shader4 enum: (additional; see above) GEOMETRY_VERTICES_OUT_ARB = 0x8DDA GEOMETRY_INPUT_TYPE_ARB = 0x8DDB GEOMETRY_OUTPUT_TYPE_ARB = 0x8DDC NV_geometry_program4 enum: (additional; see above) GEOMETRY_VERTICES_OUT_EXT = 0x8DDA GEOMETRY_INPUT_TYPE_EXT = 0x8DDB GEOMETRY_OUTPUT_TYPE_EXT = 0x8DDC ARB_geometry_shader4 enum: (additional; see above) MAX_GEOMETRY_VARYING_COMPONENTS_ARB = 0x8DDD MAX_VERTEX_VARYING_COMPONENTS_ARB = 0x8DDE MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB = 0x8DDF MAX_GEOMETRY_OUTPUT_VERTICES_ARB = 0x8DE0 MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB = 0x8DE1 VERSION_3_2 enum: MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0 MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1 EXT_geometry_shader4 enum: (additional; see above) MAX_GEOMETRY_VARYING_COMPONENTS_EXT = 0x8DDD MAX_VERTEX_VARYING_COMPONENTS_EXT = 0x8DDE MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8DDF MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8DE0 MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8DE1 EXT_bindable_uniform enum: MAX_VERTEX_BINDABLE_UNIFORMS_EXT = 0x8DE2 MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = 0x8DE3 MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = 0x8DE4 ARB_shader_subroutine enum: ACTIVE_SUBROUTINES = 0x8DE5 ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6 MAX_SUBROUTINES = 0x8DE7 MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8 ARB_shading_language_include enum: NAMED_STRING_LENGTH_ARB = 0x8DE9 NAMED_STRING_TYPE_ARB = 0x8DEA # NV_future_use: 0x8DEB-0x8DEC EXT_bindable_uniform enum: (additional; see above) MAX_BINDABLE_UNIFORM_SIZE_EXT = 0x8DED UNIFORM_BUFFER_EXT = 0x8DEE UNIFORM_BUFFER_BINDING_EXT = 0x8DEF ############################################################################### # Khronos OpenGL ES WG: 0x8DF0-0x8E0F # Also OpenGL ES ARB_ES2_compatibility enum: (additional; see below) LOW_FLOAT = 0x8DF0 MEDIUM_FLOAT = 0x8DF1 HIGH_FLOAT = 0x8DF2 LOW_INT = 0x8DF3 MEDIUM_INT = 0x8DF4 HIGH_INT = 0x8DF5 OES_vertex_type_10_10_10_2 enum: (OpenGL ES only) UNSIGNED_INT_10_10_10_2_OES = 0x8DF6 INT_10_10_10_2_OES = 0x8DF7 # Also OpenGL ES ARB_ES2_compatibility enum: SHADER_BINARY_FORMATS = 0x8DF8 NUM_SHADER_BINARY_FORMATS = 0x8DF9 SHADER_COMPILER = 0x8DFA MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB MAX_VARYING_VECTORS = 0x8DFC MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD # Khronos_future_use: 0x8DFE-0x8E0F ############################################################################### # NVIDIA: 0x8E10-0x8E8F # Reserved per email from Michael Gold 2006/8/7 NV_framebuffer_multisample_coverage enum: RENDERBUFFER_COLOR_SAMPLES_NV = 0x8E10 MAX_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E11 MULTISAMPLE_COVERAGE_MODES_NV = 0x8E12 VERSION_3_0 enum: QUERY_WAIT = 0x8E13 # VERSION_3_0 QUERY_NO_WAIT = 0x8E14 # VERSION_3_0 QUERY_BY_REGION_WAIT = 0x8E15 # VERSION_3_0 QUERY_BY_REGION_NO_WAIT = 0x8E16 # VERSION_3_0 NV_conditional_render enum: QUERY_WAIT_NV = 0x8E13 QUERY_NO_WAIT_NV = 0x8E14 QUERY_BY_REGION_WAIT_NV = 0x8E15 QUERY_BY_REGION_NO_WAIT_NV = 0x8E16 # NV_future_use: 0x8E17-0x8E1D ARB_tessellation_shader enum: MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F NV_multisample_coverage enum: COLOR_SAMPLES_NV = 0x8E20 # NV_future_use: 0x8E21 ARB_transform_feedback2 enum: TRANSFORM_FEEDBACK = 0x8E22 TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23 TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24 