1 Introduction
1.1 Examples
2 Getting started
2.1 Installing Whalesong
2.2 Making .html files with Whalesong
2.3 Using Whalesong functions from Java Script
3 Using whalesong
3.1 build
3.2 get-javascript
3.3 get-runtime
4 Including external resources
define-resource
resource?
resource->url
5 The web-world API
5.1 big-bang and its options
big-bang
initial-view
stop-when
on-tick
on-mock-location-change
on-location-change
to-draw
5.2 Views
->view
view-focus?
view-focus
view-left?
view-left
view-right?
view-right
view-up?
view-up
view-down?
view-down
view-forward?
view-forward
view-backward?
view-backward
view-text
update-view-text
view-bind
view-show
view-hide
view-attr
view-has-attr?
update-view-attr
remove-view-attr
view-css
update-view-css
view-id
view-form-value
update-view-form-value
view-append-child
view-insert-left
view-insert-right
view-remove
5.3 Events
event
event-ref
event-keys
5.4 Dynamic DOM generation with xexps
xexp?
xexp->dom
fresh-id
view->xexp
5.5 Tips and tricks: Hiding standard output or directing it to an element
open-output-element
6 The Java Script Foreign Function Interface
alert
body
call-method
$
in-javascript-context?
viewport-width
viewport-height
7 Simple world programming
8 Acknowledgements
Version: 5.1.3

Whalesong: a Racket to JavaScript compiler

Danny Yoo <dyoo@hashcollision.org>

Source code can be found at: https://github.com/dyoo/whalesong. The latest version of this document lives in http://hashcollision.org/whalesong.

1 Introduction

Whalesong is a compiler from Racket to JavaScript; it takes Racket programs and translates them so that they can run stand-alone on a user’s web browser. It should allow Racket programs to run with (hopefully!) little modification, and provide access through the foreign-function interface to native JavaScript APIs. The included runtime library supports the numeric tower, an image library, and a framework to program the web in functional event-driven style.

The GitHub source repository to Whalesong can be found at https://github.com/dyoo/whalesong.

Prerequisites: at least Racket 5.1.1. If you wish to use the JavaScript compression option, you will need Java 1.6 SDK.

1.1 Examples

Here are a collection of programs that use the web-world library described later in this document:

I also gave a presentation of Whalesong at RacketCon 2011, including examples like:

2 Getting started

2.1 Installing Whalesong

Before you begin, if you are using DrRacket,
  1. Please go to the Racket submenu.

  2. Select the Limit Memory item.

  3. Change the setting to Unlimited.

This is to avoid an installation-time issue that prevents Whalesong from fully compiling.

If you want to use Whalesong, run the following to create the "whalesong" launcher:
#lang racket/base
(require (planet dyoo/whalesong:1:11/make-launcher))
This may take a few minutes, as Racket is compiling Whalesong, its dependencies, and its documentation. When it finally finishes, you should see a "whalesong" launcher in the current directory.

At this point, you should be able to run the "whalesong" executable from the command line.

$ ./whalesong

Usage: whalesong <subcommand> [option ...] <arg ...>

  where any unambiguous prefix can be used for a subcommand

 

The Whalesong command-line tool for compiling Racket to JavaScript

 

For help on a particular subcommand, use 'whalesong <subcommand> --help'

  whalesong build             build a standalone html and javascript package

  whalesong get-runtime       print the runtime library to standard output

  whalesong get-javascript    Gets just the JavaScript code and prints it to standard output

and if this does appear, then Whalesong should be installed successfully.

To repeat: whenever Whalesong’s source code is updated from Github, please re-run the raco setup step. Otherwise, Racket will try to recompile Whalesong on every single use, which can be very expensive.

2.2 Making .html files with Whalesong

Let’s try making a simple, standalone executable. At the moment, the program must be written in the base language of (planet dyoo/whalesong). This restriction unfortunately prevents arbitrary racket/base programs from compiling at the moment; the developers (namely, dyoo) will be working to remove this restriction as quickly as possible.

Write a "hello.rkt" with the following content

"hello.rkt"

#lang planet dyoo/whalesong
(display "hello world")
(newline)
This program is a regular Racket program, and can be executed normally,

$ racket hello.rkt

hello world

$

However, it can also be packaged with "whalesong".

$ whalesong build hello.rkt

Writing program #<path:/home/dyoo/work/whalesong/examples/hello.js>

Writing html #<path:/home/dyoo/work/whalesong/examples/hello.html>

 

$ ls -l hello.html

-rw-r--r-- 1 dyoo dyoo 3817 2011-09-10 15:02 hello.html

$ ls -l hello.js

-rw-r--r-- 1 dyoo dyoo 841948 2011-09-10 15:02 hello.js

 

Visit hello.html to execute this program.

Running whalesong build on a Racket program will produce a ".html" and ".js" file. If you open the ".html" in your favorite web browser, you should see a triumphant message show on screen.

We can do something slightly more interesting. Let’s write a Whalesong program that accesses the JavaScript DOM. Call this file "dom-play.rkt".

Visit dom-play.html to execute this program.

"dom-play.rkt"

#lang planet dyoo/whalesong
 
;; Uses the JavaScript FFI, which provides bindings for:
;; $ and call
(require (planet dyoo/whalesong/js))
 
;; insert-break: -> void
(define (insert-break)
  (call-method ($ "<br/>") "appendTo" body)
  (void))
 
;; write-message: any -> void
(define (write-message msg)
  (void (call-method (call-method (call-method ($ "<span/>") "text" msg)
                    "css" "white-space" "pre")
              "appendTo"
              body)))
 
;; Set the background green, and show some content
;; on the browser.
(void (call-method body "css" "background-color" "lightgreen"))
(void (call-method ($ "<h1>Hello World</h1>") "appendTo" body))
(write-message "Hello, this is a test!")
(insert-break)
(let loop ([i 0])
  (cond
   [(= i 10)
    (void)]
   [else
    (write-message "iteration ") (write-message i)
    (insert-break)
    (loop (add1 i))]))
This program uses the JQuery API provided by (planet dyoo/whalesong/js), as well as the native JavaScript FFI to produce output on the browser. If w run Whalesong on this program, and view the resulting "dom-play.html" in your web browser, we should see a pale, green page with some output.

2.3 Using Whalesong functions from JavaScript

Whalesong also allows functions defined from Racket to be used from JavaScript. As an example, we can take the boring factorial function and define it in a module called "fact.rkt":

The files can also be downloaded here:
with generated JavaScript binaries here:

"fact.rkt"

#lang planet dyoo/whalesong
(provide fact)
(define (fact x)
  (cond
   [(= x 0)
    1]
   [else
    (* x (fact (sub1 x)))]))

Instead of creating a standalone .html, we can use whalesong to get us the module’s code. From the command-line:

$ whalesong get-javascript fact.rkt > fact.js

$ ls -l fact.js

-rw-r--r-- 1 dyoo dyoo 27421 2011-07-11 22:02 fact.js

This file does require some runtime support not included in "fact.js"; let’s generate the runtime.js and save it as well. At the command-line:

$ whalesong get-runtime > runtime.js

$ ls -l runtime.js

-rw-r--r-- 1 dyoo dyoo 544322 2011-07-11 22:12 runtime.js

Now that we have these, let’s write an "index.html" that uses the fact function that we provideed from "fact.rkt".

"index.html"

<!DOCTYPE html>

<html>

<head>

<script src="runtime.js"></script>

<script src="fact.js"></script>

 

<script>

// Each module compiled with 'whalesong get-runtime' is treated as a

// main module.  invokeMains() will invoke them.

plt.runtime.invokeMains();

 

plt.runtime.ready(function() {

 

   // Grab the definition of 'fact'...

   var myFactClosure = plt.runtime.lookupInMains('fact');

 

   // Make it available as a JavaScript function...

   var myFact = plt.baselib.functions.asJavaScriptFunction(

        myFactClosure);

 

   // And call it!

   myFact(function(v) {

              $('#answer').text(v.toString());

          },

          function(err) {

              $('#answer').text(err.message).css("color", "red");

          },

          10000

          // "one-billion-dollars"

          );

});

</script>

</head>

 

<body>

The factorial of 10000 is <span id="answer">being computed</span>.