TRANSFORM_FEEDBACK_BINDING = 0x8E25 NV_transform_feedback2 enum: TRANSFORM_FEEDBACK_NV = 0x8E22 TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV = 0x8E23 TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV = 0x8E24 TRANSFORM_FEEDBACK_BINDING_NV = 0x8E25 NV_present_video enum: FRAME_NV = 0x8E26 FIELDS_NV = 0x8E27 CURRENT_TIME_NV = 0x8E28 NUM_FILL_STREAMS_NV = 0x8E29 PRESENT_TIME_NV = 0x8E2A PRESENT_DURATION_NV = 0x8E2B ARB_timer_query enum: TIMESTAMP = 0x8E28 NV_depth_nonlinear enum: (OpenGL ES only) DEPTH_COMPONENT16_NONLINEAR_NV = 0x8E2C EXT_direct_state_access enum: PROGRAM_MATRIX_EXT = 0x8E2D TRANSPOSE_PROGRAM_MATRIX_EXT = 0x8E2E PROGRAM_MATRIX_STACK_DEPTH_EXT = 0x8E2F # NV_future_use: 0x8E30-0x8E41 ARB_texture_swizzle enum: TEXTURE_SWIZZLE_R = 0x8E42 TEXTURE_SWIZZLE_G = 0x8E43 TEXTURE_SWIZZLE_B = 0x8E44 TEXTURE_SWIZZLE_A = 0x8E45 TEXTURE_SWIZZLE_RGBA = 0x8E46 EXT_texture_swizzle enum: TEXTURE_SWIZZLE_R_EXT = 0x8E42 TEXTURE_SWIZZLE_G_EXT = 0x8E43 TEXTURE_SWIZZLE_B_EXT = 0x8E44 TEXTURE_SWIZZLE_A_EXT = 0x8E45 TEXTURE_SWIZZLE_RGBA_EXT = 0x8E46 ARB_shader_subroutine enum: ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47 ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48 ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49 NUM_COMPATIBLE_SUBROUTINES = 0x8E4A COMPATIBLE_SUBROUTINES = 0x8E4B VERSION_3_2 enum: use ARB_provoking_vertex QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION use ARB_provoking_vertex FIRST_VERTEX_CONVENTION use ARB_provoking_vertex LAST_VERTEX_CONVENTION use ARB_provoking_vertex PROVOKING_VERTEX ARB_viewport_array enum: (additional; see above) use ARB_provoking_vertex FIRST_VERTEX_CONVENTION use ARB_provoking_vertex LAST_VERTEX_CONVENTION use ARB_provoking_vertex PROVOKING_VERTEX ARB_provoking_vertex enum: QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C FIRST_VERTEX_CONVENTION = 0x8E4D LAST_VERTEX_CONVENTION = 0x8E4E PROVOKING_VERTEX = 0x8E4F EXT_provoking_vertex enum: QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT = 0x8E4C FIRST_VERTEX_CONVENTION_EXT = 0x8E4D LAST_VERTEX_CONVENTION_EXT = 0x8E4E PROVOKING_VERTEX_EXT = 0x8E4F VERSION_3_2 enum: use ARB_texture_multisample SAMPLE_POSITION use ARB_texture_multisample SAMPLE_MASK use ARB_texture_multisample SAMPLE_MASK_VALUE use ARB_texture_multisample MAX_SAMPLE_MASK_WORDS ARB_texture_multisample enum: SAMPLE_POSITION = 0x8E50 SAMPLE_MASK = 0x8E51 SAMPLE_MASK_VALUE = 0x8E52 MAX_SAMPLE_MASK_WORDS = 0x8E59 NV_explicit_multisample enum: SAMPLE_POSITION_NV = 0x8E50 SAMPLE_MASK_NV = 0x8E51 SAMPLE_MASK_VALUE_NV = 0x8E52 TEXTURE_BINDING_RENDERBUFFER_NV = 0x8E53 TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV = 0x8E54 TEXTURE_RENDERBUFFER_NV = 0x8E55 SAMPLER_RENDERBUFFER_NV = 0x8E56 INT_SAMPLER_RENDERBUFFER_NV = 0x8E57 UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV = 0x8E58 MAX_SAMPLE_MASK_WORDS_NV = 0x8E59 ARB_gpu_shader5 enum: MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D NV_gpu_program5 enum: MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV = 0x8E5A MIN_FRAGMENT_INTERPOLATION_OFFSET_NV = 0x8E5B MAX_FRAGMENT_INTERPOLATION_OFFSET_NV = 0x8E5C FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV = 0x8E5D ARB_texture_gather enum: MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F NV_gpu_program5 enum: MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV = 0x8E5E MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV = 0x8E5F # NV_future_use: 0x8E60-0x8E6F ARB_transform_feedback3 enum: MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70 MAX_VERTEX_STREAMS = 0x8E71 ARB_gpu_shader5 enum: (additional; see above) use ARB_texture_multisample MAX_VERTEX_STREAMS ARB_tessellation_shader enum: PATCH_VERTICES = 0x8E72 PATCH_DEFAULT_INNER_LEVEL = 0x8E73 PATCH_DEFAULT_OUTER_LEVEL = 0x8E74 TESS_CONTROL_OUTPUT_VERTICES = 0x8E75 TESS_GEN_MODE = 0x8E76 TESS_GEN_SPACING = 0x8E77 TESS_GEN_VERTEX_ORDER = 0x8E78 TESS_GEN_POINT_MODE = 0x8E79 ISOLINES = 0x8E7A FRACTIONAL_ODD = 0x8E7B FRACTIONAL_EVEN = 0x8E7C MAX_PATCH_VERTICES = 0x8E7D MAX_TESS_GEN_LEVEL = 0x8E7E MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80 MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81 MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82 MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83 MAX_TESS_PATCH_COMPONENTS = 0x8E84 MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85 MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86 TESS_EVALUATION_SHADER = 0x8E87 TESS_CONTROL_SHADER = 0x8E88 MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89 MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A # NV_future_use: 0x8E8B ARB_texture_compression_bptc enum: COMPRESSED_RGBA_BPTC_UNORM_ARB = 0x8E8C COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = 0x8E8D COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = 0x8E8E COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = 0x8E8F ############################################################################### # QNX: 0x8E90-0x8E9F # For QNX_texture_tiling, QNX_complex_polygon, QNX_stippled_lines # (Khronos bug 696) # QNX_future_use: 0x8E90-0x8E9F ############################################################################### # Imagination Tech.: 0x8EA0-0x8EAF ############################################################################### # Khronos OpenGL ES WG: 0x8EB0-0x8EBF # Assigned for Affie Munshi on 2007/07/20 ############################################################################### # Vincent: 0x8EC0-0x8ECF ############################################################################### # NVIDIA: 0x8ED0-0x8F4F # Assigned for Pat Brown (Khronos bug 3191) NV_coverage_sample enum: (OpenGL ES only) COVERAGE_COMPONENT_NV = 0x8ED0 COVERAGE_COMPONENT4_NV = 0x8ED1 COVERAGE_ATTACHMENT_NV = 0x8ED2 COVERAGE_BUFFERS_NV = 0x8ED3 COVERAGE_SAMPLES_NV = 0x8ED4 COVERAGE_ALL_FRAGMENTS_NV = 0x8ED5 COVERAGE_EDGE_FRAGMENTS_NV = 0x8ED6 COVERAGE_AUTOMATIC_NV = 0x8ED7 COVERAGE_BUFFER_BIT_NV = 0x00008000 # NV_future_use: 0x8ED8-0x8F1C NV_shader_buffer_load enum: BUFFER_GPU_ADDRESS_NV = 0x8F1D NV_vertex_buffer_unified_memory enum: VERTEX_ATTRIB_ARRAY_UNIFIED_NV = 0x8F1E ELEMENT_ARRAY_UNIFIED_NV = 0x8F1F VERTEX_ATTRIB_ARRAY_ADDRESS_NV = 0x8F20 VERTEX_ARRAY_ADDRESS_NV = 0x8F21 NORMAL_ARRAY_ADDRESS_NV = 0x8F22 COLOR_ARRAY_ADDRESS_NV = 0x8F23 INDEX_ARRAY_ADDRESS_NV = 0x8F24 TEXTURE_COORD_ARRAY_ADDRESS_NV = 0x8F25 EDGE_FLAG_ARRAY_ADDRESS_NV = 0x8F26 SECONDARY_COLOR_ARRAY_ADDRESS_NV = 0x8F27 FOG_COORD_ARRAY_ADDRESS_NV = 0x8F28 ELEMENT_ARRAY_ADDRESS_NV = 0x8F29 VERTEX_ATTRIB_ARRAY_LENGTH_NV = 0x8F2A VERTEX_ARRAY_LENGTH_NV = 0x8F2B NORMAL_ARRAY_LENGTH_NV = 0x8F2C COLOR_ARRAY_LENGTH_NV = 0x8F2D INDEX_ARRAY_LENGTH_NV = 0x8F2E TEXTURE_COORD_ARRAY_LENGTH_NV = 0x8F2F EDGE_FLAG_ARRAY_LENGTH_NV = 0x8F30 SECONDARY_COLOR_ARRAY_LENGTH_NV = 0x8F31 FOG_COORD_ARRAY_LENGTH_NV = 0x8F32 ELEMENT_ARRAY_LENGTH_NV = 0x8F33 