</body>

</html>

Replacing the 10000 with "one-billion-dollars" should reliably produce a proper error message.

3 Using whalesong

Whalesong provides a command-line utility called whalesong for translating Racket to JavaScript. It can be run in several modes:

Using whalesong to generate HTML+js documents is relatively straightforward with the build command. To use it, pass the name of the file to it:

$ whalesong build [name-of-racket-file]

A ".html" and ".js" will be written to the current directory, as will any external resources that the program uses.

The whalesong commands support these command line options:

For more advanced users, whalesong can be used to generate JavaScript in non-standalone mode. This gives the web developer more fine-grained control over how to control and deploy the outputted program.

3.1 build

Given the name of a program, this builds ".html" and ".js" files into the current working directory.

The ".html" and ".js" should be self-contained, with an exception: if the file uses any external resources by using define-resource, those resources are written into the current working directory, if they do not already exist there.

3.2 get-javascript

Given the name of a program, writes the JavaScript to standard output, as well as its dependent modules. The outputted file is meant to be used as a SCRIPT source.

By default, the given program will be treated as a main module. All main modules will be executed when the JavaScript function plt.runtime.invokeMains() is called.

3.3 get-runtime

Prints out the core runtime library that the files generated by get-javascript depend on.

4 Including external resources

 (require (planet dyoo/whalesong:1:11/resource))

Programs may need to use external file resources that aren’t themselves Racket programs, but instead some other kind of data. Graphical programs will often use ".png"s, and web-related programs ".html"s, for example. Whalesong provides the (planet dyoo/whalesong:1:11/resource) library to refer and use these external resources. When Whalesong compiles a program into a package, these resources will be bundled alongside the JavaScript-compiled output.

(define-resource id [path-string])
Defines a resource with the given path name.

For example,
#lang planet dyoo/whalesong
(require (planet dyoo/whalesong/resource))
(define-resource my-whale-image-resource "humpback.png")
As a convenience, you can also write
#lang planet dyoo/whalesong
(require (planet dyoo/whalesong/resource))
(define-resource humpback.png)
which defines a variable named humpback.png whose resource is "humpback.png".

If the resource given has an extension one of the following:
  • ".png"

  • ".gif"

  • ".jpg"

  • ".jpeg"

then it can be treated as an image for which image? will be true.

If the resource has the extension ".html", then it will be run through an HTML purifying process to make sure the HTML is well-formed.

(resource? x)  boolean
  x : any
Returns #t if x is a resource.

(resource->url a-resource)  string?
  a-resource : resource?
Given a resource, gets a URL.

For example,
#lang planet dyoo/whalesong
(require (planet dyoo/whalesong/resource)
         (planet dyoo/whalesong/image))
 
(define-resource my-whale-image-resource "humpback.png")
 
(define WHALE-IMAGE
  (bitmap/url (resource->url my-whale-image-resource)))

5 The web-world API

 (require (planet dyoo/whalesong:1:11/web-world))

The web-world library allows you to write functional event-driven World programs for the web; the user defines functional callbacks to handle events, and receive and consume a world argument.

One difference introduced by the web is the web page itself: because the page itself is a source of state, it too will be passed to callbacks. This library presents a functional version of the DOM in the form of a view.

Visit tick-tock.html to execute this program.

Let’s demonstrate this by creating a basic ticker that counts on the screen every second.

The first thing we can do is mock up a web page with a user interface, like this.

"index.html"

<html>

  <head><title>My simple program</title></head>

  <body>

    <p>The current counter is: <span id="counter">fill-me-in</span></p>

  </body>

</html>

We can even look at this in a standard web browser.

Once we’re happy with the statics of our program, we can inject dynamic behavior. Write a file called "tick-tock.rkt" with the following content.

"tick-tock.rkt"

#lang planet dyoo/whalesong
(require (planet dyoo/whalesong/web-world)
         (planet dyoo/whalesong/resource))
 
(define-resource index.html)
 
;; draw: world view -> view
(define (draw world dom)
  (update-view-text (view-focus dom "counter") world))
 
 
;; tick: world view -> world
(define (tick world dom)
  (add1 world))
 
 
;; stop?: world view -> boolean
(define (stop? world dom)
  (> world 10))
 
(big-bang 0
          (initial-view index.html)
          (to-draw draw)
          (on-tick tick 1)
          (stop-when stop?))