NV_shader_buffer_load enum: (additional; see above) GPU_ADDRESS_NV = 0x8F34 MAX_SHADER_BUFFER_ADDRESS_NV = 0x8F35 ARB_copy_buffer enum: COPY_READ_BUFFER = 0x8F36 COPY_WRITE_BUFFER = 0x8F37 VERSION_3_1 enum: use ARB_copy_buffer COPY_READ_BUFFER use ARB_copy_buffer COPY_WRITE_BUFFER EXT_shader_image_load_store enum: (additional; see below) MAX_IMAGE_UNITS_EXT = 0x8F38 MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT = 0x8F39 IMAGE_BINDING_NAME_EXT = 0x8F3A IMAGE_BINDING_LEVEL_EXT = 0x8F3B IMAGE_BINDING_LAYERED_EXT = 0x8F3C IMAGE_BINDING_LAYER_EXT = 0x8F3D IMAGE_BINDING_ACCESS_EXT = 0x8F3E ARB_draw_indirect enum: DRAW_INDIRECT_BUFFER = 0x8F3F # Requires ARB_draw_indirect NV_vertex_buffer_unified_memory enum: (additional; see above) DRAW_INDIRECT_UNIFIED_NV = 0x8F40 DRAW_INDIRECT_ADDRESS_NV = 0x8F41 DRAW_INDIRECT_LENGTH_NV = 0x8F42 ARB_draw_indirect enum: (additional; see below) DRAW_INDIRECT_BUFFER_BINDING = 0x8F43 # Requires ARB_shader_subroutine NV_gpu_program5 enum: (additional; see above) MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV = 0x8F44 MAX_PROGRAM_SUBROUTINE_NUM_NV = 0x8F45 ARB_gpu_shader_fp64 enum: DOUBLE_MAT2 = 0x8F46 DOUBLE_MAT3 = 0x8F47 DOUBLE_MAT4 = 0x8F48 DOUBLE_MAT2x3 = 0x8F49 DOUBLE_MAT2x4 = 0x8F4A DOUBLE_MAT3x2 = 0x8F4B DOUBLE_MAT3x4 = 0x8F4C DOUBLE_MAT4x2 = 0x8F4D DOUBLE_MAT4x3 = 0x8F4E EXT_vertex_attrib_64bit enum: DOUBLE_MAT2_EXT = 0x8F46 DOUBLE_MAT3_EXT = 0x8F47 DOUBLE_MAT4_EXT = 0x8F48 DOUBLE_MAT2x3_EXT = 0x8F49 DOUBLE_MAT2x4_EXT = 0x8F4A DOUBLE_MAT3x2_EXT = 0x8F4B DOUBLE_MAT3x4_EXT = 0x8F4C DOUBLE_MAT4x2_EXT = 0x8F4D DOUBLE_MAT4x3_EXT = 0x8F4E # NVIDIA_future_use: 0x8F4F ############################################################################### # 3Dlabs: 0x8F50-0x8F5F # Assigned for Jon Kennedy (Khronos public bug 75) ############################################################################### # ARM: 0x8F60-0x8F6F # Assigned for Remi Pedersen (Khronos bug 3745) ARM_mali_shader_binary enum: (OpenGL ES only) MALI_SHADER_BINARY_ARM = 0x8F60 # ARM_future_use: 0x8F61-0x8F6F ############################################################################### # HI Corp: 0x8F70-0x8F7F # Assigned for Mark Callow (Khronos bug 4055) ############################################################################### # Zebra Imaging: 0x8F80-0x8F8F # Assigned for Mike Weiblen (Khronos public bug 91) ############################################################################### # OpenGL ARB: 0x8F90-0x8F9F (SNORM textures, 3.1 primitive restart server state) VERSION_3_1 enum: RED_SNORM = 0x8F90 # VERSION_3_1 RG_SNORM = 0x8F91 # VERSION_3_1 RGB_SNORM = 0x8F92 # VERSION_3_1 RGBA_SNORM = 0x8F93 # VERSION_3_1 R8_SNORM = 0x8F94 # VERSION_3_1 RG8_SNORM = 0x8F95 # VERSION_3_1 RGB8_SNORM = 0x8F96 # VERSION_3_1 RGBA8_SNORM = 0x8F97 # VERSION_3_1 R16_SNORM = 0x8F98 # VERSION_3_1 RG16_SNORM = 0x8F99 # VERSION_3_1 RGB16_SNORM = 0x8F9A # VERSION_3_1 RGBA16_SNORM = 0x8F9B # VERSION_3_1 SIGNED_NORMALIZED = 0x8F9C # VERSION_3_1 PRIMITIVE_RESTART = 0x8F9D # Different from NV_primitive_restart value PRIMITIVE_RESTART_INDEX = 0x8F9E # Different from NV_primitive_restart value ARB_texture_gather enum: (additional; see above) MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS = 0x8F9F ############################################################################### # Qualcomm: 0x8FA0-0x8FBF # Assigned for Maurice Ribble (Khronos bug 4512) QCOM_driver_control enum: (OpenGL ES