Several things are happening here.
  • We require a few libraries to get us some additional behavior; in particular, (planet dyoo/whalesong:1:11/web-world) to let us write event-driven web-based programs, and (planet dyoo/whalesong:1:11/resource) to give us access to external resources.

  • We use define-resource to refer to external files, like "index.html" that we’d like to include in our program.

  • We use big-bang to start up a computation that responses to events. In this example, that’s clock ticks introduced by on-tick, though because we’re on the web, we can bind to many other kinds of web events (by using view-bind).

5.1 big-bang and its options

(big-bang w h ...)  world
  w : world
  h : big-bang-handler
Start a big bang computation. The big-bang consumes an initial world, as well as several handlers to configure it, described next:

(initial-view x)  big-bang-handler
  x : any
Provide an initial view for the big-bang. Normally, x will be a resource to a web page.
...
(define-resource page1.html)
...
(big-bang ...
          (initial-view page1.html))

(stop-when stop?)  big-bang-handler
  stop? : ([w world] [dom view] ->  boolean)
Tells big-bang when to stop.
...
(define-struct world (given expected))
...
 
;; stop?: world view -> boolean
(define (stop? world dom)
  (string=? (world-given world) (world-expected world)))
 
(big-bang ...
          (stop-when stop?))

(on-tick tick-f delay)  big-bang-handler
  tick-f : ([w world] [v view] [e event]? -> world)
  delay : real
(on-tick tick-f)  big-bang-handler
  tick-f : ([w world] [v view] [e event]? -> world)
Tells big-bang to update the world during clock ticks.

By default, this will send a clock tick 28 times a second, but if given delay, it will use that instead.
...
;; tick: world dom -> world
(define (tick world view)
  (add1 world))
 
(big-bang ...
          (on-tick tick 5)) ;; tick every five seconds

(on-mock-location-change location-f)  big-bang-handler
  location-f : ([w world] [v view] [e event]? -> world)
Tells big-bang to update the world during simulated movement.

During the extent of a big-bang, a form widget will appear in the document.body to allow us to manually send location-changing events.

The optional event argument will contain numbers for "latitude" and "longitude".
...
;; move: world view event -> world
(define (move world dom event)
  (list (event-ref event "latitude")
        (event-ref event "longitude")))
...
(big-bang ...
          (on-mock-location-change move))

(on-location-change location-f)  big-bang-handler
  location-f : ([w world] [v view] [e event]? -> world)
Tells big-bang to update when the location changes, as received by the Geolocation API.

The optional event argument will contain numbers for "latitude" and "longitude".
...
;; move: world view event -> world
(define (move world dom event)
  (list (event-ref event "latitude")
        (event-ref event "longitude")))
...
(big-bang ...
          (on-location-change move))

(to-draw draw-f)  big-bang-handler
  draw-f : ([w world] [v view] -> view)
Tells big-bang how to update the rendering of the world. The draw function will be called every time an event occurs.

...
(define-struct world (name age))
 
;; draw: world view -> view
(define (draw world dom)
  (update-view-text (view-focus dom "name-span")
                    (world-name world)))
...
(big-bang ...
          (to-draw draw))

5.2 Views

A view is a functional representation of the browser DOM tree. A view is always focused on an element, and the functions in this subsection show how to traverse and manipulate the view.

(->view x)  view
  x : any
Coerse a value into a view whose focus is on the topmost element. Common values for x include resources.

(view-focus? v id)  boolean
  v : view
  id : String
Return true if the view can be focused using the given id.

(view-focus v id)  view
  v : view
  id : String
Focuses the view on an element, given the id. The view will be searched starting from the toplevelmost node.