only) PERFMON_GLOBAL_MODE_QCOM = 0x8FA0 # QCOM_future_use: 0x8FA1-0x8FBF ############################################################################### # Vivante: 0x8FC0-0x8FDF # Assigned for Frido Garritsen (Khronos bug 4526) VIV_shader_binary enum: (OpenGL ES only) SHADER_BINARY_VIV = 0x8FC4 ############################################################################### # NVIDIA: 0x8FE0-0x8FFF # Assigned for Pat Brown (Khronos bug 4935) NV_gpu_shader5 enum: INT8_NV = 0x8FE0 INT8_VEC2_NV = 0x8FE1 INT8_VEC3_NV = 0x8FE2 INT8_VEC4_NV = 0x8FE3 INT16_NV = 0x8FE4 INT16_VEC2_NV = 0x8FE5 INT16_VEC3_NV = 0x8FE6 INT16_VEC4_NV = 0x8FE7 INT64_VEC2_NV = 0x8FE9 INT64_VEC3_NV = 0x8FEA INT64_VEC4_NV = 0x8FEB UNSIGNED_INT8_NV = 0x8FEC UNSIGNED_INT8_VEC2_NV = 0x8FED UNSIGNED_INT8_VEC3_NV = 0x8FEE UNSIGNED_INT8_VEC4_NV = 0x8FEF UNSIGNED_INT16_NV = 0x8FF0 UNSIGNED_INT16_VEC2_NV = 0x8FF1 UNSIGNED_INT16_VEC3_NV = 0x8FF2 UNSIGNED_INT16_VEC4_NV = 0x8FF3 UNSIGNED_INT64_VEC2_NV = 0x8FF5 UNSIGNED_INT64_VEC3_NV = 0x8FF6 UNSIGNED_INT64_VEC4_NV = 0x8FF7 FLOAT16_NV = 0x8FF8 FLOAT16_VEC2_NV = 0x8FF9 FLOAT16_VEC3_NV = 0x8FFA FLOAT16_VEC4_NV = 0x8FFB ARB_gpu_shader_fp64 enum: (additional; see above) DOUBLE_VEC2 = 0x8FFC DOUBLE_VEC3 = 0x8FFD DOUBLE_VEC4 = 0x8FFE EXT_vertex_attrib_64bit enum: DOUBLE_VEC2_EXT = 0x8FFC DOUBLE_VEC3_EXT = 0x8FFD DOUBLE_VEC4_EXT = 0x8FFE # NV_future_use: 0x8FFF ############################################################################### # AMD: 0x9000-0x901F # Assigned for Bill Licea-Kane AMD_vertex_shader_tesselator enum: SAMPLER_BUFFER_AMD = 0x9001 INT_SAMPLER_BUFFER_AMD = 0x9002 UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003 TESSELLATION_MODE_AMD = 0x9004 TESSELLATION_FACTOR_AMD = 0x9005 DISCRETE_AMD = 0x9006 CONTINUOUS_AMD = 0x9007 # AMD_future_use: 0x9008 ARB_texture_cube_map_array enum: TEXTURE_CUBE_MAP_ARRAY = 0x9009 TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B SAMPLER_CUBE_MAP_ARRAY = 0x900C SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F EXT_texture_snorm enum: ALPHA_SNORM = 0x9010 LUMINANCE_SNORM = 0x9011 LUMINANCE_ALPHA_SNORM = 0x9012 INTENSITY_SNORM = 0x9013 ALPHA8_SNORM = 0x9014 LUMINANCE8_SNORM = 0x9015 LUMINANCE8_ALPHA8_SNORM = 0x9016 INTENSITY8_SNORM = 0x9017 ALPHA16_SNORM = 0x9018 LUMINANCE16_SNORM = 0x9019 LUMINANCE16_ALPHA16_SNORM = 0x901A INTENSITY16_SNORM = 0x901B AMD_blend_minmax_factor enum: FACTOR_MIN_AMD = 0x901C FACTOR_MAX_AMD = 0x901D AMD_depth_clamp_separate enum: DEPTH_CLAMP_NEAR_AMD = 0x901E DEPTH_CLAMP_FAR_AMD = 0x901F ############################################################################### # NVIDIA: 0x9020-0x90FF # Assigned for Pat Brown (Khronos bug 4935) NV_video_capture enum: VIDEO_BUFFER_NV = 0x9020 VIDEO_BUFFER_BINDING_NV = 0x9021 FIELD_UPPER_NV = 0x9022 FIELD_LOWER_NV = 0x9023 NUM_VIDEO_CAPTURE_STREAMS_NV = 0x9024 NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV = 0x9025 VIDEO_CAPTURE_TO_422_SUPPORTED_NV = 0x9026 LAST_VIDEO_CAPTURE_STATUS_NV = 0x9027 VIDEO_BUFFER_PITCH_NV = 0x9028 VIDEO_COLOR_CONVERSION_MATRIX_NV = 0x9029 VIDEO_COLOR_CONVERSION_MAX_NV = 0x902A VIDEO_COLOR_CONVERSION_MIN_NV = 0x902B VIDEO_COLOR_CONVERSION_OFFSET_NV = 0x902C VIDEO_BUFFER_INTERNAL_FORMAT_NV = 0x902D PARTIAL_SUCCESS_NV = 0x902E SUCCESS_NV = 0x902F FAILURE_NV = 0x9030 YCBYCR8_422_NV = 0x9031 YCBAYCR8A_4224_NV = 0x9032 Z6Y10Z6CB10Z6Y10Z6CR10_422_NV = 0x9033 Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV = 0x9034 Z4Y12Z4CB12Z4Y12Z4CR12_422_NV = 0x9035 Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV = 0x9036 Z4Y12Z4CB12Z4CR12_444_NV = 0x9037 VIDEO_CAPTURE_FRAME_WIDTH_NV = 0x9038 VIDEO_CAPTURE_FRAME_HEIGHT_NV = 0x9039 VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV = 0x903A VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV = 0x903B VIDEO_CAPTURE_SURFACE_ORIGIN_NV = 0x903C # NV_future_use: 0x903D-0x9044 NV_texture_multisample enum: TEXTURE_COVERAGE_SAMPLES_NV = 0x9045 TEXTURE_COLOR_SAMPLES_NV = 0x9046 # NV_future_use: 0x9047-0x904B EXT_shader_image_load_store enum: IMAGE_1D_EXT = 0x904C IMAGE_2D_EXT = 0x904D IMAGE_3D_EXT = 0x904E IMAGE_2D_RECT_EXT = 0x904F IMAGE_CUBE_EXT = 0x9050 IMAGE_BUFFER_EXT = 0x9051 IMAGE_1D_ARRAY_EXT = 0x9052 IMAGE_2D_ARRAY_EXT = 0x9053 IMAGE_CUBE_MAP_ARRAY_EXT = 0x9054 IMAGE_2D_MULTISAMPLE_EXT = 0x9055 IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x9056 INT_IMAGE_1D_EXT = 0x9057 INT_IMAGE_2D_EXT = 0x9058 INT_IMAGE_3D_EXT = 0x9059 INT_IMAGE_2D_RECT_EXT = 0x905A INT_IMAGE_CUBE_EXT = 0x905B INT_IMAGE_BUFFER_EXT = 0x905C INT_IMAGE_1D_ARRAY_EXT = 0x905D INT_IMAGE_2D_ARRAY_EXT = 0x905E INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x905F INT_IMAGE_2D_MULTISAMPLE_EXT = 0x9060 INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x9061 UNSIGNED_INT_IMAGE_1D_EXT = 0x9062 UNSIGNED_INT_IMAGE_2D_EXT = 0x9063 UNSIGNED_INT_IMAGE_3D_EXT = 0x9064 UNSIGNED_INT_IMAGE_2D_RECT_EXT = 0x9065 UNSIGNED_INT_IMAGE_CUBE_EXT = 0x9066 UNSIGNED_INT_IMAGE_BUFFER_EXT = 0x9067 UNSIGNED_INT_IMAGE_1D_ARRAY_EXT = 0x9068 UNSIGNED_INT_IMAGE_2D_ARRAY_EXT = 0x9069 UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x906A UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT = 0x906B UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x906C MAX_IMAGE_SAMPLES_EXT = 0x906D IMAGE_BINDING_FORMAT_EXT = 0x906E # ??? Not clear where to put new types of mask bits yet VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001 ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002 UNIFORM_BARRIER_BIT_EXT = 0x00000004 TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008 SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020 COMMAND_BARRIER_BIT_EXT = 0x00000040 PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080 TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100 BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200 FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400 TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800 ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000 ALL_BARRIER_BITS_EXT = 0xFFFFFFFF # Adds to mask bits for EXT_shader_image_load_store above NV_shader_buffer_store enum: SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010 ARB_texture_rgb10_a2ui enum: RGB10_A2UI = 0x906F # NV_future_use: 0x9070-0x90FF ############################################################################### # OpenGL ARB: 0x9100-0x912F VERSION_3_2 enum: use ARB_texture_multisample TEXTURE_2D_MULTISAMPLE use ARB_texture_multisample PROXY_TEXTURE_2D_MULTISAMPLE use ARB_texture_multisample TEXTURE_2D_MULTISAMPLE_ARRAY use ARB_texture_multisample PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY use ARB_texture_multisample TEXTURE_BINDING_2D_MULTISAMPLE use ARB_texture_multisample TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY use ARB_texture_multisample TEXTURE_SAMPLES use ARB_texture_multisample TEXTURE_FIXED_SAMPLE_LOCATIONS use ARB_texture_multisample SAMPLER_2D_MULTISAMPLE use