(view-left? v)  boolean
  v : view
See if the view can be moved to the previous sibling.
(view-left v)  view
  v : view
Move the focus to the previous sibling.
(view-right? v)  boolean
  v : view
See if the view can be moved to the next sibling.
(view-right v)  view
  v : view
Move the focus to the next sibling.
(view-up? v)  boolean
  v : view
See if the view can be moved to the parent.
(view-up v)  view
  v : view
Move the focus to the parent.

(view-down? v)  boolean
  v : view
See if the view can be moved to the first child.

(view-down v)  view
  v : view
Move the view to the first child.

(view-forward? v)  boolean
  v : view
See if the view can be moved forward.

(view-forward v)  view
  v : view
Move the view forward, assuming a pre-order traversal.

(view-backward? v)  boolean
  v : view
See if the view can be moved backward.

(view-backward v)  view
  v : view
Move the view backward, assuming a pre-order traversal.

(view-text v)  string
  v : view
Get the textual content at the focus.
(update-view-text v s)  view
  v : view
  s : string
Update the textual content at the focus.

(view-bind v type world-updater)  view
  v : view
  type : string
  world-updater : ([w world] [v view]  [e event]? -> world)
Attach a world-updating event to the focus.

Attach a world-updating event to the focus. When the world-updater is called, the view will be focused on the element that triggered the event.

Common event types include "click", "mouseenter", "change".

(view-show v)  view
  v : view
Show the element at the focus.
(view-hide v)  view
  v : view
Hide the element at the focus.

(view-attr v name)  view
  v : view
  name : String
Get the attribute name at the focus.

(view-has-attr? v name)  boolean
  v : view
  name : String
Returns true if the element at the focus has an attribute name.

(update-view-attr v name value)  view
  v : view
  name : String
  value : String
Update the attribute name with the value value at the focus.

(remove-view-attr v name)  view
  v : view
  name : String
Remove the attribute name at the focus.

(view-css v name)  view
  v : view
  name : String
Get the css value name at the focus.

(update-view-css v name value)  view
  v : view
  name : String
  value : String
Update the css value n with the value v at the focus.

(view-id v)  world
  v : view
Get the unique identifier of the node at the focus.

(view-form-value v)  view
  v : view
Get the form value of the node at the focus.

(update-view-form-value v value)  view
  v : view
  value : String
Update the form value of the node at the focus.

Dom nodes can be created by using xexp->dom, which converts a xexp to a node, and attached to the view by using view-append-child, view-insert-left, and view-insert-right.

(view-append-child v d)  view
  v : view
  d : dom
Add the dom node d as the last child of the focused node. Focus moves to the inserted node.

(view-insert-left v d)  view
  v : view
  d : dom
Add the dom node d as the previous sibling of the focused node. Focus moves to the inserted node.

(view-insert-right v d)  view
  v : view
  d : dom
Add the dom node d as the next sibling of the focused node. Focus moves to the inserted node.

(view-remove v)  view
  v : view
Remove the dom node at the focus from the view v. Focus tries to move to the right, if there’s a next sibling. If that fails, focus then moves to the left, if there’s a previous sibling. If that fails too, then focus moves to the parent.

5.3 Events

An event is a structure that holds name-value pairs. Whenever an event occurs in web-world, it may include some auxiliary information about the event. As a concrete example, location events from on-location-change and on-mock-location-change can send latitude and longitude values, as long as the world callback can accept the event as an argument.

(struct event (kvpairs)
  #:extra-constructor-name make-event)
  kvpairs : (listof (list symbol (or/c string number)))

(event-ref evt name)  value
  evt : event?
  name : (or/c symbol string)
Get an value from the event, given its name.

(event-keys evt)  (listof symbol)
  evt : event?
Get an list of the event’s keys.

5.4 Dynamic DOM generation with xexps

We often need to dynamically inject new dom nodes into an existing view. As an example where the UI is entirely in code:
#lang planet dyoo/whalesong
(require (planet dyoo/whalesong/web-world))
 
;; tick: world view -> world
(define (tick world view)
  (add1 world))
 
;; draw: world view -> view
(define (draw world view)
  (view-append-child view
                     (xexp->dom `(p "hello, can you see this? "
                                    ,(number->string world)))))
 
(big-bang 0 (initial-view
             (xexp->dom '(html (head) (body))))
            (on-tick tick 1)
            (to-draw draw))

Normally, we’ll want to do as much of the statics as possible with ".html" resources, but when nothing else will do, we can generate DOM nodes programmatically.