ARB_texture_multisample INT_SAMPLER_2D_MULTISAMPLE use ARB_texture_multisample UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE use ARB_texture_multisample SAMPLER_2D_MULTISAMPLE_ARRAY use ARB_texture_multisample INT_SAMPLER_2D_MULTISAMPLE_ARRAY use ARB_texture_multisample UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY use ARB_texture_multisample MAX_COLOR_TEXTURE_SAMPLES use ARB_texture_multisample MAX_DEPTH_TEXTURE_SAMPLES use ARB_texture_multisample MAX_INTEGER_SAMPLES ARB_texture_multisample enum: TEXTURE_2D_MULTISAMPLE = 0x9100 PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101 TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103 TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105 TEXTURE_SAMPLES = 0x9106 TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107 SAMPLER_2D_MULTISAMPLE = 0x9108 INT_SAMPLER_2D_MULTISAMPLE = 0x9109 UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D MAX_COLOR_TEXTURE_SAMPLES = 0x910E MAX_DEPTH_TEXTURE_SAMPLES = 0x910F MAX_INTEGER_SAMPLES = 0x9110 VERSION_3_2 enum: use ARB_sync MAX_SERVER_WAIT_TIMEOUT use ARB_sync OBJECT_TYPE use ARB_sync SYNC_CONDITION use ARB_sync SYNC_STATUS use ARB_sync SYNC_FLAGS use ARB_sync SYNC_FENCE use ARB_sync SYNC_GPU_COMMANDS_COMPLETE use ARB_sync UNSIGNALED use ARB_sync SIGNALED use ARB_sync ALREADY_SIGNALED use ARB_sync TIMEOUT_EXPIRED use ARB_sync CONDITION_SATISFIED use ARB_sync WAIT_FAILED use ARB_sync TIMEOUT_IGNORED use ARB_sync SYNC_FLUSH_COMMANDS_BIT use ARB_sync TIMEOUT_IGNORED ARB_sync enum: MAX_SERVER_WAIT_TIMEOUT = 0x9111 OBJECT_TYPE = 0x9112 SYNC_CONDITION = 0x9113 SYNC_STATUS = 0x9114 SYNC_FLAGS = 0x9115 SYNC_FENCE = 0x9116 SYNC_GPU_COMMANDS_COMPLETE = 0x9117 UNSIGNALED = 0x9118 SIGNALED = 0x9119 ALREADY_SIGNALED = 0x911A TIMEOUT_EXPIRED = 0x911B CONDITION_SATISFIED = 0x911C WAIT_FAILED = 0x911D SYNC_FLUSH_COMMANDS_BIT = 0x00000001 TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFFull VERSION_3_0 enum: BUFFER_ACCESS_FLAGS = 0x911F BUFFER_MAP_LENGTH = 0x9120 BUFFER_MAP_OFFSET = 0x9121 VERSION_3_2 enum: MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122 MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123 MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124 MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125 VERSION_3_2 enum: CONTEXT_CORE_PROFILE_BIT = 0x00000001 CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002 CONTEXT_PROFILE_MASK = 0x9126 # ARB_future_use: 0x9127-0x912F ############################################################################### # Imagination Tech.: 0x9130-0x913F (Khronos bug 882) IMG_program_binary enum: (OpenGL ES only) SGX_PROGRAM_BINARY_IMG = 0x9130 # IMG_future_use: 0x9131-0x9132 IMG_multisampled_render_to_texture enum: (OpenGL ES only) RENDERBUFFER_SAMPLES_IMG = 0x9133 FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG = 0x9134 MAX_SAMPLES_IMG = 0x9135 TEXTURE_SAMPLES_IMG = 0x9136 # IMG_future_use: 0x9137-0x913F ############################################################################### # AMD: 0x9140-0x923F (Khronos bugs 5899, 6004) # AMD_future_use: 0x9140-0x9142 ARB_debug_output enum: (additional; see above) MAX_DEBUG_MESSAGE_LENGTH_ARB = 0x9143 MAX_DEBUG_LOGGED_MESSAGES_ARB = 0x9144 DEBUG_LOGGED_MESSAGES_ARB = 0x9145 DEBUG_SEVERITY_HIGH_ARB = 0x9146 DEBUG_SEVERITY_MEDIUM_ARB = 0x9147 DEBUG_SEVERITY_LOW_ARB = 0x9148 AMD_debug_output enum: MAX_DEBUG_LOGGED_MESSAGES_AMD = 0x9144 DEBUG_LOGGED_MESSAGES_AMD = 0x9145 DEBUG_SEVERITY_HIGH_AMD = 0x9146 DEBUG_SEVERITY_MEDIUM_AMD = 0x9147 DEBUG_SEVERITY_LOW_AMD = 0x9148 DEBUG_CATEGORY_API_ERROR_AMD = 0x9149 DEBUG_CATEGORY_WINDOW_SYSTEM_AMD = 0x914A DEBUG_CATEGORY_DEPRECATION_AMD = 0x914B DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD = 0x914C DEBUG_CATEGORY_PERFORMANCE_AMD = 0x914D DEBUG_CATEGORY_SHADER_COMPILER_AMD = 0x914E DEBUG_CATEGORY_APPLICATION_AMD = 0x914F DEBUG_CATEGORY_OTHER_AMD = 0x9150 AMD_name_gen_delete enum: DATA_BUFFER_AMD = 0x9151 PERFORMANCE_MONITOR_AMD = 0x9152 QUERY_OBJECT_AMD = 0x9153 VERTEX_ARRAY_OBJECT_AMD = 0x9154 SAMPLER_OBJECT_AMD = 0x9155 # AMD_future_use: 0x9156-0x923F ############################################################################### # WebGL Working Group: 0x9240-0x924F (Khronos bug 6473) # UNPACK_FLIP_Y_WEBGL = 0x9240 # UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241 # CONTEXT_LOST_WEBGL = 0x9242 # Khronos bug 6884 # UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243 # BROWSER_DEFAULT_WEBGL = 0x9244 # WebGL_future_use: 0x9245-0x924F ############################################################################### # DMP: 0x9250-0x925F (email from Eisaku Ohbuchi) DMP_shader_binary enum: (OpenGL ES only) SHADER_BINARY_DMP = 0x9250 # DMP_future_use: 0x9251-0x925F ############################################################################### # Fujitsu: 0x9260-0x926F (Khronos bug 7486) # FJ_shader_binary enum: (OpenGL ES only) # FJ_future_use: 0x9260-0x926F ############################################################################### ### Please remember that new enumerant allocations must be obtained by request ### to the Khronos API registrar (see comments at the top of this file) ### File requests in the Khronos Bugzilla, OpenGL project, Registry component. ############################################################################### # Any_vendor_future_use: 0x9260-0xFFFF # # This range must be the last range in the file. To generate a new # range, allocate multiples of 16 from the beginning of the # Any_vendor_future_use range and update enum.spec ############################################################################### # ARB: 100000-100999 (GLU enumerants only) # ARB: 101000-101999 (Conformance tests only) ############################################################################### # IBM: 103000-103999 # CULL_VERTEX_IBM = 103050 # VERTEX_ARRAY_LIST_IBM = 103070 # NORMAL_ARRAY_LIST_IBM = 103071 # COLOR_ARRAY_LIST_IBM = 103072 # INDEX_ARRAY_LIST_IBM = 103073 # TEXTURE_COORD_ARRAY_LIST_IBM = 103074 # EDGE_FLAG_ARRAY_LIST_IBM = 103075 # FOG_COORDINATE_ARRAY_LIST_IBM = 103076 # SECONDARY_COLOR_ARRAY_LIST_IBM = 103077 # VERTEX_ARRAY_LIST_STRIDE_IBM = 103080 # NORMAL_ARRAY_LIST_STRIDE_IBM = 103081 # COLOR_ARRAY_LIST_STRIDE_IBM = 103082 # INDEX_ARRAY_LIST_STRIDE_IBM = 103083 # TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = 103084 # EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = 103085 # FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = 103086 # SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = 103087 ############################################################################### # NEC: 104000-104999 # Compaq: 105000-105999 (Compaq was acquired by HP) # KPC: 106000-106999 (Kubota is out of business) # PGI: 107000-107999 (Portable was acquired by Template Graphics) # E&S: 108000-108999 ###############################################################################