We can create new DOMs from an xexp, which is a s-expression representation for a DOM node. Here are examples of expressions that evaluate to xexps:

"hello world"

'(p "hello, this" "is an item")

(local [(define name "josh")]
   `(p "hello" (i ,name)))
'(div (@ (id "my-div-0"))
      (span "This is a span in a div"))
`(div (@ ,(fresh-id))
      (span "This is another span in a div whose id is dynamically generated"))

More formally, a xexp is:

 

xexp

 ::= 

string

 

  |  

symbol

 

  |  

( id xexp›* )

 

  |  

( id ( @ key-value›* ) xexp›* )

 

key-value

 ::= 

( symbol string )

To check to see if something is a xexp, use xexp?:
(xexp? x)  boolean
  x : any
Return true if x is a xexp.

(xexp->dom an-xexp)  dom
  an-xexp : xexp
Return a dom from the xexp.

When creating xexps, we may need to create unique ids for the nodes. The web-world library provides a fresh-id form to create these.
(fresh-id)  string
Return a string that can be used as a DOM node id.

We may also want to take a view and turn it back into an xexp.
(view->xexp a-view)  xexp
  a-view : view
Coerses a view into a xexp.

5.5 Tips and tricks: Hiding standard output or directing it to an element

For a web-world program, output is normally done by using to-draw. However, side effecting functions, such as printf or display, are still available, and will append to document.body.

We may want to disable such printing or redirect it to a particular element on the page. For such purposes, use a combination of current-output-port and open-output-element to redirect the output of these side effect functions to somewhere else.

For example:
...
;; Redirect standard output to a div called "stdout-div".
(current-output-port (open-output-element "stdout-div"))
...
(big-bang ...
          (on-tick (lambda (world dom)
                     (printf "Tick!\n")
                     (add1 world)))
          ...)

All subsequent I/O side effects after the call to current-output-port will be written out to the stdout-div, which can be easily styled with display: none to hide it from normal browser display.

(open-output-element id)  output-port
  id : string
Opens an output port that will be directed to write to the DOM element whose id is id. Note: writing to this port shouldn’t fail, even if the id does not currently exist on the page.

6 The JavaScript Foreign Function Interface

 (require (planet dyoo/whalesong:1:11/js))
This needs to describe what hooks we’ve got from the JavaScript side of things.
In particular, we need to talk about the plt namespace constructed by the runtime, and the major, external bindings, like plt.runtime.invokeMains.
The contracts here are not quite right either. I want to use JQuery as the type in several of the bindings here, but don’t quite know how to teach Scribble about them yet.

(alert msg)  void
  msg : string?
Displays an alert. Currently implemented using JavaScript’s alert function.

body : any/c
A JQuery-wrapped value representing the body of the DOM.

(call-method object method-name arg ...)  any/c
  object : any/c
  method-name : string?
  arg : any/c
Calls the method of the given object, assuming object is a JavaScript value that supports that method call. The raw return value is passed back.

For example,

(call-method body "css" "background-color")

should return the css color of the body.

($ locator)  any/c
  locator : any/c
Uses JQuery to construct or collect a set of DOM elements, as described in the JQuery documentation.

For example,
(call-method ($ "<h1>Hello World</h1>")
             "appendTo"
             body)
will construct a h1 header, and append it to the document body.

(in-javascript-context?)  boolean
Returns true if the running context supports JavaScript-specific functions.

(viewport-width)  number?
Can only be called in a JavaScript context.

Returns the width of the viewport.

(viewport-height)  number?
Can only be called in a JavaScript context.

Returns the height of the viewport.

7 Simple world programming

Whalesong provides a library to support writing functional I/O programs (A Functional I/O System). Here’s an example of such a world program:

[FIXME: embed a world program here.]

8 Acknowledgements

Whalesong uses code and utilities from the following external projects:

The following folks have helped tremendously in the implementation of Whalesong by implementing libraries, giving guidence, reporting bugs, and suggesting improvements.